hi, starting another game
settings: nightmare eternity, raging barbarians, barbarian world, barbarian civs, neanderthal cities, no tech trading, complex traits, hide and seek, size matters, 20 AI
I edit first post, adding new info, later posts are discussion
turn 0 - bc 200 000
https://i.imgur.com/R1AsKxR.png restarteed because forgot to set eternity speed
I am looking for a nice place to settle, I want on river (1 commerce and possibility of building bridge), caves (housing building that gives production and gold), hill (defense), coast (ship building and housing after fishing tech), very tall grass (housing and economy), bamboo (economy), forest and jungle (economy), would be awesome with natural wonder, and I split initial unit to scout for a nice place to settle. I will be editing, adding continuation, if you have any advices for this game write please
turn 12 - bc 198 000
sadly no caves, but nice place with natural wonder on bamboo river, I think it will bring better income than caves
desert, ancient forest, swamps, hills with caves, or hills with river? or keep exploring surroundings before deciding about first settlement...
bc 196 000
we decided to choose another place, our tribe starts to settle on nearby terrain, searching for caves or other shelters such as animal burrows, or high trees, while we oversee whether everything is going according to plan. we can choose between nomadism, cave dwelling, or language, and the language will be our choice due to proximity of a very weird landscape what we will call Uluru, which will undoubtedly benefit our new culture...
a group of dozen have gone into direction of plains, and found a cave inhabited by creatures not seen before, similar to us, but seemingly much less intelligent. They live in a group, but seem to not communicate with each other like we already can. We have been watching their lives for a while, they look to be very strong, they can carry huge items. Part of our tribe, which have lived the longest among us and have the highest knowledge, have proposed to think more about this weird culture that we encountered there, and perhaps use their way of life to benefit our issues that require high strength... the project that we are working on, will be called Culture (neanderthal)...
the 2nd of journeys have led to find other tribe, similar to ours, they also communicate with something that looks to be language. Their tribe is barely visible due to darkness, but they seem to be more brave, than us, or than Neanderthals. Their settlement is Persepolis, and they call themselves Persians. Their level of wisdom is not as high as ours, they seem to have no alpha male or female, and no elder council like we have already established and which benefit our wisdom.
We have formed a group of warriors that carry wooden clubs, which have got some experience using strategy that we will call "hit and run", we also managed to ambush them by sending groups that seem to be very weak (0.66 strength with forced marsh), when they go out of their settlement and attack them, suddenly they find themselves being attacked by much more powerful 3 strength group. This is indeed war, but we are yet too weak to capture their settlement. We should increase efforts in wisdom, in order to deevelop more advanced culture and to capture thm... we managed to take some of their food reserves. This food is very delicious, better than anything we have found in our lands, it's red ball-shaped items, but there are not many of them. We already know it's safe, so that we will be regularly travelling in this direction and capturing this food, growing in their terrains.
We are almost capturing wealth of other weak settlement, and we will likely be resettling their pops to work in our areas, 99.82% chance of success
we have mastered the neanderthal's way of life, we captured part of their population, which became our gatherers and hunters, we had labourers that were working on Lascaux Paintings project, sadly they seem to not be able to do any more work. These paintings are located in our alpha male and female's cave, which is the largest and now also the most beautiful of all caves. We have a simple music and dance, access to better clubs than our opponents, we can build simple trails. Our warriors have power of 9, which allowed them to eliminate opponents almost utterly, and we are considering whether to attack now (resulting in destruction of settlement) or to wait more time to let them develop, and then take them.
