It doesn't have to be 'realistically I know they wouldn't do this because of mass appeal or whatever'
Mine dream civ7 would be:
1) As revolutionary vs civ6 as was civ5 when compared to civ4 (unlike very soft evolution from civ5 to civ6).
2) Fundamentally designed to be as dynamic as possible (by dynamic I mean 'snowballing runaways can stagnate and collapse, underdogs can catch up and win after all, new major and minor facrions emerge during the game, old ones split or dramarically change etc')
3) Fundamentally designed so AI can actually use all its subsystems, especially military, to regularly threaten defending human player
4) Having other system than 1UPT, which is less tedious and frustrating, more strategic and much less crippling AI's offensive abilities
5) Having diplomatic system that doesn't have any kind of goddamn agendas and any kind of warmongering penalties; instead designed about realpolitik of sphetes of interests; logical, clear and somewhat predictable; containing vassalage, big alliances and world wars.
6) Having an actual happiness/stability on per city basis system that is very important and can shatter empires.
7) Economic system with more interaction with trade, taxes and population; more non - tile - micromanagement macro strategy in general. More buildings in the city center.
8) Religion system without physical units on the map, but instead with much more varied nature of religious strategy - such as the ability to play as tolerant state with many religions, benefitting from all of them, or secular state, or religion with or without priest caste etc.
9) Random immersive events (based on dilemmas having positives and negatives, not 'rocks fall you lose money bye')
10) Brought back social policy trees from civ5 and mixed with government system of civ6. Trees are tied to government types; you can switch between them only through painful revolutionary process. This way the system isn't so static as civ5 but also not as devoid of consequences as civ6.
11) Brought back ideological cold war of civ5 and greatly expanded, so now it is really defining late eras.
12) Less modern eras so half of tech tree isn't last 159 years. Less eras would also help the general pacing. Better endgame content. World congress that begins in industrial era and is realistic and sensible. Aforementioned world wars, cold war. Industrialization being very big deal. Economic victory reolacing religious.
13) .dll modding suport
14) Middle ground between way to tall meta of civ5 and way too wide of civ6
Mine dream civ7 would be:
1) As revolutionary vs civ6 as was civ5 when compared to civ4 (unlike very soft evolution from civ5 to civ6).
2) Fundamentally designed to be as dynamic as possible (by dynamic I mean 'snowballing runaways can stagnate and collapse, underdogs can catch up and win after all, new major and minor facrions emerge during the game, old ones split or dramarically change etc')
3) Fundamentally designed so AI can actually use all its subsystems, especially military, to regularly threaten defending human player
4) Having other system than 1UPT, which is less tedious and frustrating, more strategic and much less crippling AI's offensive abilities
5) Having diplomatic system that doesn't have any kind of goddamn agendas and any kind of warmongering penalties; instead designed about realpolitik of sphetes of interests; logical, clear and somewhat predictable; containing vassalage, big alliances and world wars.
6) Having an actual happiness/stability on per city basis system that is very important and can shatter empires.
7) Economic system with more interaction with trade, taxes and population; more non - tile - micromanagement macro strategy in general. More buildings in the city center.
8) Religion system without physical units on the map, but instead with much more varied nature of religious strategy - such as the ability to play as tolerant state with many religions, benefitting from all of them, or secular state, or religion with or without priest caste etc.
9) Random immersive events (based on dilemmas having positives and negatives, not 'rocks fall you lose money bye')
10) Brought back social policy trees from civ5 and mixed with government system of civ6. Trees are tied to government types; you can switch between them only through painful revolutionary process. This way the system isn't so static as civ5 but also not as devoid of consequences as civ6.
11) Brought back ideological cold war of civ5 and greatly expanded, so now it is really defining late eras.
12) Less modern eras so half of tech tree isn't last 159 years. Less eras would also help the general pacing. Better endgame content. World congress that begins in industrial era and is realistic and sensible. Aforementioned world wars, cold war. Industrialization being very big deal. Economic victory reolacing religious.
13) .dll modding suport
14) Middle ground between way to tall meta of civ5 and way too wide of civ6
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