Diplomacy basics, please

There has to be something I am not understanding? On the trade screen when it list the luxury or strategic resources, at they the ones we have extra or are they all the resources we have? So if I camped ONE fur, On the trade screen, would that one fur show up?

it's all you have. so if it shows 1 fur and you trade it away, you will be left with no fur. that's probably why you can't get what you want from the AI, it won't trade away resources if it only has one, at least not for a decent deal.
 
IMO, it's a positive move to have all AIs be more hostile and out to win (they clearly have problems on the winning portion, but that's a whole separate issue). Yes, it's realistic that many civs in history had no aspirations for world domination and worked together. Those would be the city states. The AIs are the few civs on the planet out to be #1.

I like the new system in principle, just like others noted, it could use some tuning. I've nothing against a friendly backstab, but it should be less likely or require a bigger/softer target than a hostile civ attacking. And civs should pay more attention when you've lied to other civs. You shouldn't be able to go from civ to civ massing on their border, taking out a loan for all their gold, then DoWing and canceling the repayment. Civs 2+ should be far less likely to deal with you.
 
Kaltorak is right. There seems to be no logic behind de diplomacy. At first i was friends with Japan en together we crushed England. A few turns later Japan attacked me out of the blue.

One game I liberated a few Iroquois cities; they still hated me. You think they would be grateful. I hadn't grabbed the cities in the first place.
 
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