Does anybody play with "no characters"?

KayAU

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After finishing my second game, this time as Eqypt, I decided to check out the detailed game setup, and was surprised to find that Old World has a "no characters" option. It seems like it would basically remove half the content, and transform Old World into an entirely different game. There are no longer any leaders, no families, no roles to be assigned and so on. I'm not saying this is necessarily a bad thing, nor am saying it is good. I am curious though - does anybody here have any experience with this mode, and if so, what do you think about it? Does the game still work without the whole "Paradox-like" character system?

My guess without having tried it yet, is that it would leave the game a bit sparse. On the other hand, the "Civ" part of Old World is what I am really here for, and it seems to be mechanically very solid. The character system can certainly be fun, but I do get a bit of decision fatigue and information overload from it, at least as an inexperienced player.
 
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For decision fatigue and making the system a bit easier, we have the event frequency option. You can set event frequency to low and you'll have fewer events to deal with - or even set to Minimum and you won't be getting any narrative events. That's probably more fun than No Characters. Yes, the game works with no characters but that does remove a lot of the content. You no longer have families, governors or the various archetype mechanics, and IMO the best thing about Old World is how well the systems work together. Playing with no characters just removes half the systems. That's a valid way to play but I think just toning down the event level is the best way to focus more heavily on the "Civ part".
 
For decision fatigue and making the system a bit easier, we have the event frequency option. You can set event frequency to low and you'll have fewer events to deal with - or even set to Minimum and you won't be getting any narrative events. That's probably more fun than No Characters. Yes, the game works with no characters but that does remove a lot of the content. You no longer have families, governors or the various archetype mechanics, and IMO the best thing about Old World is how well the systems work together. Playing with no characters just removes half the systems. That's a valid way to play but I think just toning down the event level is the best way to focus more heavily on the "Civ part".
Thank you, I actually didn't consider just turning down the frequency, but that seems like a much better way to reduce the amount of decisions I have to make. I do generally like events as a mechanic, so I wouldn't want to remove them completely. I'll try Low for my next game. :-)

Out of curiousity, I will eventually play a game without characters as well, although I'll probably do a couple more normal playthroughs first. I was surprised you included the option, as it seems almost akin to Humankind having an option to disable Cultures. I'm all for customisation, though.
 
The no characters mode was initially intended for competitive multiplayer - the idea was that characters introduce too much randomness, then a match between similarly skilled players would be decided randomly. But people liked characters a lot so the no characters mode wasn't used much even in MP, and by now we seem to have settled on some better settings/features to allow competitive MP.
 
Interesting - the major concern with lack of randomness when it comes to competitiveness has always baffled me - you can still have highly competitive arenas based on games who's systems almost entirely rely on randomness - or at least deterministic systems that have so many variables that they appear random and the players ability to predict the variance comes down to statistical chance.

Things that stick out directly are games like Poker or Magic The Gathering... But even if you look at boardgames; Twilight Imperium is a beast of a boardgame - requiring 6 players and about the same time or usually more hours to play - the tabletop simulator and discord community is huge for that game and tournament play is a regularity.

But when you dissect the design of that game, probably 80% of it is random - even the combat comes down to dice rolls.

Yet, switch arenas into videogames, and some types of players get so up in arms or become downright condescending at even the slightest whiff of random elements in gameplay.

To each their own, of course... But it's so so so strange to me the dichotomy.
 
Well there's degrees of randomness and competitiveness of course. But in Old World, using the default characters, something like Greece vs Carthage would be very uneven. With players of similar skill, I'd expect Greece to win at least 80% of the time because Greece starts with two excellent military characters and Carthage starts with nobody militarily useful. But the community has come to accept random events in multiplayer games, with some tweaks. Certain events are disabled in competitive play but most events are considered to have sufficiently low impact that they make even competitive games more fun.
 
I Love no-character in MP and I'm more and more intrigued by it in SP. I'll probably stream some of it. It's a different game, but it's a great game as well IMO.
 
I played it once and really liked it. It also felt like the AI did better than in a game with characters.
On the other hand, a lot of content this game has to offer is just gone with that setting, and it also limits your options in dealing with religions and other nations. So you have less decisions to make, or at least less diverse decisions, and no matter how much I liked it (I really really did). to me it really felt like "this is not how this game was intended to be played." And sure enough, it does not seem to receive a lot of attention from developers or players.
 
I played it once and really liked it. It also felt like the AI did better than in a game with characters.
On the other hand, a lot of content this game has to offer is just gone with that setting, and it also limits your options in dealing with religions and other nations. So you have less decisions to make, or at least less diverse decisions, and no matter how much I liked it (I really really did). to me it really felt like "this is not how this game was intended to be played." And sure enough, it does not seem to receive a lot of attention from developers or players.

Fun fact:
No characters was initially the default way to play MP. It took a lot of pressure and convincing to get Characters the default way to play MP. :)
 
I prefer no characters mode -- which also disables both families and events

I have no desire to appease the various families. nor I am intrigued by passing on the torch to a new leader *heir). I do wish no characters mode had the option to have events, but in that most events are tied to specific characters in the game, it would be quite a departure in what constitutes an event

I think of no characters mode as a spiritual successor of Civ 4. no surprise since Soren was the lead designer of Civ 4 and is also the lead designer of Old World.

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BTW I am not looking for a spiritual successor to Civ 5/6/7. Civ 5 introduced hex map grids (good) but one unit per tile is a nightmare at the end of a game since the map becomes a carpet of units everywhere. fortunately Civ 5 does have a mod that re enables unit stacking in a tile. Civ 6 to me is just a cartoon due to its ridiculous graphics. and unlike Civ 5 there is no mod to re enable unit stacking. Civ 7 has problems too numerous to shortly enumerate. it fact Civ 7 seems to have no advantages over the previous versions in any respect as of its current build a few months after its release

the saddest part is to me is that CIv 6 sold more than Civ 5 which sold more than Civ 4. which encouraged Sid Meier to continue with his undesired "upgrades' to Civ 4. he is paying the price with Civ 7 since few seem to like playing it except to create YouTube videos

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Old World is a welcome relief since Soren's intent is not to please fan boys but to create an interesting game. the variety of switches in the game setup is amazing. too bad OW currently does not have a game setup option to slow or speed game turns. it would also help spread OW's popularity if more mods were made with different nations that survive after the game gets updated. currently AFAIK only the Bz and Etruscan nation mods still work. I use to play with the Maurya mod but it is now disabled
 
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Old World uses a hex grid and one unit per tile like Civ5. You can stack a military unit on top of a non-military unit, but you cannot stack military units like in Civ4.
 
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