Disscusion I: Homeland Defense

Ranger99

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Homeland Defense, the key to survival, we have agreed that the creation of an RDF is the best form of Defense for the game parameters. Although no set numbers have been set yet, I'd like to see it created within this term, or at least begin to be created.

To start with the creation of an RDF I will need to talk with the Governor's and President Ravensfire on how to set-up the cities for the creation of our RDF. To Governor's and President. please post what your building orders are and what you think your city can produce and when. I'd like Horseman to be created primarily, followed by Swrodsman, and then a small number of Hoplites.

Homeland Defense Rough Draft

That is my idea for a rough creation of our Defense System. The Turquoise line around our borders is a roadway, that our RDF will use to get from one area to another quickly. I relieze that this project will tie up a large portion of our labor force for quite a while, therefore I will not push for it's immeadite creation, except along the French Front, and possibly the German one, those two areas are key to us at the moment, as war with either is close.

The Black Circles along the French Front are Fortresses, which again, would tie up oour labor force, but these fortresses are actually key. The Fortress locations will be used to protect our RDF AND our Outposts. We need the RDF to be based in fortresses, in case the AI attacks the RDF and ties them down at their rally point, and then launches another strike at a different point. A fortress will allow our RDF to take larger attacks with less casualties and more mobility.

On the same squares are our Outposts which are essential in Spying into enemy territory. We place them on Fortress squares simply for protection. The Outposts are last in the chart of need, as at the moment we can respond to threats as they enter our territory instead of before as the Outposts would allow us to do. Although they are kkey in the RDF at this moment they are not needed right away.

As you may notice their are no set numbers on the map yet, and too some that may bug you but that's because they are still up for disscussion. I'd like to get a force of;
4 Horseman
3 Swordsman
1 Hoplite

Relativley quickly for a good defense. But those numbers are still up for debate, as this thread is a DISSCUSSION, not an OPERATION.

At the moment our Static Defense is very good, in an RDF you're mainly relying on a mobile defense instead of a Static one so about 1 to 2 Defensive Units per city is about what we're looking for.

Thank you.

--Minister of Defense:Ranger99
 
Interesting, I like it. However, I noticed that you didn't put units in a position to spy on enemies constantly. Like last term, I proposed to have a brigade of horses conducting rounds near the germans and romans. Being that you are quite enthusiatic in gathering intel, this would be ideal.
 
Yes, that's true, I am a huge fan of Intelligence gathering, it's all too important. The problem though is that the Germans and Roman's at cease fire for at least a few turns now, will begin to pump out culture, and I can't risk putting much into that buffer zone as either France, Rome, Or Germany will probably soon take it. Right now the best option would be too station troops in that area, and keep them mobile to see what we'll be dealing with and the amount of enemy activity in that area.

--Minister of Defense:Ranger99
 
Minister Ranger99,

In addition to a mobile force, please review and comment on the static defenses within each city. I would hate to seem them ignored.

Also, as you make out your movement orders, please be detailed and specific. As you use maps to instruct our commanders, remember to turn ON the grid (Ctrl-G) to makes things much, much easier.

Thanks!
-- Ravensfire, President
 
Mr. President,

I'll add a static defense reports quickly into this disscussion, I already have one in the Minsitery of Defense Thread but I can add it here as well.

When it comes to the TC instruction's I shall be very specific, I promise you that, Defense Orders are a high priority and mistakes cannot be made.

As for turning on the grid, I can't help it that much, I don't have C3C so I rely on the World Maps that Gerikes so kindly makes and any Screenshots that the DP takes.

Thanks for taking the time to review my Humble Disscussion Mr. President.

--Minster of Defense:Ranger99
 
Bump.....


Is this the plan we should follow for the next TC now that we are focusing on Defense?

--Minister of Defense:Ranger99
 
We probably want more swords. Germany is still a threat and France is breathing down our necks. Position forces on the French border, German Cologne and Hidelburg border, as well as our Eastern border.
 
Sorry, but you're not going to get any more Swords, Medieval Infantry maybe, Swords no.

