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Personally I find the pacing on epic speed to be perfectly agreeable to my tastes. You do have to really sprawl or focus science to progress later on and beelining is hard, but I think those are things that are probably fine. Beelining should be hard, and you should need to invest in science to some degree to progress at a reasonable rate. The flip side is in vanilla I found that my tech/culture would progress so fast it was hard to consistently boost techs past the Renaissance/Industrial age, with this mod I find that I am boosting 90% of the things I discover, so it kinda evens out.

Great People now feel better that I modified the progression to 1/1.1/1.25/1.40/1.55/1.70/1.85/2.0. But I'm still only about halfway through this new game so we'll see if that holds up!
 
There's only a finite number of Great People, so it might be very easy to run out of them quite early, without slowing down their acquisition.

Of course that's only going to be true until mods add a whole bunch of them. There's already a mod that adds one of each type.
 
The speed of tech in epic feels about right. Only have tried two games now and the first was a restart by turn 50. Oddly in that first game by turn 35 two AI had been killed off that I never met and come turn 50 a 3rd AI had been killed off. I was in last place on prince in everything. Anyways that game felt bugged and went whacked real quick so restarted. Come second game that I'm still on the pace on prince/epic feels nice and about right. The only complaint I have is that while I'm building legion and crossbowmen the AI in the lead it says with Conquest is my neighbor with tons of warriors, the odd spearman, and a couple of the horse archer guys of Egypt but that's an AI issue.
 
played a game with this mod and Madjinn's tech tree mod and lower warmonger penalty mod
Emperor, standard, continents

I set the era values as
Cost*1.1 EraType ='ERA_ANCIENT';
Cost*1.5 EraType ='ERA_CLASSICAL';
Cost*2 EraType ='ERA_MEDIEVAL';
Cost*2.6 EraType ='ERA_RENAISSANCE';
Cost*3.4 EraType ='ERA_INDUSTRIAL';
Cost*4.4 EraType ='ERA_MODERN';
Cost*5.6 EraType ='ERA_ATOMIC';
Cost*7 EraType ='ERA_INFORMATION';

I was Rome
The era's date and notes:

Ancient Era BC 4000 - BC 1800
Ai is ahead of me by some 50%

Classical Era BC 1800 - ca. AD100

AI Aztec gets to Medieval in BC 675

Medieval Era ca. AD100 - 1260

in AD 500 I get to the level of the AI in tech, bit behind them in Civis
in AD 1000 I attack my neighbour, the Aztec
and I conquer whole continent by the end of this era

Renaissance Era 1280-1550
AD 1300 AI USA is in Industrial, I guess it was some bee-lining
biggest score AI Scythia is in Industrial in 1500

Industrial Era 1550 - 1810

17th century: big USA-Scythia war on other continent with units of mixed eras
ca. 1700 I take a firm lead in tech, also lead in Civics
by the time I reach Modern Era, I have about 130% tech of the best AIs...

I stoped playing this game, as it is practically over...





 
as for emperor level:
Ancient can be longer, maybe 1.3
the others may be OK

I will play a test on a duel pangea map, emperor, quick speed,
me as England, AI as USA

I will let USA be normal size empire as long as I can also be that way
and see how we progress peacefully... :)

EDIT:
Um, Teddy rushed me over with ca. a dozen warriors in turn 40...
(OK, I settled my 2nd city close to him... but he might have decided his sneaky plans earlier...)

EDIT 2
I've changed my mind for next test game:
setting: tiny map, continents, quick:
me as Rome, AI as China - hopefully alone on separate continents...
 
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Played a Standard paced game last night and although I had to slightly scale up the numbers, it worked out quite well.

One thing I did was adjust the Eureka number to be 25% bonus vs the default. I just found with the longer times researching I was hitting Eurekas all over the place and it was speeding things back up a little too much.
 
