Does anyone play Civ IV and/or Civ VI as well?

user330977

Prince
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Hello folks,

I've dabbled in this mod for a while but my favourite game is Civilization IV. Feeling a little burnt out I'm thinking of firing this mod up again; unfortunately base game Civ V just doesn't do it for me. Interested to hear if you play any other games in the series and which and why.

Kind regards,
Ita Bear
 
Hello folks,

I've dabbled in this mod for a while but my favourite game is Civilization IV. Feeling a little burnt out I'm thinking of firing this mod up again; unfortunately base game Civ V just doesn't do it for me. Interested to hear if you play any other games in the series and which and why.

Kind regards,
Ita Bear

I still play Civ 4 every now and then. This was my go to mod. It seems Xyth isnt updating it anymore though.
https://forums.civfanatics.com/forums/mac-win-civ4-history-rewritten.448/
 
I play both, alternating between the 2. I enjoy VP the most but Civ VI is often a more steady experience since there is less change. Some recent changes to VP have been inspired by 6, such as the new spy system, and much stuff in VI was directly inspired by VP and its modmods. I'm glad both have allowed for an improved Civ experience and to have 2 solid choices for seemingly unlimited play.
 
I love Vox Populi and Civ VI both. I think they really have different strengths and the gameplay is different enough for them to feel like different games rather than competing with one another for my attention. I feel that pitting them against each other inevitably leads to not appreciating the games fully on their own merits. Particularly if there's pressure to favour a particular answer.

I'm actually playing Baldur's Gate: Siege of Dragonspur and Monster Prom II: Monster Camp at the moment. I guess I really like games, particularly turn-based games with some kind of role-playing aspect to them!
 
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Civ IV still has the best modding scene with things like Realism Invictus, Fall from Heaven and Rhyse and Fall. My favourite mod is the Dawn of Civilisation submod of Rhyse and Fall, its a more balanced version of the base mod and is being continuously updated, kinda like VP. It is however very role-play focused and whichever civ you pick will generally only do well in the time period it did well in. I did manage to keep Rome together till the modern era and that game got me into history.
https://forums.civfanatics.com/forums/rhyes-and-fall-dawn-of-civilization.452/
 
I was never that fond of CIV4, I found it inferior to III. I still absolutely hate almost everything about CIV6, there are a few things I do like but they are not enough to make me ever want to play it again. I guess that answer the question. Base CIV5 is dead as far as I'm concerned to.
 
I switch between IV and VP. They both have their pros and cons. I really dislike VI mostly due to the brainless AI and also not a fan of the cartoon graphics (especially the leaders).
 
I also go back to IV once in a while out of nostalgia, but I never finish a game and return to VP... Maybe I should try some of the IV mods mentioned here.
Like @Zuizgond and @looorg I never went back to VI.
 
I actually play civ 4, 5, AND 6, although I play 6 the least. 5 and 4 have the best modding communites, you can't lie about that. I like civ 4's RFC megamod, which pretty much is almost like a historical simulator. There's also caveman2cosmos, but that one doesn't work for some reason for me.
 
Civ4, but its a long time since I last played it now.
I bought civ5 when BNW and basically all patches were out, civ 6 ? ... maybe Ill buy a discount version in the future.
(atm busy with new diablo3 hc season)
 
I effectively skipped Civ IV much like i am effectively skipping Civ VI.


In general i found Civ IV and Civ VI to have very similar issues in that they tried to expand on the good bits of the previous games but only really ended up making the graphics look 'prettier' and adding some QoL features but making the game over simplified, boring and forgettable mechanically.


I spent most of Civ IV's original lifespan mostly playing Civ III still while occasionally trying to learn to like Civ IV as the graphics were better and there were many interesting features that i liked as well as QoL additions but every time i tried to play it i would just end up missing the more interesting, polished and engaging gameplay of Civ III.


As soon as CiV V was released with the 1UPT system and hexagonal tiles i simply could never go back to the old SoD and square tiles as this was the big change i had always wished for and got rid of my main gripe with the series which there really wasn't any real strategic or tactical warfare and that (as well as various mods) more than made up for various failings in the vanilla game.


The expansions to Civ V greatly improved the game and ironed out a lot of the kinks and then obviously the addition of what has become VP have given Civ V a very high bar to sit on.


I bought Civ VI on day 1, played it a bit and once i got to grips with it i realised it was shaping up to be another Civ IV where once you get past the shiny updated graphics it was a pretty hollow game so returned to Civ V.


