[R&F] Do neighbourhoods still have a point, with the new and improved democracy ?

Datian

Prince
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Jul 20, 2006
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Location
Paris, France
...and I'm asking because I've always built one per (big) city, thinking "bigger is better". I usually play as a builder, ending with 10-20 cities on small maps (computer can't handle bigger), so they had a point in vanilla.

Neighbourhoods are useful to help cities grow, they can add an adjacency bonus (always welcome), give an eureka... well the main point was to get big cities.

But here comes democracy, and the card associated to the government building. When you built a handful of districts and enough farms, your cities naturally have such a big number of housing points, that adding 4-6 with a neighbourhood looks like a waste.

Am I missing something ? Except between urbanization and democracy, does democracy make neighbourhoods irrelevant ?
 
Well, Mbanzas are still useful given that unlike regular Neighborhoods they provide what's equivalent to a tile yield in addition to Housing.

You also get Era Score for plopping down a Neighborhood for the first time. Not to mention that getting 4+ capacity Neighborhoods isn't hard, and to match that you need at least 4 Districts. OTOH you can build a Neighborhood for a city without fresh water and plus a Granary you get a capacity of 8 without any other districts.
 
You now can build Shopping Mall (+1 amenity, +tourism?) or Food Market (+2 food?) in neighbourhoods, one each per city.
 
Democracy also gives +2 production per district. Does this apply to neighbourhoods? If it does, that would be a benefit. But neighbourhoods (and aquaducts) may be excluded from this bonus.
 
If you just want to win, don't pay any productions to neighborhoods (make money from Public Transportation is OK, but don't complete them). In civ6, "bigger is better" only applies on your territories, not cities.
In my opinion, it is just designed for immersive play, either in the new version or in the vanilla version.
 
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