dwarven assasinn?

yep gone , my favorite khazad strat (econ) completely wiped by removing the only viable midgame unit. ahh well, its bad enough that my dwarfs decided to always migrate to the coast , lol.
 
I had dwarven assassins with the Luchiurp at least.

There was a funny thing with shadows, though. I looked them up in the pedia, because I could not build/upgrade one, and found out, they require Council of Esus. So far, so well. Then I conquered a city on an island (Illian capital), and in this city, which does not have Council of Esus (especially after my inquisitors), I could build shadows.

If someone can clarify this for me, please do, as I like my shadows, but not the Council :)
 
I had dwarven assassins with the Luchiurp at least.

There was a funny thing with shadows, though. I looked them up in the pedia, because I could not build/upgrade one, and found out, they require Council of Esus. So far, so well. Then I conquered a city on an island (Illian capital), and in this city, which does not have Council of Esus (especially after my inquisitors), I could build shadows.

If someone can clarify this for me, please do, as I like my shadows, but not the Council :)

I was under the impression that you could not see if a city had one of the hidden religions unless you happened to be a member of said religion. If that's right, then your city might have the religion necessary, which would let you build the shadows.
 
Im pretty sure you can see coe in our own cities even when you're a different religion.
 
Then I conquered a city on an island (Illian capital), and in this city, which does not have Council of Esus (especially after my inquisitors), I could build shadows.
Maybe the inquisitor function doesn't remove the new Shadow religions? Or maybe it's just missing CoE since it's a "hidden" religion. It sounds like one of the two.

Edit: Yep, it looks like it's missing the new religions. Line 984, func spellInquisition, file CvSpellInterface.py:
Code:
	iRnd = CyGame().getSorenRandNum(4, "Bob")
	if StateBelief == gc.getInfoTypeForString('RELIGION_THE_ORDER'):
		iRnd = iRnd - 1
	for iTarget in range(gc.getNumReligionInfos()):
So, the new religions at the upper end of the religions array are missed, I assume. I wish I had a Civ IV SDK reference so I could verify what getNumReligionInfos does... Anyway, I'll put it in the bug thread so it gets fixed.
 
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