I was persuaded to try Civ VI again recently and picked up the main expansions in a sale. Enjoyed it for about a week until i had got to grips with all the interesting new mechanics and realised it was still a simplified, boring repetitive mess, uninstalled it and returned to VP.




In Civ VI you just ICS and build the same basic districts in every city and maybe an additional district based on your win condition plus one military district (if you haven't already conquered one) and an airport district late game.


The whole military unit, strategic resource design is a joke and got worse with the expansions which i can only assume is deliberately designed so you use as few units as possible to help poor game performance providing a quasi SoD.


One game, even having conquered half the world at this point, i only had enough oil to build two planes (having no other units using oil already) and even when i did have a 'glut' of resources you either had to commit to ground, air or naval forces as you never had enough to build a combined arms military.


The AI will happily spam military engineers and garrison one in every city even when it has no use for them yet never builds an effective military force. One game was such a joke i had a load of city state allies and my whole continent DoW'd me which i thought was going to be messy especially when i saw the AI fighting my CS allies and i had virtually no military at that point. I spent 50+ turns building a military and by the time i was ready to move out my CS allies had conquered a load of my enemies cites and when i eventually arrived to fight my enemies they all had no military as the CS's had wiped them out.


For most games i would have 3 units for the whole game and be topping the military score.


In all the games i played i saw two enemy ships so by the end i wasn't even bothering to build a navy, even to protect embarked troops apart from to explore the map.


Cultural victory got boring before i even finished my first one as there are only so many times you can hear the same snippet of music and see the same animation before it starts to grate on you.


I never even bothered to try a religious victory as it took way too much micro to stop the AI missionary spam from converting my own cities as there was no alert system for religious units so you had to cycle through guard units across your whole border every turn. Combined with the fact you could only really heal you religious units back in your own cities so that was more constant macro to be moving units back and forth to heal and return to the religious front.

Can't rename units at will and can't rename religious units at all which need it the most to keep track of the various promotions they have.


I had to get mods just to provide the most basic UI features such as basic notifications on city growth and expansion.


The loyalty system sounds great but was poorly implemented, especially as it it is heavily influenced by the era system and again i had to get a mod to get some scope on era points so i could at least aim to control my loyalty pressure by not going into a dark age constantly and find myself going from a perfectly content empire to losing (sometimes multiple) cities to loyalty pressure with nothing i could do to stop it in a single turn.

It also allowed you to heavily game the diplomacy system while warring as you could take a city and deliberately let it flip back so when you took their last city you didn't 'wipe out' a civilisation or you could surround a city, taking all the cities around it and let it flip to a free city so you still got it but didn't get the 'wiped out' a civ malice.


Climate change was a great idea to include but again was boring and poorly implemented. You essentially just rush flood defences and forget about it. By the time you get green technology the climate is ruined anyway and you can't reverse it and at the point it starts affecting tiles you have a long time ago shut down city growth and expansion and just effectively clicking next turn to finish the game so losing fertility etc at best only makes it easier to control city growth and at worst has no effect at all on the game.


Civ VI, like Civ IV could have been a great game but just ended up being a game of great ideas which were poorly finished and poorly implemented which just left the experience feeling hollow, disappointing and often frustrating.
 
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Just my hot take: if you effectively skipped a game, you may not be in a good position to judge it. Particularly given how much the expansions and patches change. What is written above is really not an accurate depicted of gameplay.

Having a bad experience with a game and not wanting to play it is understandable, particularly if that game was hyped up (and Civ 6 was). That's not a great point of reference though. I played Civ VI when Gathering Storm came out and was underwhelmed even then. I went back to VP for a long time. I only gave Civ VI another chance after New Frontier was released. Now I have over 1000 hours in it. That's significantly less than I have playing Vox Populi, but the game ended up a lot better than I expected it to be based on my initial impressions.
 
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Civ 4 is great and the modding community even better, but I no longer play it mostly because of the benefits of 1upt and hexes (although I hate the tedium of moving large armies in civ 5). I picked up and gained a few hundred hours on Civ 6 after Gathering Storm was released and enjoyed QOL features like map pins and new mechanics like cliffed coasts, districts, natural disasters, and the much more fleshed-out late-game. The culture tree and the "policy cards" system were refreshing and thought-provoking as well. I personally found it significantly superior to base civ 5. But obviously, I prefer VP the most for a variety of reasons.
 
