Zardnaar
Deity
In cetain situations Feudalism seems to be a good government. Unfortionatly its often not worth the 7-9 turns of anarchy switching to it then switching out later on. Unless I'm a religeous civ I doubt I'll ever use this government (and even then I think I'll stick with Monarchy/Republic). Yes I know its a bad government but I'm determined to either make it work or die trying.
However I'm a little bored with civ at the moment and I thought I'll have a game where Feudalism will be my primary source of government until either Demcracy or Communism depending on what type of playtstyle I go for. To make it a bit more interesting I'll try this game with raging hordes of barbarians and AI aggression turned up to max. I'll use Babylon on emperor difficulty setting. Anyway what do you guys think will be the best strat to use?
1. Keep most of your cities small. Space them about 2-3 tiles apart. Basic idea is to have a huge unit support to support a massive army.
2. Have a 5 city core (ala 5CC) with alot of small colony cities. Have a productive core with huge unit support
3. Similar to 2 by having a normal core and have a corrupt ring of small dense cities packed in as tight as you can.
My theory is to have a higher income than Monarchy with a bigger army. The advantage over Republic is you can support a massive army early on and still make just about as much money. Wars will have to shorter but I think the same strategy can be used when being aggresive in a republic.
However I'm a little bored with civ at the moment and I thought I'll have a game where Feudalism will be my primary source of government until either Demcracy or Communism depending on what type of playtstyle I go for. To make it a bit more interesting I'll try this game with raging hordes of barbarians and AI aggression turned up to max. I'll use Babylon on emperor difficulty setting. Anyway what do you guys think will be the best strat to use?
1. Keep most of your cities small. Space them about 2-3 tiles apart. Basic idea is to have a huge unit support to support a massive army.
2. Have a 5 city core (ala 5CC) with alot of small colony cities. Have a productive core with huge unit support
3. Similar to 2 by having a normal core and have a corrupt ring of small dense cities packed in as tight as you can.
My theory is to have a higher income than Monarchy with a bigger army. The advantage over Republic is you can support a massive army early on and still make just about as much money. Wars will have to shorter but I think the same strategy can be used when being aggresive in a republic.