MOTH
Emperor
This will discuss long term plans for our Capital City. It currently looks like we will settle 1 tile SE of our initial location.
Domestic Consul proposes that this city be developed to be used as a settler pump until our expansion phase is complete. We will primarily operate at size 4 and 5, but can make some runs to size 6 to make best use of shields by making some military or other improvements.
Buildings: A Granary should be built as soon as is reasonable. Use a barracks or temple as a pre-build if possible.
Tile Improvements:
Long Term Goals:
2 Irrigated/Roaded Wines, 2 Mined/Roaded Bonus Grass, 1 Roaded Forest(Tundra), 2 Mined/Roaded Grass.
Order of Improvements:
1st: Both Wines should be irrigated and roaded and both Bonus Grass should be mined and roaded.
As time allows: Forest (Tundra) should be roaded. This tile will provide additional shields on turns that we grow.
Eventual: The 2 Grass tiles in the fog should both be mined and roaded. These will provide extra shields so that we can produce some occasional military units and then build settlers in 5 turns for a couple cycles.
Other Info:
Once the Granary is built we will be running food as +3, +3, +4 in each 3 turn set. This allows for one of 2 things to happen on the +3 turns:
a. We work: Wine, BG*2, +fish*2 or G(Mined)* (1 or 2) and allow the second Wine to be shared with another city on these turns.
b. We Work: Wine*2, BG*2, Forest for additional shields on these turns.
Domestic Consul proposes that this city be developed to be used as a settler pump until our expansion phase is complete. We will primarily operate at size 4 and 5, but can make some runs to size 6 to make best use of shields by making some military or other improvements.
Buildings: A Granary should be built as soon as is reasonable. Use a barracks or temple as a pre-build if possible.
Tile Improvements:
Long Term Goals:
2 Irrigated/Roaded Wines, 2 Mined/Roaded Bonus Grass, 1 Roaded Forest(Tundra), 2 Mined/Roaded Grass.
Order of Improvements:
1st: Both Wines should be irrigated and roaded and both Bonus Grass should be mined and roaded.
As time allows: Forest (Tundra) should be roaded. This tile will provide additional shields on turns that we grow.
Eventual: The 2 Grass tiles in the fog should both be mined and roaded. These will provide extra shields so that we can produce some occasional military units and then build settlers in 5 turns for a couple cycles.
Other Info:
Once the Granary is built we will be running food as +3, +3, +4 in each 3 turn set. This allows for one of 2 things to happen on the +3 turns:
a. We work: Wine, BG*2, +fish*2 or G(Mined)* (1 or 2) and allow the second Wine to be shared with another city on these turns.
b. We Work: Wine*2, BG*2, Forest for additional shields on these turns.