Disable Ranged Attacks

Master_Hugian

Warlord
Joined
Oct 27, 2006
Messages
176
I have a belief that Ranged attacks are causing OOS in multiplayer and haven't been able to finish a game yet, is there any way to easily disable them?
 
I could not have tested the OOS issues myself, so I have to beleive what I am told.
Anyway, if you know any other OOS sources, please let me know

Regarding ranged attacks, you need to disable them on every unit, not just barbs. If removing them from barbs fixes OOS, that is not ranged attack that was the real problem...


The easiest way is to set iAirRange of all units to 0
Most have just 1, some have 2. You can do it using notepad or Orbis Editor if you can use it.
Also, 3 promotions increase it (iAirRangeChange) so should be changed too.

I will think of providing a MP fix with the next patch (disabling certain features to remove OOS).

@James009
Is your fix for a current patch? if not, it might need updating. I can't really check it ATM.
 
I am going to do a test today by disabling experience gain from ranged attacks and seeing if it is that which is causing the problem. Will tell you how it turns out.
 
when I used the fix James posted it gave me several errors on startup and my turns in SP and MP (when I hit the end turn button) took exponentially longer than ever before.

When I altered the numbers as Ahwaric said, it was fine. I still get other weird OOS like every time the Scions found a city :/

Thanks though guys!
 
Ok, I did the test yesterday and it seemed to really help the game as we did not get one OOS :D So disabling ranged experience for multiplayer seems to work.

Quick Fix
In GlobalDefinesAlt.xml
Change RANGE_COMBAT_XP_PERCENTAGE from 10 to -1
 
I find this odd. I play quite a bit of MP games and we rarely have OoS issues. I know we use ranged attacks often.
 
Another thing I noticed is that whenever my friend or I use a ranged attack, it would never oos. Must be a problem with the AI somewhere.
(However AI attacks on player unit can still cause OOS)
 
I too believe that ranged attacks often are the cause for OOS errors. Disabling them from Fall Further with Iceciros modules helped me play a multiplayer game today without a single OOS - before it was impossible. I'll have to try the quickfixes posted, I much rather play Orbis than FF.
 
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