DLL Error Log

maplemario

Chieftain
Joined
Feb 18, 2013
Messages
5
So I've got a modded DLL that I'm running, along with some XML, lua and graphics. During playtesting of my mod, I crashed around the Renaissance Era--but I have no idea where this error came from. FireTuner didn't seem to complain at all about the Lua and the XML, SQL, and graphics loaded fine at the beginning, so I assume the problem is in my modded DLL. I've searched around and looked through all of my civ 5 logs, but I can't for the life of me find a general game core error log. GameCore.log is just giving me a bunch of old warnings from a mod that I haven't run in days. Do any of you guys know of a place where I can find game errors (even if they aren't logged, if there's some way to enable them at runtime)?
 
Are you using a modded civ? If so, does the modded civ have Spy names set? If not, that will cause a crash on entering the Renaissance Era.
 
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