Why arte the Doomsday missiles from the Final Frontier mod not in the Star Trek mod? In a lot of episodes, there is weaponry capable of destroying planets. A way to implement it in the mod would be adding two units: Doomsday Weapon and Doomsday missile:
Doomsday Weapon is a weak, slow ship (2 strength and speed or something like that), capable of carrying three doomsday missiles, while the missiles themselves are the same as they are in the Final Frontier mod. Both should be pretty late in the tech tree, in the DS9 or VOY era, probably.
If you add the Xindi in version 3.0, they could as their UU have these units, but on a much earlier tech (The same way as in vanilla civ, the Sumerian UB is on Priesthood, while its generic version is on Code of Laws)
Doomsday Weapon is a weak, slow ship (2 strength and speed or something like that), capable of carrying three doomsday missiles, while the missiles themselves are the same as they are in the Final Frontier mod. Both should be pretty late in the tech tree, in the DS9 or VOY era, probably.
If you add the Xindi in version 3.0, they could as their UU have these units, but on a much earlier tech (The same way as in vanilla civ, the Sumerian UB is on Priesthood, while its generic version is on Code of Laws)