Don't program the AI to move it's units without a reason

King Alexander

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I find it useless for the AI to move it's units every turn without being in war, or having some reason.
I'm bored of having to watch useless unit moves that take up the player's valuable time, and I'm sure, most of you agree with me.
These AI units could be fortified inside cities, or outside, I don't care.
I'm reffering to the units that move constantly in the borders WITHOUT a reason.
 
This actually has been addressed in PTW & C3C. There is now an .ini tweak "NoAIPatrol=1" that will stop the AI from making moves for the sake of making moves.

But one does hope that it carries over to Civ4.
 
It would be nice to think that the AI could actually use patrol units though to check for enemy troop movements if it feels that the enemy is about to attack, one extra turn might be enough to reorganise defences.
 
does NoAIPatrol still apply in C3C? I used it for a while in PTW but it seemed to cause the barbarians to "stack up" in their encampments so I removed NoAIPatrol from my ini file. I seem to remember checking that it wasn't in my conquests.ini and I had just assumed this behaviour had been modified for conquests...
 
Dell19 said:
It would be nice to think that the AI could actually use patrol units though to check for enemy troop movements if it feels that the enemy is about to attack, one extra turn might be enough to reorganise defences.

This should be programmed automatically...the AI already knows where the units are. Why scout?

Bartleby said:
does NoAIPatrol still apply in C3C? I used it for a while in PTW but it seemed to cause the barbarians to "stack up" in their encampments so I removed NoAIPatrol from my ini file. I seem to remember checking that it wasn't in my conquests.ini and I had just assumed this behaviour had been modified for conquests...

AFAIK, yes it still works in C3C. Might want to try to steal the AI's plans, and see what it does.
 
barbarian patrolling is a big part of the game. I guess they should disconnect these two, which apparently now they are linked. I got sick of patrolling too, so I switch off see friendly movement, but then I will get sneak attacked now and then (even not noticing an enemy unit landing on my continent) as a result.
 
Turner_727 said:
This should be programmed automatically...the AI already knows where the units are. Why scout?

A human player wouldn't already know... I guess I am just imagining an AI that could actually play like a human player...
 
How about just movement along the border, maybe 4 or 5 tiles away.

What is friendly, is it just because the civ is at peace with you, that doesn't mean they wont attack you. Those be the civs to watch. I think its the combined agreements of mutual protection, right of passage and peace pact, along with trade that would imply that the civ is on your a list of friends and so you don't care where they move. After all, why would they be massing troops along your border?

I'd like to be able to chuck a spy in and find out information about what the other civs are planning, oh that's right the spy is useless for that kind of information.. can we fix it too?
 
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