diety playtrough with multiple modmods

OK, I stand corrected.

We will need to change the whole Goody Hut stuff because

1) water based ones don't work properly
2) you don't want to get warriors when you pop one on the moon
 
the campaign continued with some waits for civic options and buildings to get the ability to pay for more towns. Major rounds of enlarging of my empire followed monarchy and banking.
The AI and me both used stacks led by a high lvl units but the AI sometimes used siege units to lead a stack(once a bombard) and despite using great commanders i did not sea a lot of AI ones while mine got to 200+ xp. Also the AI siege guns got the repair 1 and 2 promotions as there only ones they got. in the AI stack there appear to be a lot of siege engines but a lot of them are ones that have been split to the minimal size.

The AI just started a war and this is there main attack stack:
http://steamcommunity.com/sharedfiles/filedetails/?id=471989385
filedetails


in my option the AI got to many units in it and should merge the ones it has, obsolete units and no chance at all of taking a town with it.

At the same time my main military city has build this unit(that has not fought a battle):
http://steamcommunity.com/sharedfiles/filedetails/?id=471989290
 
i am ending this play trough even with all surviving AI's made a vassal of the strongest AI and all the cities of the minor AI's given to it in the worldbuilder it still no chance of winning.
 
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