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detriment of advanced tribes/wandering nomads.

DA_Champion

Chieftain
Joined
Apr 9, 2001
Messages
11
Location
montreal , quebec, canada
I was testing out this new strategy yesterday to see if i could get 1000 percent.

everytime i find a hut, i save file as 1 until i get a nomad, except for the first hut where i want a horsemen. ( to find other huts. )

Anyway, it seems iget a lot of cities, but theyre each weaker. Even though i had hanging gardens cities with pops of 2 had civil disorder etc. And science sucked.

Any ideas?
 
Switch to a more advanced government like Republic or Democracy. They allow more cities without making unhappiness. Don't spread too fast! Connect all your cities with roads and build up infrastructure. What are you building with all your cities?

I tried this strategy once and got 15 cities in 2000 BC on Deity when all the other tribes had 2 or 3 cities, and I was getting a tech every 4 turns, even though I was in Despotism.

If you spread too fast under the despot, there's going to me so much unhappiness, that when you build a new city, the first citizen is a DOUBLE unhappy one!
 
Yeah, it looks like hell. You build 2 warriors and the city of 1 is still pissed off.

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"Anyone can win, unless there happens to be another entry."
- George Ade
 
Double unhappiness is a black face. It takes twice the amount of effort to make that one happy compared to the normal unhappiness. It only happens when you have a hell of a lot of cities.
 
That is one approach to goody huts. Personally, I try and get a unit straight off, and then go for all the tech I can, until Invention, when one can no longer get tech. Then, I go for mercenary musketeers with no city supporting them. Leo's turns these into Riflemen, and therefore, with a bit of exploring, one can get nice "expeditionary force" of about 25 units to put in forts or for whatever other nefarious purposes you might have in mind.

Once enough of these are found, I go for money - 100 gold variety, which is a useful bit of a cash injection.

I never take advanced tribes, as they are in inconvinient locations in terms of my long term strategy most of the time.

Can this be construed as a form of cheating? Is one morally in the right by playing with the load option until it works out perfect? Interested to hear feedback.

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Whether you like it or not, history is on our side. We will bury you.
- N.S.Khrushchev
 
Yes, that is considered cheating, if you cannot win any other way. Try to accept what the hut gives you. If you have a game where you had ideal huts and got 1000%, and there was another game with regular huts, and got 1000%, your game would be looked down upon, just like making a custom map to your liking.
 
My gosh! 1000%! I must be operating on a different level to most, as my highest ever is only in the 90s.
My idea in rejecting bad huts, particularly advanced tribes, is that I seek a little bit of historical authenticity in city placements.
Also, creating a custom map is cheating as well! oh dear, I guess i'm going straight to H**l for fiddling with the resource seeds. You fellows seem to paly the game at an awfully high and hard standard.

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Whether you like it or not, history is on our side. We will bury you.
- N.S.Khrushchev
 
Originally posted by Simon Darkshade:
My gosh! 1000%! I must be operating on a different level to most, as my highest ever is only in the 90s.
My idea in rejecting bad huts, particularly advanced tribes, is that I seek a little bit of historical authenticity in city placements.
Also, creating a custom map is cheating as well! oh dear, I guess i'm going straight to H**l for fiddling with the resource seeds. You fellows seem to paly the game at an awfully high and hard standard.

Ooops, sorry, I didn't mean to put it THAT seriously. It's not really cheating. It's just not respected as much, if you know what I mean. Check the Hall of Fame for this site. The custom maps are put in a different category than the random and world maps.

It doesn't really matter if you reload a couple of times, it's just not ideal if you reload everytime you get a barb because you're not having the same luck as everyone else.
 
Yes, Tovarich Lenin, I see what you mean. Are you really in the Kremlin? If so, I must say hello next time i check John Reids grave in the wall....
Teeheehee

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Whether you like it or not, history is on our side. We will bury you.
- N.S.Khrushchev
 
Originally posted by Simon Darkshade:
My gosh! 1000%! I must be operating on a different level to most, as my highest ever is only in the 90s.
My idea in rejecting bad huts, particularly advanced tribes, is that I seek a little bit of historical authenticity in city placements.
Also, creating a custom map is cheating as well! oh dear, I guess i'm going straight to H**l for fiddling with the resource seeds. You fellows seem to paly the game at an awfully high and hard standard.



It all depends on your motivation. If you want historical accuracy, then sure, reload the file when you get an advanced tribe (e.g., Reloading to avoid advanced tribes is part of the established rules for OCC). But if that's your excuse, don't keep restarting because you get barbs the next time <IMG SRC="http://forums.civfanatics.com/ubb/wink.gif" border=0>

If you're just mucking around for your own enjoyment then do whatever you want. I've learned a lot in games where I've restarted after a mistake, or just to see how another approach might have worked out, but I don't consider those to be completely "clean" games.

Just realize that if you are in a friendly <IMG SRC="http://forums.civfanatics.com/ubb/beerchug.gif" border=0>, or not so friendly
devil.gif
,competition like the GotM, or submitting Hall of Fame games, etc., that there is a fairly high standard of conduct that you must adhere to.

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DEATH awaits you all...with nasty, big, pointy teeth.

[This message has been edited by TimTheEnchanter (edited April 16, 2001).]
 
If I find an advanced tribe too far away to avoid ridiculous corruption rates, I will either disband it for the 'NON' settler and send it home, or I will bequeath it to the first Barbarian I see wander by. One time on a whim, I opened an embassy with a Barbarian City (sending a diplomat into a their city and establishing an embassy). Their leader was Attila who regarded me with a hostile attitude. They had no gold (even though they had just plundered 13 from me - must have been quite a party!), yet they were researching writing. unfortunately, I couldn't open negotiations with them.
 
I've noticed that in a map advanced tribes always appear in the same places.

In pacific map for instance try the hut that is in the Phillippines; you have 80% of chances to get an A.T.
 
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