Domestic T1 D3: Capital Development Strategies

MOTH

Emperor
Joined
Aug 13, 2004
Messages
1,676
Location
mostly lurking
This will discuss long term plans for our Capital City. It currently looks like we will settle 1 tile SE of our initial location.

Domestic Consul proposes that this city be developed to be used as a settler pump until our expansion phase is complete. We will primarily operate at size 4 and 5, but can make some runs to size 6 to make best use of shields by making some military or other improvements.

Buildings: A Granary should be built as soon as is reasonable. Use a barracks or temple as a pre-build if possible.

Tile Improvements:
Long Term Goals:
2 Irrigated/Roaded Wines, 2 Mined/Roaded Bonus Grass, 1 Roaded Forest(Tundra), 2 Mined/Roaded Grass.

Order of Improvements:
1st: Both Wines should be irrigated and roaded and both Bonus Grass should be mined and roaded.
As time allows: Forest (Tundra) should be roaded. This tile will provide additional shields on turns that we grow.
Eventual: The 2 Grass tiles in the fog should both be mined and roaded. These will provide extra shields so that we can produce some occasional military units and then build settlers in 5 turns for a couple cycles.

Other Info:
Once the Granary is built we will be running food as +3, +3, +4 in each 3 turn set. This allows for one of 2 things to happen on the +3 turns:
a. We work: Wine, BG*2, +fish*2 or G(Mined)* (1 or 2) and allow the second Wine to be shared with another city on these turns.
b. We Work: Wine*2, BG*2, Forest for additional shields on these turns.
 
Working the fish is always available to the capital. I can't see any way we could build another city which could use the fish.
 
Stuck_As_a_Mac said:
I wonder if we could write out some sort of formula to predict what turn the settlers will be available from the Capitol, just so we can have that for settling discussions.

absolutely. A real tactical discussion is should we build settler-settler-granary or settler-granary-settler (hey ginger ale, here's one for you).

From another thread:

Code:
		in place		1 tile SE
Warrior1	Turn 5			Turn 6
Curragh1	Turn 12			Turn 14
Curragh2	Turn 16			Turn 20
Warrior2	Turn 19			Turn 23
Settler1	Turn 26 (now size 2.14)	Turn 30 (now size 4.4)
Warrior3	Turn 29			Turn 32
Settler2	Turn 35 (now size 2.0)	Turn 38 (now size 3.16)
Granary  	Turn 49 (now size 3.18)	Turn 48 (now size 4.12)
Settler3	military then settlers	Turn 53 (now size 4.10)
 
Well, with SE winning the poll, this is the only route to go. Again, I was 55-45 % on this solution, and I hope my fears will not be proven in the next phase. With limited challenges in the map, SE would be the best option, with a more difficult map, Spot would be best.
 
I'll bump this back up and point out the needed Tactical Discussion again:

Should we build settler-settler-granary or settler-granary-settler?

This is really a discussion to be lead by Governor Ginger Ale, but I hope he forgives including it here for the time being.

My thoughts on this are that we now have two high food tiles that we need to beat India too. I think this necessitates building warrior-settler-warrior-settler then Granary. While the Granary builds the 2 new cities with cows will be growing and they too should be able to provide a settler or 2 each to our expansion.
 
I think we have little choice but to prioritize settlers over the granary.
 
Bump up with summary of proposed strategy:

Camelot will be developed to be a 6 turn combo military and settler pump with tile improvements are indicated in the first post.

If there is no disenting opionions put forward then this will not be polled.
 
Ok, 2 possibilities exist for development running as a 6 turn factory:

1. Size 3-4 Settler only factory building settlers every 6 turns using existing tile improvements.
2. Size 4-5 Warrior and Settler factory building a warrior and settler every 6 turns needing 1 more mined BG.

Option 2 would also be better if we got a barracks in there at some point. Even after Swords are available this option can still average a settler every 6 turns with 1 Sword coming out about every 15 turns running between sizes 3.16 and 6.16.

Short term analysis: Both options need 2 quick settlers to get to the right size. Settlers in 5 and 10 turns from the granary. Option 1 would then have settlers on turn 16, 22, 28, etc.

Option 2 would then build a barracks on turn 17. It would hen followed by 3 more quick settlers on turn 21, 25, and 30. It would then start warriors and settlers every 6 with the 3rd mined bg needed on turn 35. If we go with Swords at this point then we would build another quick settler and then a Sword and more settlers.

I will poll these 2 options.
 
Back
Top Bottom