civfan_999
Chieftain
- Joined
- Jun 23, 2020
- Messages
- 99
I find the way the immortal and deity games are buffed to be annoying. The AI is given so much extra at the beginning of the game that half the time, you as good as lose on turn 40 when 5 warriors show up and take either your only city and a settler or one of two cites you have so far.
At the same time, later in the game when you finally catch up in science and culture you can still steam roll the AI because they aren't actually smart at how they play, they are just buffed in the ancient era.
I recognize that coding the AI to make them smarter with different levels of difficultly would be challenging (though that would certainly be the best fix), so I simply propose to modify the buff idea.
On deity (immortal), the AI gets 5 (4) free techs and civics in the ancient era. Instead, I suggest they get 2 free techs and civics in the ancient era and then continue to get additional free techs/civics as the eras progress. In immortal it could be 1 per era and on deity 2 per era. That way the AI stays competitive all game and isn't so far ahead in the early eras.
I also recall from beyond earth that there would be occasions where you would get a free tech and would be able to choose which from the tech web you wanted to fully develop. I think this idea should be brought over for the AI in the 1/2 free tech/civic per ear. Instead of being random (where sometimes it may be unhelpful), the AI should get to choose which free tech/civic it gets for free. The AI should also be programed to prefer higher cost tech/civics over lower cost ones to maximize the free science/culture it is getting.
Any other ideas for how to keep the difficultly more consistent as you move though the eras?
At the same time, later in the game when you finally catch up in science and culture you can still steam roll the AI because they aren't actually smart at how they play, they are just buffed in the ancient era.
I recognize that coding the AI to make them smarter with different levels of difficultly would be challenging (though that would certainly be the best fix), so I simply propose to modify the buff idea.
On deity (immortal), the AI gets 5 (4) free techs and civics in the ancient era. Instead, I suggest they get 2 free techs and civics in the ancient era and then continue to get additional free techs/civics as the eras progress. In immortal it could be 1 per era and on deity 2 per era. That way the AI stays competitive all game and isn't so far ahead in the early eras.
I also recall from beyond earth that there would be occasions where you would get a free tech and would be able to choose which from the tech web you wanted to fully develop. I think this idea should be brought over for the AI in the 1/2 free tech/civic per ear. Instead of being random (where sometimes it may be unhelpful), the AI should get to choose which free tech/civic it gets for free. The AI should also be programed to prefer higher cost tech/civics over lower cost ones to maximize the free science/culture it is getting.
Any other ideas for how to keep the difficultly more consistent as you move though the eras?