jaeenox
Chieftain
As far as I can tell, the settler and worker cost and production times for exp/imp civs are no different than for any other civ. I thougt at first it may have been a glitch with marathon, but I tested all possible combos of exp\imp civs on normal and could see no difference--settlers required 100 hammers and workers 60 hammers for all 4 civs and the correct number of turns to produce. Is there a limiter of some kind before these traits begin to work, i.e. city size, turn #, tech pre-requisite, etc.? TIA