Drafting, Nationhood?

egali

Chieftain
Joined
Dec 21, 2007
Messages
28
How do i use this and what dose it do i mean drafing?
I would like to build an arm quickly how is it done without universal sufferage can i use this drafing? and can someone tell me exacltly how to do it

Chris ta
 
You cannot draft without nationhood (US has nothing to do with it). It produces a TON of :mad: faces, without G theatre. Always put the G theater in the high food city you plan to draft. The button is on top of the whip button.
 
The second one from top in the list of the Search results is a very detailed article on Drafting.

For short: You can draft a unit in a city by clicking the draft button. You get the unit instantly, but you loose some Population (depending on what unit you draft) and get some unhappy (:mad:) people for a limited number of turns.
You need a city with lots of food, so it can regrow fast after a draft. Often putting Globe thetre there will be good, as it cancels the :mad: allowing you to draft as fast as the city can regrow.
 
If I need the troops I'll often use a golden age to run nationhood. I can switch in to nationhood without anarchy, can bump my culture up a bit due to the increase science and gold, draft for several turns, and then switch back before the age ends.

Probably not the best use of a GA, but if you need the troops or are going for conquest, it can be useful.
 
Ooh, I'd never thought of combining drafting with Globe Theatre. Nice one!
 
If I have cities on a front line, I often switch to nationhood and draft units in those cities. Also, the happiness bonus from barracks will help combat war weariness, and keep your core cities' production up. The only downside is drafted units do not get any bonuses.
 
Do drafted units have penalties? They used to have in civ 3 if i remember correctly.

I play on noble, and never needed to draft. Make sure you got a couple of cities get a lot of production (near hills, forge, factory) And have those build war academies, heroic epics and barracks / stables etc. Then when you need units you can pump out 1 advanced unit each 1 or 2 turns per city.

I usually have 2 units stationed at the border, when it looks like i'm in danger i just pump out loads and when they are near my city they are affraid to attack it and start pillaging stuff, so make sure you cut down the forests too, or they will have defense bonus when you want to attack.

Good luck
 
Dunno, leme check the pedia

-50 :mad: from sacrificing pop, so must be, i guess
 
I've never seen the purpose of drafting (or nationhood for that matter) -- for the same reason that I don't see much use in slavery by the time my techs are that advanced, except to quickly build up infrastructure/bring down happy faces in newly conquered cities -- except for the rare case that I'm desperate to raise troops quickly because I'm surprised in a war. And if you're not already running nationhood (which I would never be since I don't see point otherwise) or don't have ability to switch to nationhood without delay (i.e. you're spiritual or in a GA), then it doesn't give you the immediate fix you need then either. And as far as doing it in a Globe city, I guess I'd not want to choose a civic thta just benefits one city & not my whole empire. So to me nationhood is one of those civics I just don't see the point of, outside of very unusual, temporary situations I describe above. What am I missing?
 
I've never seen the purpose of drafting (or nationhood for that matter) -- for the same reason that I don't see much use in slavery by the time my techs are that advanced, except to quickly build up infrastructure/bring down happy faces in newly conquered cities -- except for the rare case that I'm desperate to raise troops quickly because I'm surprised in a war. And if you're not already running nationhood (which I would never be since I don't see point otherwise) or don't have ability to switch to nationhood without delay (i.e. you're spiritual or in a GA), then it doesn't give you the immediate fix you need then either. And as far as doing it in a Globe city, I guess I'd not want to choose a civic thta just benefits one city & not my whole empire. So to me nationhood is one of those civics I just don't see the point of, outside of very unusual, temporary situations I describe above. What am I missing?

You should try drafting sometime, even if only to experiment with it. Compared to Free Speech, Nationhood is a very war-oriented civic (barracks happiness is always useful but rarely worth it by itself), so make sure you're willing to wage war and lots of it. Draft from every city. Depending on the situation, some cities can have 6 or even 9 draft unhappiness without reaching the happy cap (the +2 :) from barracks helps here also). Drafting isn't strictly a defensive resort; you can draft huge stacks without the loss in population and unhappiness seriously affecting you, and that can be an offensive measure too.

Drafting and riflemen put together make the late renaissance a very opportune time to pursue world domination.

Traits that go well with drafting are Aggressive for free promotion and fast barracks, Protective for free promotions, and Spiritual for switching to economic civics between drafting sprees.
 
Drafting comes in quite handy, but i'm almost positive you only have one choice as to what unit you draft. In other words, you might be stuck drafting a maceman when what you really need is a pikeman.
 
some civilizations are better suited for nationalism and drafting than others. the best example would be mehmet and the ottomans. his expansive and organized traits are tailor made for many large population cities, and with the jans as his musket uu, he just screams for drafting and whipping a massive army to go conquer a continetnt with. especially if you play epic/mariton games, it is really worth the nationalism and gunpowder rush (liberalism helps)...you can turn out a ton of jans in just a few turns while other civs are stuck with longbows.

if you have a draftable uu and lots of population, you'd be crazy not to to use nationalism!
 
You should try drafting sometime, even if only to experiment with it.
I have, but only to get a few units quick for tactical reasons; I've never conscripted incessently under it to build a big army quick. Braindrain's comment about Mehmet is an intriguing one, I'll have to file that one away ...
 
some civilizations are better suited for nationalism and drafting than others. the best example would be mehmet and the ottomans. his expansive and organized traits are tailor made for many large population cities, and with the jans as his musket uu, he just screams for drafting and whipping a massive army to go conquer a continetnt with. especially if you play epic/mariton games, it is really worth the nationalism and gunpowder rush (liberalism helps)...you can turn out a ton of jans in just a few turns while other civs are stuck with longbows.

if you have a draftable uu and lots of population, you'd be crazy not to to use nationalism!

don't forget england. The ability to draft redcoats is a powerful ability!!
 
don't forget england. The ability to draft redcoats is a powerful ability!!

Especially redcoats that start with Drill I and City Garrison I and get faster promotions. I think there's a reason why Churchill's favorite civic is Nationhood.
 
Drafting is insanely powerful if you have a number of pop 7-9 medium size cities. Because their populations are not high they can be drafted multiple times without too much unhappiness problem, and they recover very fast. Make sure you build granary and theater/colliseum before you hit nationhood. I always draft for attacking units and use my military cities to build seige weapons with accuracy.

Another good thing about the drafted units. Yes, they are inexperienced, but it could be good because usually after one battle, they are ready to promote, and by doing so they get partly healed. This speeds up the war a bit.
 
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