Hi

Played a game to the end, scientific victory (though chieftan, not sure what it changes). Techs felt about right all the way up to modern, where they felt a bit slow, but that could be due to the fact that nothing else happened, no wars or nothing. Then again, about when you get the first space victory projects, balance between production and science felt vanilla again, though more due to the fact that those end game units and projects take an insane amount of production to build. In my highest production city I build satelite and moon landing. But the fact is, with no focus on getting eurekas, I still managed to research the techs for ALL mars projects before the moon landing was launched. I feel this looses some historic accuracy (they did not master nanotechnology by the time Apollo 11 was launched, after all, they still really haven't.

Also, I finally agree that great people may be a bit too slow, though they did come quite often by endgame.

Note that this is in the build from a week ago (26.10.2016 - european date style), so take that into account if newer changes would obsolete what I wrote.

I'm not sure I agree with reducing euraka bonuses though. Maybe as an option.
 
Something feels a bit off for me in my game.

Playing huge, prince, epic and as rome, 6 AI opponents.
Year is 1818AD. I have only really done anything against two of the AI (India because was tired of their religious unit spam and Egypt as Cleopatra as a neighbor was a real b*tch). My tech is at 86 while #2 is 70 (Kongo) and the rest in the 50's. I have 70 wonders while the rest are 10 to 0 wonders. Pretty much in everything I'm WAY ahead. When I had crossbowmen for sometime already the other AI's were still running around with warrior hordes, slingers, and a few archers. They only more recently moved into crossbowmen as I'm about to move out of musketmen, and still see some battering rams here and there.

What I noticed early on is the AI's near me were focusing on building mass units.

Not sure if this is just the sh*tty AI or some conflict with your mod that is hurting the Ai's ability to progress. The only time I wasn't in the lead was in the ancient era were I was usually last or near last place but after that things changed rather quickly.
 
Something feels a bit off for me in my game.

Playing huge, prince, epic and as rome, 6 AI opponents.
Year is 1818AD. I have only really done anything against two of the AI (India because was tired of their religious unit spam and Egypt as Cleopatra as a neighbor was a real b*tch). My tech is at 86 while #2 is 70 (Kongo) and the rest in the 50's. I have 70 wonders while the rest are 10 to 0 wonders. Pretty much in everything I'm WAY ahead. When I had crossbowmen for sometime already the other AI's were still running around with warrior hordes, slingers, and a few archers. They only more recently moved into crossbowmen as I'm about to move out of musketmen, and still see some battering rams here and there.

What I noticed early on is the AI's near me were focusing on building mass units.

Not sure if this is just the sh*tty AI or some conflict with your mod that is hurting the Ai's ability to progress. The only time I wasn't in the lead was in the ancient era were I was usually last or near last place but after that things changed rather quickly.

No, that's pretty normal on Prince, with or without the mod.
 
No, that's pretty normal on Prince, with or without the mod.

Alright then, that sucks pretty much then. Guess I need a higher difficulty then even though I'm not some awesome player. Just worried about early wars were the AI goes nuts early on.
 
Love the premise and implementation of the mod. Was the exact thing I was looking for as I did the same thing with Civ 5, slowed the tech down. Love playing the early tech, not so much the late tech. If anything I might make it even slower from the very start. Thank you!
 
Olleus, what game speed does your mod work best with? Standard? Epic?
 
Have you found with such an increased multiplier to Atomic and Information Age techs that Science Victories are still viable compared to Culture or Religion? I foresee those win conditions being comparatively much easier to achieve now that completing the Mars modules will take so much longer to even begin, much less finish.
 
I know this is probably a big ask, but if you were to play quick or online speed, do you think the civics and techs would need to be even further adjusted? If so, what changes would you make exactly?
 
So I don't think you should increase the prophet great person cost.. Only because I'm noticing that if you don't get stonehenge to give you a great prophet straight away, it takes a fair while to get the points, and that can really mean a huge lead to anyone who gets it first (And it's rarely us if the AI has the boosts from the higher difficulties!)
 
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