Naokaukodem
Millenary King
- Joined
- Aug 8, 2003
- Messages
- 4,283
...when we amass troops right on its frontiers? Does it react by upgrading and creating more units?
What I suggested is almost exactly the same as having them on the front line, except the AI wouldn't know about it. It would still take you the same amount of turns to invade. The two possible situations are exactly the same tactically, however one you have to do a bit more mental work. For gameplay reasons the easier situation should not be detrimental.HectorSpector said:They should just let you airlift your units straight from your capital to enemy cities. Saves the hassle of having to move/position at borders. It's not realistic, but it's sure as heck easier.
Naokaukodem said:...when we amass troops right on its frontiers? Does it react by upgrading and creating more units?
The Great Apple said:If your units are offset 2 squares from the border and you have an invasion plan it's alot harder remember exactly where you wanted to put them then if they are right next to the square you want to attack on. It's also alot easier to see what troops you have to attack with if they are all on the border.
Civ4rulesTH said:I find once troops pour into their territory and i am besirging a city they suddenly become frantic and try and kill you but not just on the borders.
Indeed most warfare is done in the countryside mainly because (in my opinion) wars mess up cities so much. Just remember the invasion of Iraq; all the fighting was done outside of Baghdad not in it (other than with rebels). In civ this could be implemented by saying that each time a unit attacks a city there is x% chance of a random (non wonder) building being destroyed (x = 10% would perhaps be a good number) and y% chance of the city loosing a population point (y being scalable from 0% for pop 1 cities and 5% for 2 - 10 size and 10% for 11+). The same could be true for bomber attacks. This would mean the you would have to think very hard about letting the AI get to you're cities as you may win the battle but loose the war due to the city now being unless. The same would apply to the attacker; who wants to expend great numbers of troups to capture what ends up as a size 1 city with no buildings?drkodos said:It's a bit of a bummer that border warfare isn't better represented in the game. Not all conflict happens in urbanized areas. I think historically much conflict happens in the countryside, OUTSIDE the boundaries of the cities themselves (with the exception of actual sieges).
If forts had any real value, and the AI understood warfare, border conflicts would become a nice part of the game.
Proteus said:I agree btw. that it would be a nice idea, if every attack (including attacks by siege equipment against the walls) would have the chance to destroy a pop point or a building, instead off destructions only taking place when the attacker conquers the city.
Codeman said:this was a feature of earlier versions of civ. not sure why it was left out.