Did I do something wrong?

Tilarium

Grand Lord
Joined
Aug 27, 2002
Messages
209
Location
Terra
Ok... so I decided to play a game on Warlord, custom rules, 24 other civs. The comp dumps a ton of goody huts around my start location and by 2700 BC I'm in the middle ages, and industrial age by mid 1600s LOL. Researching techs in 4-8 turns. The computer players are WAY behind. 1952 currently, I'm in the mid industrial ages (I cut my research fund to near nothing). Only 2 other computer civs are in the industrial age and that's simply because I took pity on them. I have close to 20000 gold, the second richest nation, the Greeks, have 45...

But what's really annoying me, is that they aren't building harbors or roads to connect their cities. Why is the computer is stupid? On chieften they place mines and roads in every square (I disable railroads because of that happeneing).

Kyle, fed up with the computer
 
Maybe it's time to bump up to Regent?

This game seems to be a fluke, however, whenever I come to a point where I'm consistently ahead of the other civs to the point where I'm getting hundreds if not thousands of gold per turn, I move on.

I once played a huge map as Korea on Regent and towards the end as I had something like 10,000 gold... moved up to Monarch.
 
The computer knows you're being absurd, and is getting its revenge on you.
 
I turned off railroads because the computer wasn't just building lots of them, they were building them in EVERY square. It makes it completely unreallist when they can move a unit 100 squares not not use up one movement point.

Untill we're allowed to adjust the railroad movement I don't use them.

Kyle
 
If you go to Monarch level and are not in the industrial era by 1600 then you should be worrying. But Middle Ages by 2700 on warlord? Where the challenge?

As everyone says; Regent.
 
my thought on why the computer builds all those RR's....well other than being silly....a LOT easier to get to pollution and get it cleaned up quickly with RR's in place, especially now with valcano's blowing their tops no tellin' where that ugly orange will end up :)
 
You're playing on warlord, you get tons of bonuses early on, and you didn't get to the industrial era until the 1600s!? Dude, I don't know what the others been telling you, but that's NOT something to be proud of.
 
The reason the AI builds RRs on every tile is the same as why I do. It makes sense. You get a movement bonus, more food or more production. Why not?

Why are they not doing anything though? Probably because you modded the worker so that the terraform AI strategy is no longer a possibility. By turning off RRs you effectively make it so that the AI workers can not do any worker actions at all.
 
Actually, no. I've been keeping the RRs off sense I learned how to mod. On chiefton they still fill the world with roads and mines but when I went to monarch for a more advanced AI challange they just stopped.

As for getting there in 1600, I'm estimating that it was the 1600s. I didn't take notes, but I know I had cavalry way before american revolution time.

Kyle
 
Tilarium, I also put railroads on every tile I can. It's not a fluke, it's just good strategy. I can't think of any reason *not* to try to put a rail on every tile inside your borders.

A. Defense is easier
B. Pollution cleanup is easier
C. Production increases

You mentioned you think it is strange that they can move anywhere without movement penalty. Remember the turns are *at least* one year long. It does not seem unrealistic to me to think that by the time a civilization has railroads, it can move units from one place to another in a year or less.

Now, of course, ask me some other time what I think about the idea that it takes units up to *fifty* years just to move one tile at some stages of the game... :)

-mS
 
Ya, I'm kind of confused. Why would you not build a RR on every square to which your cities have access? You get food, production, and trade bonuses on every square. To boot, cleaning up pollution is obviously easier, and since pollution isn't constant, you have a whole bunch of workers sitting around doing nothing some turns that you can't disband as you need them to clean up pollution in future turns. Why not let them build road/railroad in the whole area (even if cities aren't using the squares) you control so when you attack your opponents, you can approach their land from every corner possible.

To boot, the computer building rails everywhere is really nice when you want to take over an area with units like cavalry, tanks, modern armor. I've taken over 20+ cities in a single turn thanks to the computer's RR.
 
Originally posted by Tilarium
Actually, no. I've been keeping the RRs off sense I learned how to mod. On chiefton they still fill the world with roads and mines but when I went to monarch for a more advanced AI challange they just stopped.

Do you mean to say that they are not building any roads at all?

If so, I'd hazard a guess that something is messed up in your mod (in which case it is . . . um . . . "counterproductive" to blame the computer's stupidity ;)).
 
Well like I've said I've been turning railroads off in my mods for along time, I've never run into a problem with the computer not building the other stuff. When I've played the same mod on chiefton they were doing the road and mines everywhere thing (even in MY territory).

And, yes, occasionally they would build a road or mine or irrigate somewhere... it took untill about 1750 before I was able to trade resources with another civ because they FINALLY had build a road connection between their capitol and a coast city with a harbor.

Kyle
 
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