Diplo Abuse

Joined
Dec 16, 2010
Messages
684
A well known abuse is to attack a CS every turn and get peace at the end of the turn, then attack again next turn, but this is not about that. I came across a diplo abuse situation I have never encountered before. I say "abuse" and not "cheating" because it was trickery within the game mechanics.

1. 3 of us on continent, but one guy has been building up and the other 2 of us are "friends" (in context of the game) ready to unite vs the other guy.
2. This guy with biggest army declares war on my friend and says "sorry I misclicked" and offers peace treaty.
3. Friend accepts, peace happens.
4. Then the trickster attacks me, and my "friend" cannot join in because he signed a peace treaty.

Early in the game, when there are no open borders possible, I see players declaring war to move thru the territory then offering peace as a form of "open borders." It would be cool if the diplo settings could be chosen!
 
Well that's a sneaky little trick.:mischief:
 
Hehehe...a smart enemy. How comes...have you blocked all of his diplomatic attempts, so he calculated you unite against him?
 
Come on Joe you should have seen that coming?? The "oops I misclicked" should have been obvious. You would have to misclick twice in order to make war. Not likely to happen. I personally wouldn't call that abuse or cheating because he fooled the human players, he didn't trick the ai game mechanics like peace/war with city state.
 
Come on Joe you should have seen that coming?? The "oops I misclicked" should have been obvious. You would have to misclick twice in order to make war. Not likely to happen. I personally wouldn't call that abuse or cheating because he fooled the human players, he didn't trick the ai game mechanics like peace/war with city state.

Guys I wasn't tricked, the other guy on my continent was tricked
 
I haven't played much MP Civ5, but I played a fair amount of Civ4, and the one rule I remember is "Trust no one". You think the AI in Civ5 is backstabbing? Any alliance I get into has to be something that immediately benefits me even if they betray me later, or it's not worth it.

Now, I personally think lying about a misclick is perhaps, well, lame is what I'd call it. But lying in general during diplomacy is totally acceptable. Misclicks are outside the game though. It's like asking for a break to take a phone call and then surprise attacking. That's out-of-game lying. It's not your Civ lying to the other Civ. It's a person lying to another person about something outside the game.

But, that being said, I wouldn't have accepted the peace treaty anyway. :-P

I imagine it's very different in "the wild" though. Our MP games were all 6-8 player Quick match with simultaneous turns in the office. Since everyone knew each other in real life, it changed things. Alliances and betrayal was common though, even in that environment. Still, I dunno. This is borderline. :-P

The thing that's held me back from trying to find a MP game to join, aside from the inconvenience and lag factors of playing online vs playing on a LAN, is that I don't want to run into collusion. (IE players who joined this game intending to grief)

Like, for example, in a 2v2, if one of the players on my team was really colluding with the other team, that would suck.
 
Like, for example, in a 2v2, if one of the players on my team was really colluding with the other team, that would suck.

You're very unlikely to encounter that. Even collusion in a FFA where people who know each other join and cooperate in some way is rare.
 
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