I usually don't play the scenarios but I really liked the sound of being able to run Next War as a mod to the original game. I thought that since the scenario started right at the end of the tech tree that the early part of the game would be unchanged.
When I loaded up my first game I noticed there were differences even very early in the tech tree e.g:
great wall requires 4 normal walls to build,
great wall gives 2 ENGINEER gpp,
portugals unique building replaces market (instead of customs house)
....and most of all.....
NO APOSTOLIC PALACE.
Now I could be wrong about there being no palace as I unloaded the mod immediatly after, but it was certainly not available with theology and seemed to be removed from the civlopedia. Personally changes like this will stop me using this mod despite the fact the later technologies look really good
Anyone else noticed any other significant changes using this mod in the epic game?
When I loaded up my first game I noticed there were differences even very early in the tech tree e.g:
great wall requires 4 normal walls to build,
great wall gives 2 ENGINEER gpp,
portugals unique building replaces market (instead of customs house)
....and most of all.....
NO APOSTOLIC PALACE.
Now I could be wrong about there being no palace as I unloaded the mod immediatly after, but it was certainly not available with theology and seemed to be removed from the civlopedia. Personally changes like this will stop me using this mod despite the fact the later technologies look really good

Anyone else noticed any other significant changes using this mod in the epic game?