japanesesamurai
Prince
- Joined
- Feb 11, 2019
- Messages
- 337
Again in my game on deity, I and two other players have around 14 diplo victory points without anyone building the spaceport yet. In 60 to 90 turns, for the third time in a row, there will be a diplomatic victory. This is getting on my nerves. This mechanic needs proper balancing. It is ridiculously easy to win with a diplo victory unless you go all out killing everything and pump out massive co2. I tried disabling the diplo victory condition before but the game isn’t really made for that, in fact you still win diplo points.
In every game you have to build the Statue of Liberty to give yourself 60 more turns. But then you are close to winning diplomatically so why bother doing the space stuff. It is literally the same thing every game.
This started happening the moment I gave the voting some thought. The AI voting is too predictable. They will always vote either in favor for themselfs or vote against their enemies. Or 100% production towards city center buildings = 1 diplo point. With 100% certainty. All players receive a free diplo point if this is an option.
I’m considering lowering the amount of city states. Might slow things down a bit (probably not though because someone gets diplo points every 30 turns regardless of favor amount) Although I have the city state number set to default minus 1. Which is 8 I believe on a small map. So it’s pretty standard stuff
In every game you have to build the Statue of Liberty to give yourself 60 more turns. But then you are close to winning diplomatically so why bother doing the space stuff. It is literally the same thing every game.
This started happening the moment I gave the voting some thought. The AI voting is too predictable. They will always vote either in favor for themselfs or vote against their enemies. Or 100% production towards city center buildings = 1 diplo point. With 100% certainty. All players receive a free diplo point if this is an option.
I’m considering lowering the amount of city states. Might slow things down a bit (probably not though because someone gets diplo points every 30 turns regardless of favor amount) Although I have the city state number set to default minus 1. Which is 8 I believe on a small map. So it’s pretty standard stuff
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