https://i.imgur.com/T1SQiUU.png (before capturing)
https://i.imgur.com/uBF4pjd.png (after)
turn 1007 - bc 48 000
we have successfully captured Persepolis, which is our apple farm now. We are learning to collect apples, but we don't know how to grow them by ourselves yet, and that seems to be complicated knowledge, way beyond our understanding of this world. Both of our settlements have around 100 people now, we have built a trail between them, and our working class is transporting goods so we could split manual work efforts between these. We started using bamboo in order to have cloth, ropes, and simple clothes so that we can dress more comfortably than ever before. We have developing culture, first two religions, which we call druidism and shamanism, we don't live in caves anymore and we learned to build first huts from bark and other wooden matter. We came into an idea of exchanging goods for goods, depending on what each member of village needs, and we call it barter. Currently we are thinking about using of stones for construction of huts, in same way as we already do with wood, however this process will take some time. We also want to explore new terrains, and establish new settlements, maintaining exchange of ideas and goods with our original homeland... no one from Persian settlement remembers their origin anymore, only our superior citizens are being educated through oral tradition, that we once were much more powerful than our enemies, and we captured them, making them our labourers. Our weapons, consisting of wood and stones, are the most dangerous we have seen in any explored part of this land, which we know quite good already. Power of our elite warrior unit is uncomparable to anything else that has ever been sent against them
our offensive unit is unmatched, but it have also came to our mind that while elite warriors are away, we should have some kind of walls that would protect interiors of our settlements against wild animals and other aggressive creatures from outside, without danger for citizens. We would call concept of such a construction a palisade, which would consist of long trees, standing one by another vertically in ground... what do you think should be our priority now?
_________________________
finishing of ancient era (16 000 BC)
we have successfully developed the skill of constructing defensive palisades, this direction of next wisdom advances was very helpful, because these palisades allowed our remote settlements to be well defended against incoming attacks of barbarian clubmen... as expected, during that time we did not need our main warrior group nearby, because wooden gate alone was enough to keep them away, they were not even able to damage it currently we see developed ancient nation, with some remote settlements and several larger city-states, with broader roads built between them. We learned to create stony huts and defensive walls, which withstand much larger pressure of enemy forces than ever before. Pottery and agriculture increases our food supplies and production, many of us, previously working as hunters and gatherers, became more specialized workers. We already know how to create apple trees in larger quantities, and we call such places orchards. We have soaps to clean everything around us, candles and oil lamps to make nights brighter than before, we can write about our stories, and we can create strong and shiny metals such as copper, bronze and gold. We constructed pyramids and sphinx in our capital, and currently we work on transforming our ruling caste into much more powerful and efficient group. We will call these philosophical concepts monarchy and despotism... soon we will go out of ancient times, and our times will be called classical. We use captured slaves to speed up scientific efforts, and we reduce maintenance costs of our cities by developing traits that are best suited for this purpose - negotiator, negligent, aloof and organized. Our settlers will soon colonize much further and denser than we could imagine in the past
_________________________
before finish of classical: kemetism religion for free school of scribes and +5% science in all cities, mesopotamism for hammurabi stele (free courthouses), golden age from valley of kings to change civics while in golden age, national beliefs (reduction of crime from slaves increased science output by about 10%)
classical era
turn 1886 - BC 14 600
https://i.imgur.com/GTrrXM0.png
In classical, tech priorities were these that add specialists in all cities;
aristocracy and military training (promotions to enable multiple attacks per turn by same unit), ancient medicine (hypocratic oath gives free healer's hut, which when obsolete will upgrade to next tier), waterproof concrete before aqueducts and sewer systems (these reduce disease, allow more advanced housing autobuilds, and lyceum building), capturing large number of captives which are transfered to cities by horsemen specialised in transportation.
medieval era
turn 2187 - BC 10 558
https://i.imgur.com/Yi6gZpj.png
by this time, whole continent is captured, I am trying to increase gold output in order to allow more cities within maintenance limits. Focusing on all world wonders that give free buildings in every city. First tech choices are engineering, vassalage, feudalism and guilds, all these will allow to change civics to much more powerful ones, by the end of medieval I am expecting to fill whole home continent with cities, and perhaps abandon slavery.
Getting several civics from the beginning allows to reduce maintenance and increase income, serfdom civic synergises well with slaves, I build many settlers to use increased capacity. Doubtful if it's good idea to change caste system and loose unlimited engineers, but feudalism has lower maintenance and higher outputs. Unsure about guilds compared to trade when it comes to economy, smaller quantity of trade routes and higher maintenance, for better specialists. Soon leaving home continent, perhaps encountering much better developed civilizations. I have 5k culture output and 2.4 million missing to next trait selection, I am hoping to finish medieval before next trait choice so I can get scientific II or organized II immediately.