If we start up research we will be on our way to Chivalry and need to think about Knights. How many do we want to upgrade from Horsemen? How many do we build from scratch?
 
True Furiey, I'd LOVE a compltete upgrade and re-fitting of our forces....but sadly I don't think that thats in the cards yet....I'd like to upgrade the Horseman first as Knight's are a main and potent mobile and offensive power.

After that Swordsman would be halfway upgraded, and then most likley disbanded, and replaced with Medieveil Infantry.

--Minister of Defense:Ranger99
 
Swordsmen upgrade to Medieval Infantry for a cost of 30 gold so their is no halfway upgrade. We have a total of 9 Swords giving a 270 gold total upgrade cost. We have 795 gold in our budget and are making 98gpt! We could afford to upgrade them all now! I would you suggest that you post in the next budget thread for the gold (or presidential thread if there is no budget thread) and bring the swords in for upgrade as convenient.

We only have 4 Horsemen at the moment, but they cost a lot more to upgrade (120 gold each!) and we can't upgrade them until we have Chivalry, many turns away. Upgrading the Swords now will give us a 4 attack unit now. You may wish to post a budget for the Knight upgrades in the budget thread as well though, so the President can reserve some gold for this and not allow it all to be spent now. Otherwise if we up our science rate we may not make enough gold to upgrade in the future.
 
Upgrade all the swords to MDI's now. Then we will have made up all lost gold and then some by the time knights come around. I'm not sure how much longer till knights but consider this:

9 swords at 30 gold a piece=270

98gpt for 3 turns=294

Thats 24 extra gold after 3 turns.

4 horses at 120 gold a piece=480

98gpt for 5 turns= 480

Therefore it will only take 8 turns to make up all lost gold. As for more surplus before Chivalry say 10 turns= 980 GOLD!!
 
vikingruler said:
Upgrade all the swords to MDI's now. Then we will have made up all lost gold and then some by the time knights come around. I'm not sure how much longer till knights but consider this:

9 swords at 30 gold a piece=270

98gpt for 3 turns=294

Thats 24 extra gold after 3 turns.

4 horses at 120 gold a piece=480

98gpt for 5 turns= 480

Therefore it will only take 8 turns to make up all lost gold. As for more surplus before Chivalry say 10 turns= 980 GOLD!!

Huge issue with this math - this is based on zero research rate, which will NOT be happening.

-- Ravensfire, President of Fanatikos
 
either way money shouldn't be a problem. President ravensfire, how long would you suppose it will take before we obtain Chivalry this is after upgrading swords to MDIs. Also, assuming 100% science will not happen so we should still end up with a surplus. With a few figures even estimates I'll bet we get a surplus of cash after upgrading horses to knights.
 
Without knowing the effects of trade and the entertainment needs, it's tough to speculate. I'm guessing we'll end up with a surplus of around 30 - 40 gold per turn.

I don't have a problem with some upgrades, I will, however, place the demands of our cities above more than 2 or 3 upgrades. Our treasury is a great tool, and one that needs to be used. It cannot, however, be wasted.

-- Ravensfire, President of Fanatikos
 
One of the Swords is Elite, so excluding that one the Sword to MI upgrade will cost 240 gold. We cannot afford to support an army of obsolete units so either we upgrade or disband and build anew. At 30 gold per unit the Sword to MI upgrade is good compared to the time taken to replace these units. At 120 gold per unit we need to seriously consider whether it is cost effective to build more Horsemen and upgrade or build Knights when we can and use the intervening time to build infrastructure. If we do the latter, we will have to watch the relative strength of our forces compared to the other Civs. We do not want to be thought of as weak.
 
ravensfire said:
Our treasury is a great tool, and one that needs to be used. It cannot, however, be wasted.
-- Ravensfire, President of Fanatikos

Yes, but as Furiey said swords aren't a risk and knight IMO are needed. we can't have an obsolete army, and personally I think it is crazy to build an army anew. We have such a nice and pretty one now, why massarce all our units? Anyway, with only a few horses I think 4, we won't have to pay over 1000 gold.
 
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