GeneralZift
Professional
- Joined
- Feb 25, 2019
- Messages
- 942
I'm hearing all kinds of complaints about the AI's awful placement of settlements right in the heartland of opponent's empires, and issues with them taking up land with a city you'd have to raise.
While I agree with this is an issue, I totally disagree with bringing back the Loyalty mechanic as a solution.
Why? Because the loyalty system used to throttle player creativity in city placement to an immense degree such that you had to have continuous blobs of cities, otherwise you'd lose any given city to a tiny amount of pressure if they happened to be a satellite state (colony)
Since razing a city grants you negative war support for the rest of the age, one improvement could be removing this penalty of razed cities below a threshold of population (i.e. 1 or 2)
Next, the AI could have an internal modifier similar to Loyalty but it simply uses it for preferential city placement determination. In other words, loyalty but it's just a system for the AI to figure out where not to place cities and has no gameplay affect on the human players.
Forward settling and razing are both parts of the game, and ideally you should not be extremely punished for either, and you shouldn't be punished outright for colony cities either (in principal)
Instead, the game should naturally push you away from these options with mild realistic negatives rather than outright restrictions.
Anyway that's just me. I hate it how it was in Civ6, but if they totally overhaul it, which Firaxis loves to do, then it could see Civ7 well in my opinion.
While I agree with this is an issue, I totally disagree with bringing back the Loyalty mechanic as a solution.
Why? Because the loyalty system used to throttle player creativity in city placement to an immense degree such that you had to have continuous blobs of cities, otherwise you'd lose any given city to a tiny amount of pressure if they happened to be a satellite state (colony)
Since razing a city grants you negative war support for the rest of the age, one improvement could be removing this penalty of razed cities below a threshold of population (i.e. 1 or 2)
Next, the AI could have an internal modifier similar to Loyalty but it simply uses it for preferential city placement determination. In other words, loyalty but it's just a system for the AI to figure out where not to place cities and has no gameplay affect on the human players.
Forward settling and razing are both parts of the game, and ideally you should not be extremely punished for either, and you shouldn't be punished outright for colony cities either (in principal)
Instead, the game should naturally push you away from these options with mild realistic negatives rather than outright restrictions.
Anyway that's just me. I hate it how it was in Civ6, but if they totally overhaul it, which Firaxis loves to do, then it could see Civ7 well in my opinion.
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