Medieval construction priorities: ancient customs, aqueduct, sever system, lyceum, port, jeweler, crafts hut, tapestry workshop, furniture workshop (some buildings have much higher incomes than majority of others)

I edit first post, adding new info, later posts are discussion
turn 0 - bc 200 000
I am looking for a nice place to settle, I want on river (1 commerce and possibility of building bridge), caves (housing building that gives production and gold), hill (defense), coast (ship building and housing after fishing tech), very tall grass (housing and economy), bamboo (economy), forest and jungle (economy), would be awesome with natural wonder, and I split initial unit to scout for a nice place to settle. I will be editing, adding continuation, if you have any advices for this game write please

turn 12 - bc 198 000
sadly no caves, but nice place with natural wonder on bamboo river, I think it will bring better income than caves
desert, ancient forest, swamps, hills with caves, or hills with river? or keep exploring surroundings before deciding about first settlement...
bc 196 000
we decided to choose another place, our tribe starts to settle on nearby terrain, searching for caves or other shelters such as animal burrows, or high trees, while we oversee whether everything is going according to plan. we can choose between nomadism, cave dwelling, or language, and the language will be our choice due to proximity of a very weird landscape what we will call Uluru, which will undoubtedly benefit our new culture...
a group of dozen have gone into direction of plains, and found a cave inhabited by creatures not seen before, similar to us, but seemingly much less intelligent. They live in a group, but seem to not communicate with each other like we already can. We have been watching their lives for a while, they look to be very strong, they can carry huge items. Part of our tribe, which have lived the longest among us and have the highest knowledge, have proposed to think more about this weird culture that we encountered there, and perhaps use their way of life to benefit our issues that require high strength... the project that we are working on, will be called Culture (neanderthal)...
the 2nd of journeys have led to find other tribe, similar to ours, they also communicate with something that looks to be language. Their tribe is barely visible due to darkness, but they seem to be more brave, than us, or than Neanderthals. Their settlement is Persepolis, and they call themselves Persians. Their level of wisdom is not as high as ours, they seem to have no alpha male or female, and no elder council like we have already established and which benefit our wisdom.
We have formed a group of warriors that carry wooden clubs, which have got some experience using strategy that we will call "hit and run", we also managed to ambush them by sending groups that seem to be very weak (0.66 strength with forced marsh), when they go out of their settlement and attack them, suddenly they find themselves being attacked by much more powerful 3 strength group. This is indeed war, but we are yet too weak to capture their settlement. We should increase efforts in wisdom, in order to deevelop more advanced culture and to capture thm... we managed to take some of their food reserves. This food is very delicious, better than anything we have found in our lands, it's red ball-shaped items, but there are not many of them. We already know it's safe, so that we will be regularly travelling in this direction and capturing this food, growing in their terrains.
We are almost capturing wealth of other weak settlement, and we will likely be resettling their pops to work in our areas, 99.82% chance of success
we have mastered the neanderthal's way of life, we captured part of their population, which became our gatherers and hunters, we had labourers that were working on Lascaux Paintings project, sadly they seem to not be able to do any more work. These paintings are located in our alpha male and female's cave, which is the largest and now also the most beautiful of all caves. We have a simple music and dance, access to better clubs than our opponents, we can build simple trails. Our warriors have power of 9, which allowed them to eliminate opponents almost utterly, and we are considering whether to attack now (resulting in destruction of settlement) or to wait more time to let them develop, and then take them.