Just my hot take: if you effectively skipped a game, you may not be in a good position to judge it. Particularly given how much the expansions and patches change. What is written above is really not an accurate depicted of gameplay.


Having a bad experience with a game and not wanting to play it is understandable, particularly if that game was hyped up (and Civ 6 was). That's not a great point of reference though. I played Civ VI when Gathering Storm came out and was underwhelmed even then. I went back to VP for a long time. I only gave Civ VI another chance after New Frontier was released. Now I have over 1000 hours in it. That's significantly less than I have playing Vox Populi, but the game ended up a lot better than I expected it to be based on my initial impressions.


I have to start by saying that what i wrote were legitimate experiences i had playing the game so i feel that is a bit harsh to say they are not an accurate depiction of gameplay. And when i say i am effectively skipping Civ VI i have only played 277hrs compared to 1,808hrs on Civ V/VP so it's not like i haven't played enough to experience the game.


I do note you mention the game only got good after you got the NFP which i did not purchase as i wanted to see if the game had improved in it's normal form before stumping up another £30 on content which received mostly negative reviews and often seemed gimicky and out of character with the civ series, delving into the realms of fantasy, or where it seemed like legitimate content.e.g. the corporations, was widely reported as very unbalanced and broken with numerous reports of people getting accidental tourism victories for example without even trying or simply OP which do not sound like fun to me even if they do to others. I play Civ for the quasi redoing of world history, if i want myth and fantasy there are plenty of myth and fantasy based 4x style games out there which are frankly much better than Civ VI.


I always played on the largest map (as i have always played all Civ games) and started on lower difficulties but worked my way up to immortal before i gave up as it was becoming formulaic and boring with me using the same basic strategy every game to win which involved the ICS strategy i mentioned with the same 3 core districts in every city...commercial/harbour district, religious district, entertainment/water park district and district of your victory type which you could spam endlessly and not have to worry about amenities apart from occasionally a small hump in the early game if you expanded extremely quickly.

You may wonder why a science district is not included in the core set-up and that is because Civ VI does not punish wide play by raising resource costs with more cities and you get plenty of science from population so for the most part you can just keep ICSing to get more population which means more [than enough] science. I would only tend to build science districts if going for a science win just to get it finished quicker.


All of those experiences were experienced at immortal level as i understand the AI may perform worse at lower levels but i saw very little difference if at all in the AI performance from lower to higher levels, particularly on the military front and i never found the combat in any way challenging or engaging once i worked out the updated mechanics with me only actually fighting wars i generally chose to and that only being because i wanted to spice up the game from being a peace fest or because it was the only way to combat loyalty pressure from AI cities.


The example above where my whole continent DoW'd me was kind of an exception in that it came about through an emergency which they all agreed to and all DoW'd me which was the only time where the AI felt aggressive although it obviously wasn't. I honestly don't remember a DoW against me outside of that instance with all other wars being instigated by me.


Diplomacy in general was a classic missed opportunity and example of most things they got wrong with Civ VI. I liked that they made it so you could actually use diplomacy features to make friends and keep them but it was a one way street going the wrong way in that i found i had to work hard to annoy the AI rather than work hard to keep them friendly.

This reminded me of another couple of basic mods i had to get which was one to show me the AI's gpt so i could effectively make deals without endless trial and error and another one i looked for as i realised i was buying multiple versions of the same luxury all the time as the UI would not tell me i already had them and that same mod also told me what luxuries the AI had as i was wasting so much time asking the AI if they wanted a resource they already had as the UI didn't tell me that simple piece of information.


I found a lot of basic information missing from the UI and a lot of pointless information i never used getting in the way of information that may have been useful but was either hard to find or not easy to navigate to.

I could go on about the issues with Civ VI...
 
4's good, but there's just something... off with it. Unlike civ 5 vp, they can literally just spam units and infinitely settle cities and make units. This makes it literally impossible to conquer more than one aggresive neighbor, because if you get someone like say, Frederick, you can conquer one person but you won't really be able to conquer another neighbor after that, because of you being technologically behind, your army isn't protecting your armies and so on.
 
I stopped playing Civ IV when BNW came out for Civ V. Civ VI I try every time there's a new release but can't get into it. The AI is terrible. Also, while I like the concept of districts, I find they tend to create a map that looks like a giant urban sprawl.
 
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