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Diplomatic Victory

sourboy

Awakening...
Joined
Nov 25, 2001
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What are the criteria for winning a diplomatic victory?

I just finished (lost) a game where I, myself, decided to hold elections, seeing as how I was:

a full age ahead of everyone technologically; more cities; greater army; peace with all from the start (never at war in this game); full trade (and even gave a few luxuries or far lesser techs on occasion); and obviously very bored by this point (1700's)...

If one can't win by tech/culture/land dominance (or in this case all of the above) - how does one win diplomatically?
 
Diplomatic victory is almost too easy. All you do is 1 turn before you complete the United Nations, go to each civ, and give them something. When the election is held, you win. Of course, if they are all furious at you, then it probably takes several turns of bribing before they are happy enough to vote for you.

Obviously, in the game above, they were unhappy about something. You need to check out your status a few turns before the election in order to decide if you want to allow elections. You are given a chance to hold elections immediately after the UN is built, and every 20 turns thereafter.
 
Is it every 20 turns? I never counted, but it was a long time, that I remember. Can that be changed in the editor? I think every 4 or ten turns would be better, more exciting (less boring) and more true to the real world. A lot can change in 4 turns...
 
make sure before there is a vote that a majority of the AI are polite and preferrably gracious to you. pretty sure the gracious will always vote for you and polite ones have a good chance to.
and like THX said, just trade or give away tech, luxuries, gold and ROP agreements every turn before the end
 
sourboy, read this article...

Satchel's Diplomatic Victory

Sounds like you had a fairly peaceful game (you and the AI's) and one of the AI's squeaked past you in the election. Some of the earlier replies may have been a little misleading about how easy it is to get the AI's to vote for you. If they're really PO'd at you, one gift isn't going to get their vote. Read this article...

AI Attitude

in which Bamspeedy describes what it takes to improve AI attitudes toward you.
 
In addition to the AI attitudes, there seem to be a couple of over-riding considerations. An AI will not vote for a civ with whom it is at war (probably obvious); and an AI civ will seemingly always (or just about always) vote for a civ that is at war with a 3rd civ if the AI in question is also at war with that 3rd civ (presence of a formal alliance or an MPP seems to cement such vote).

Many players don't like the diplo win because it is so easily exploited (though, as willbill notes, not usualy quite so easy as a few bribes just pre-UN). Another well-known exploit is to sign MPPs with virtually all of the civs (excluding the one or two that might stand for the election); declare war on the excluded civs but don't attack; wait for the MPPs to trigger and voila, instant win.

I can't say the UN is my favorite way to win, nor can I say that the UN is particularly well-implemented, but if you deny yourself the exploits available (both the MPP and massive gifting / bribing) and have to play for a "legitimate" diplo win and/or avoid a "legitimate" diplo loss, it adds to the challenge (and fun).
 
Originally posted by Takeo
[B pretty sure the gracious will always vote for you

no not always i had a game once when i was china and there were 8 civs (including me) left and the americans were gracious to me but they voted for the iroqouis. (i still won by 6 votes though)
 
Originally posted by THX
You are given a chance to hold elections immediately after the UN is built, and every 20 turns thereafter.

Actually, it's every 11 turns thereafter. Don't ask me why it's 11, it just is.... ;)
 
If you exploit the diplo victory then yea, its a little cheesy. However if you do it the "real" way, you can still get some satisfaction out of winning that way. It takes a whole lotta butt kissing the whole game to get it without exploiting. ;)
 
In my firts ever Civ3 game, I built the UN and refused the vote on the that turn. The next turn it asked me again for the vote. This continued for the next three turns as well after which I achieved a space race victory. But some people here are saying that it asks you for the vote only after certain no. of turns. I am confused :( Can someone pease clarify?
 
if you hold the vote as soon as its built, then there will be a vote every 20 turns. i guess if u refuse, it will ask you every turn until you hold a vote... i dunno, ive never done that i dont think
 
Originally posted by bippukt
In my firts ever Civ3 game, I built the UN and refused the vote on the that turn. The next turn it asked me again for the vote. This continued for the next three turns as well after which I achieved a space race victory. But some people here are saying that it asks you for the vote only after certain no. of turns. I am confused :( Can someone pease clarify?
It's every 10 or 11 turns. Were you playing unpatched Civ 3? Or an early patch? It may have changed somewhere along the line.
 
If you've built the UN you get a message asking if you want to hold a vote.
If you say "no" you'll get the same question the next turn again.
If you say "yes" and the election results are inconclusie you'll get a new chance to hold a vote 11 turns later.....

I have no idea where the 20 turns come from, that some people have mentioned here, 'cause it's definately 11 turns....
 
it's 11 turns whether the vote is inconclusive or the option declined.

I know it's 11 for inconclusive, I had it repeatedly in a GOTM. During a discussion in the newbie thread in GD this came up; pdescobar ran a test declining the vote option and the question was asked every 11 turns.

Seems to me the timing of the UN vote is one of the least well defined things in the game.
 
Originally posted by MadScot
Seems to me the timing of the UN vote is one of the least well defined things in the game.

Agreed. Once every ten turns, or even 20 turns would have been more logical...

Are you really certain it's also 11 turns if the vote is declined. I really thought that then you'd get another chance to vote the next turn.... :confused:
I could be wrong though...
 
I'm not really certain since I haven't done it in a long time. And I was so sure it was 20 turns I kept telling other people that too :(

But this post by pdescobar is good enough for me right now.

If I ever get into a UN-ignoring situation I'll be sure to take notes, though.
 
I dont have the patch. I have Civ3 ver 1.07f. But I am quite sure that it asked me if I wanted the vote each turn. Because if it is 11 turns then the game should have continued for atleast 33 more turns as I refused the vote 3 times(atleast, it might have been more). Anyway, the game did not last even 11 more turns as I achieved space race victory. Perhaps the patch has changed the no. of turns. Does anybody have any answer???

Anyway, Happy CIVing!!! :)
 
Yeah. I just ran a test and no matter what you choose or do, it is always 11 turns. Don't know why though... you'd think they'd make it a nice clean 10. Unfortunately now, I have on my High Scores list a Diplomatic Victory achieved in under 2 minutes... (I started with the UN.)
 
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