https://i.imgur.com/T1SQiUU.png (before capturing)
https://i.imgur.com/uBF4pjd.png (after)
turn 1007 - bc 48 000
we have successfully captured Persepolis, which is our apple farm now. We are learning to collect apples, but we don't know how to grow them by ourselves yet, and that seems to be complicated knowledge, way beyond our understanding of this world. Both of our settlements have around 100 people now, we have built a trail between them, and our working class is transporting goods so we could split manual work efforts between these. We started using bamboo in order to have cloth, ropes, and simple clothes so that we can dress more comfortably than ever before. We have developing culture, first two religions, which we call druidism and shamanism, we don't live in caves anymore and we learned to build first huts from bark and other wooden matter. We came into an idea of exchanging goods for goods, depending on what each member of village needs, and we call it barter. Currently we are thinking about using of stones for construction of huts, in same way as we already do with wood, however this process will take some time. We also want to explore new terrains, and establish new settlements, maintaining exchange of ideas and goods with our original homeland... no one from Persian settlement remembers their origin anymore, only our superior citizens are being educated through oral tradition, that we once were much more powerful than our enemies, and we captured them, making them our labourers. Our weapons, consisting of wood and stones, are the most dangerous we have seen in any explored part of this land, which we know quite good already. Power of our elite warrior unit is uncomparable to anything else that has ever been sent against them
our offensive unit is unmatched, but it have also came to our mind that while elite warriors are away, we should have some kind of walls that would protect interiors of our settlements against wild animals and other aggressive creatures from outside, without danger for citizens. We would call concept of such a construction a palisade, which would consist of long trees, standing one by another vertically in ground... what do you think should be our priority now?
_________________________
finishing of ancient era (16 000 BC)
we have successfully developed the skill of constructing defensive palisades, this direction of next wisdom advances was very helpful, because these palisades allowed our remote settlements to be well defended against incoming attacks of barbarian clubmen... as expected, during that time we did not need our main warrior group nearby, because wooden gate alone was enough to keep them away, they were not even able to damage it currently we see developed ancient nation, with some remote settlements and several larger city-states, with broader roads built between them. We learned to create stony huts and defensive walls, which withstand much larger pressure of enemy forces than ever before. Pottery and agriculture increases our food supplies and production, many of us, previously working as hunters and gatherers, became more specialized workers. We already know how to create apple trees in larger quantities, and we call such places orchards. We have soaps to clean everything around us, candles and oil lamps to make nights brighter than before, we can write about our stories, and we can create strong and shiny metals such as copper, bronze and gold. We constructed pyramids and sphinx in our capital, and currently we work on transforming our ruling caste into much more powerful and efficient group. We will call these philosophical concepts monarchy and despotism... soon we will go out of ancient times, and our times will be called classical. We use captured slaves to speed up scientific efforts, and we reduce maintenance costs of our cities by developing traits that are best suited for this purpose - negotiator, negligent, aloof and organized. Our settlers will soon colonize much further and denser than we could imagine in the past
_________________________
before finish of classical: kemetism religion for free school of scribes and +5% science in all cities, mesopotamism for hammurabi stele (free courthouses), golden age from valley of kings to change civics while in golden age, national beliefs (reduction of crime from slaves increased science output by about 10%)
classical era
turn 1886 - BC 14 600
https://i.imgur.com/GTrrXM0.png
In classical, tech priorities were these that add specialists in all cities;
aristocracy and military training (promotions to enable multiple attacks per turn by same unit), ancient medicine (hypocratic oath gives free healer's hut, which when obsolete will upgrade to next tier), waterproof concrete before aqueducts and sewer systems (these reduce disease, allow more advanced housing autobuilds, and lyceum building), capturing large number of captives which are transfered to cities by horsemen specialised in transportation.
medieval era
turn 2187 - BC 10 558
https://i.imgur.com/Yi6gZpj.png
by this time, whole continent is captured, I am trying to increase gold output in order to allow more cities within maintenance limits. Focusing on all world wonders that give free buildings in every city. First tech choices are engineering, vassalage, feudalism and guilds, all these will allow to change civics to much more powerful ones, by the end of medieval I am expecting to fill whole home continent with cities, and perhaps abandon slavery.
Getting several civics from the beginning allows to reduce maintenance and increase income, serfdom civic synergises well with slaves, I build many settlers to use increased capacity. Doubtful if it's good idea to change caste system and loose unlimited engineers, but feudalism has lower maintenance and higher outputs. Unsure about guilds compared to trade when it comes to economy, smaller quantity of trade routes and higher maintenance, for better specialists. Soon leaving home continent, perhaps encountering much better developed civilizations. I have 5k culture output and 2.4 million missing to next trait selection, I am hoping to finish medieval before next trait choice so I can get scientific II or organized II immediately.
Medieval construction priorities: ancient customs, aqueduct, sever system, lyceum, port, jeweler, crafts hut, tapestry workshop, furniture workshop (some buildings have much higher incomes than majority of others)
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