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- Mar 3, 2011
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Disclaimer : Thread useless for most technician around , but apparently usefull for some others
When reading discussion , I see a lot of confusion whren talking about ToA and fertility rites , it feels like growth is a misunderstood concept for some.
What growth is : the food left after your population eats his lot.
What growth isn't : a straigth multiplier of your food.
A straight flat food bonus , like +2
(like the +2 from granary) is applied , well , to your food gain
In fact +% growth increases your food AND the food eaten by your population , strange uh ?
Some math ? Growth = FOOD (with all + flat food bonus ) - FOOD EATEN BY POP(twice the pop)
If you increase the growth by k% , it goes like this :
1,k*growth = 1,k*(FOOD-FOOD EATEN) = 1,k*FOOD-1,k*FOOD EATEN
It does behave by multiplying both factors
Hopefully this is limited to positive growth , so +% growth only applies if growth is positive !
tl;dr:
What it also does it that if you have a 25 producing food cities of population 12 with a +10% growth , you don t gain 2,5
, you only get 10% of 25- 12*2 , so that's + 0,1
... that s why people tends to say that +% growth is usually recommanded for super tall civs.
Some people still use it in wide , but you need to be a micromanager surgeon getting all of your cities to gain pop at the same time , and there one turn can be a nice difference.
When reading discussion , I see a lot of confusion whren talking about ToA and fertility rites , it feels like growth is a misunderstood concept for some.
What growth is : the food left after your population eats his lot.
What growth isn't : a straigth multiplier of your food.
A straight flat food bonus , like +2

In fact +% growth increases your food AND the food eaten by your population , strange uh ?
Some math ? Growth = FOOD (with all + flat food bonus ) - FOOD EATEN BY POP(twice the pop)
If you increase the growth by k% , it goes like this :
1,k*growth = 1,k*(FOOD-FOOD EATEN) = 1,k*FOOD-1,k*FOOD EATEN
It does behave by multiplying both factors

Hopefully this is limited to positive growth , so +% growth only applies if growth is positive !
tl;dr:
What it also does it that if you have a 25 producing food cities of population 12 with a +10% growth , you don t gain 2,5


Some people still use it in wide , but you need to be a micromanager surgeon getting all of your cities to gain pop at the same time , and there one turn can be a nice difference.