No spies? This IS DIRE news.
I'm not a spy-fanatic like Spycatcher34 here on this Forum, but I think it is crippling the gameplay of many. As I've said before (don't remember the thread) IMHO, Civ is a game of DIPLOMACY (internal and external) and the infamous spy unit is a TOOL of DIPLOMACY, just like foreign politics (treaties, embargoes) and war/combat (blood).
Being in great fear of foreign spies, I would still welcome <u>expanded</u> espionage options (spy, commando, terrorist) as an added element of diplomacy (read -> GAMEPLAY).
It's just a matter of playing style, some of us play combat, some peace, some espionage (a combination works best - try it). Limiting or crippling any one of those elements equals to limiting or crippling game play for other people. There are many in-game situations (as in real life), which call explicitly for a spies' talent and abilities.
------------------
<FONT face="Comic Sans MS"><FONT size="2">"Duckland must put an end to war before war puts an end to Duckland"
- J.Quack Kennedy</FONT s></FONT f>
[This message has been edited by Scrooge (edited August 18, 2001).]