Sure, I'll bite.
I won't share my exact design for the French in my ideal Civ 7 - the game I've been theorycrafting for three years now has several different rules. So, an adapted version conform with Civ 6's rules it is.
[Sarah-Voice]
Louis XIV leads France in Sid Meier's Civilization VII. He was the longest-reigning French monarch, and the most infamous. Under his rule, France experienced a golden age of military dominance, cultural refinement and unprecedented expansion. It was no wonder he later became known as the "Sun King".
The French Civilization ability is
Grand Élan. Their military units gain an additional +2
Combat Strength for each Promotion level they've earned. Units with three Promotions or more give France
+1 Diplomatic Favour per turn. Whenever France earns a Great Person, they receive
+2 extra Era Score.
Louis XIV's unique ability,
Sun Court, doubles the spawn rate of Great People when the Empire is in a Golden Age. World Wonders and Great Works completed by France during Golden Ages
have their effects doubled, as long as France is their rightful owner.
The
Château is France's unique Tile Improvement. It has a base yield of
+1 Culture and +2 Production, receiving extra in Charming (+100%) or Breathtaking appeal (+200%). Château also provide +1 Housing for each adjacent River or Lake tile, +2 Gold for each adjacent improved Luxury, and +2 Culture for every adjacent Wonder. The Château requires the
Castles technology and
only one can be built for every finished district in the city. Châteaux
count as Forts when determining Eureka and Military unit defensive bonuses, and can be built
by both Builders and Military Engineers. Châteaux provide
Tourism equal 50% of their Culture output after
Steam Power, improving to 100% after
Flight.
The French unique unit is the
Culverlin. This Siege Unit replaces the Bombard, but is more mobile. It receives
+1 movement on flat terrain, and
setting up to shoot does not consume all of its movement points. Culverlins have
lower base strength than Bombards, but compensate by receiving
a hefty attack bonus (+8 STR) when attacking. Keep in mind that an unpromoted Culverlin is an easy target for a mobile unit, such as a Knight, so make sure you have your own elite army nearby to protect them from harm.
With their mobile artillery and elite armies, the French are a force to be reckoned with from the mid-game onwards. However, should they come under a Golden Age, don't be afraid to turn your swords into plowshares, and lead your empire into an unstoppable cultural victory instead, with your powerful Wonders and Great Works. With cleverly planning your culture game alongside your expansion, France can grow into a late-game powerhouse and become a prime candidate for Culture or Domination Victories.
Will you lead an empire worthy of a true Sun King? How will
you lead France in Sid Meier's Civilization VII?
[/Sarah]
Sigil and Cities:
Louis XIV's sigil is a golden Fleur-de-Lys on a silver background. His alternative jersey keeps the golden lily, but has a sky-blue backdrop instead.
City List
Capital: Paris
Other Cities: Lyon, Marseille, Bordeaux, Toulouse, Avignon, Orléans, Reims, Tours, Rouen, Dijon, Nantes, Amiens, Poitiers, Grenoble, Toulon, Lille, Rennes, Strasbourg, Versailles, Nice, Chartres, Calais, Bésançon, Caen, La Rochelle, Clermont, Blois, Bourges, Limoges, Brest, Annecy, Bayonne, Compiègne, Amboise, Foix, Évreux, Troyes, Carcassone and Lourdes.
but what is this? A
second design?
[Sarah]
Charlemagne also leads France in Sid Meier's Civilization VII.
This Frankish King united the Christian realms of western and central Europe and crowned himself the first Holy Roman Emperor. A warlord as well as a scholar, Charlemagne was an effective ruler, his empire laid the foundations for the later empires of France, Germany and Austria.
Charlemagne is was a king who ruled with principle, as emulated by is unique ability
"Salic Gavelkind".
Whenever Charlemagne conquers a city state, he won't annex it. Instead, he automatically
liberates it as his own vassal.
All of Charlemagne's City State allies pay him tribute, +3 Gold, or +1 Science, Culture or Faith dependant on City State type, scaling with
each Envoy Charlemagne has sent to that City state.
. Charlemagne's City State allies
exert loyalty pressure for Charlemagne's empire as if they were his cities. Charlemagne can never be supplanted as the Suzerain by means of Envoys. The only way to dethrone the Frankish king as an overlord is by eliminating his vassals one by one.
Furthermore, Salic Gavelkind unlocks the
Paladin Unique unit, which only Charlemagne can build. This Knight replacement is stronger than a regular Knight, and receives an additional +5 combat bonus against City State and Levied units. It has no base Gold maintenance cost, instead costing 1
FAITH per turn. If you have no faith, it will cost 2 Gold per turn instead.
As a French leader, Charlemagne has access to the French ability
Grand Élan, the
Châteaux improvement, and the
Culverlin unique unit. These abilities help Charlemagne conquer vast swathes of land, and bring more City States into the fold as his empire keeps growing. The Château's cultural bonuses take a backseat to its defensive utility under his rule.
Charlemagne's strengths lie in controlling as many City States as possible, as each ally brings in more gold, faith, science or culture for Charlemagne to take advantage of. Automatic liberation keeps Charlemagne's grievances low, allowing him to strive for stable peace once every minor power has been brought under his dominion. Charlemagne is a dangerous contender for Diplomatic or Domination victory, but can try his hand at the other victories as well, depending on what City State allies the map grants him.
Are crowning yourself Emperor of all that's good and holy? How will you play Charlemagne's France in Civilization VII?
[/Sarah]
Sigil and Cities:
Charlemagne's sigil is a silver fleur-de-Lys on a dark purple background. His alternative Jersey is the same as Louis's alt - a golden fleur-de-Lys on a sky blue backdrop.
City List:
Capital: Aquisgranni
Other cities: Parisius, Rhemi, Tornaco, Mettis, Suessio, Ratisbon, Treveris, Vormes, Magontia, Avenno, Colonia, Carnutes, Camaraco, Tricasse, Nimega, Verodon, Mastrica, Ausseto, Niverna, Leodic, Turona, Namur, Noyon, Charistalius, Tongres, Laon, Cabyllonna, Quentovic, Spira, Bononia, Aureliana, Autun, Mastico, Fulda, Namnetis, Vetula, Arlate, Bingen, Embrica, Pictavis, Rotho, Roncevaux & Strateburgus.
Personally, I would like to see a more militaristic France, with a compact army of elite knights as it's backbone, with some additional bonus thrown in for peacetime situations, which doesn't even have to be cultural! Industrial, Scientific and Religious bonuses work just as well. Definitely something that departs from the usual 'France = Culture and nothing else' adage we've had in the past two games.