albie_123
Modding In Secret
After some searching, I found Sneak's way to use dependencies by manually changing the .civmod file:
For me, this has worked like a charm.
My question is, is there any need to install or activate the underlying mod (The mod which the dependency refers to) first? I remember reading somewhere that it had to be activated in the Active Mods screen first, but can't recall where. Just wanted to know if this is true or just something I've remembered incorrectly.
So,
Adding the following to a .modinfo file actually allows for dependencies that work in game. The problem is there is seemingly no way to get them into the file before compiling to a .civmod file.
Code:<Dependencies> <Mod id="eaf3a87b-a8a2-4e05-b946-8919d33d14a4" minversion="0" maxversion="9999" /> </Dependencies>
For me, this has worked like a charm.
My question is, is there any need to install or activate the underlying mod (The mod which the dependency refers to) first? I remember reading somewhere that it had to be activated in the Active Mods screen first, but can't recall where. Just wanted to know if this is true or just something I've remembered incorrectly.