Set
Prince
- Joined
- Mar 31, 2010
- Messages
- 352
Been playing a lot of FFH with MNAI lately and I'm struggling a little bit with the early game. I can run away with it sometimes, but at least some of the time I feel like I'm just put in unwinnable situations. I tend to play on Immortal difficulty, which is also how I play vanilla BTS.
Usually struggle with AI warrior rushes, particularly when multiple AIs attack. But not sure about my early game in general.
Do you ever go worker first in FFH? It seems like there's a greater than 1% chance that you just lose the game if you don't go warrior first. A lair pop of lots of lizardman or barbs winning some lucky battles will get you. On the other hand, river of blood means growing your city early is not always a great idea. I usually go worker first since I don't like falling behind in development, but I also definitely lose games reasonably often on turn 20 to a couple of barbs showing up at once and managing to beat my garrisoned warrior.
Do you pop lairs/dungeons near your capital? I used to avoid this because of the aforementioned barb situation but my experience was that AIs would come through and pop the lairs and I would have to deal with the barbs anyway. Might as well take a chance on a good result.
What's the early tech path like? Early game commerce seems more important in FFH than vanilla BTS so I tend to prioritize education. Tech path often looks something like Agri->AC->Edu. But if you have lots of forests you might need to detour to Mining. Mysticism is also needed for God King and sometimes Calendar and/or Crafting for plantations/agrarianism and wine. After this I usually look at finding something to beat an AI Warrior rush. I don't have actually have a good solution for this though. Fawns seem to do the job if your going straight for FoL but this is rarely a good idea and even then they sometimes come too late without good early commerce. They also don't perform very well if AI decides to wait a little bit and come with Axeman. Bronze Agg warriors do okay but obviously require copper and Agg leader. And they're still not amazing since AI can also get copper and be Agg. What are the other anti-warrior rush options? Of course there are some civ specific ways to deal with this like March of the Trees, Sanctuary, being the Lanun and not worrying about land improvements etc.
Tied very closely into tech path is starting settler strategy. I'm not quite sure what a good capital looks like. I value wine a lot since the commerce can let you maybe skip education and go straight for a mil tech. Or tech education faster. Gold is also obviously good, but a lot less good than in vanilla BTS since mining is so expensive in FFH. Food seems a lot worse without early slavery. I'm not sure how to value calendar resources, particularly if they're in forests and AH food resources. Both of these I often don't end up improving for a while. Is it ever a thing to settle a low food capital by calendar resources and go straight for calendar for an agrarianism capital or is this too slow? How long do you usually explore with a settler before settling down? I try to settle before turn 3 usually due to fear of barbarians.
When do you usually think about a second settler? I tend to grow to size 5 before building one since I figure I need at least 4 warrior for two cities, but what if the happy cap is higher? Is an earlier settler much better?
Less tied to the early game but still important. What are the military breakpoints? In vanilla BTS cannons an cuirassiers are good examples of this. A lot of strategy at higher levels is about hitting cannons or cuirassiers early and either winning the game immediately or taking out enough AIs to put you in a position to win easily later. Trebuchets are another good example. Hitting Engineering early can let you take out a nearby AI. In FFH military breakpoints seem attached to getting heroes but maybe I just don't know what's possible.
One of the things I'm really enjoying about FFH is how variable the early game is. Not only does it change depending on the civ pretty extremely but the map can really shift your game too. Only good food is seafood and you pop fishing from a hut? Time for Octopus Overlord Elohim. Elves find gold by the capitol? Svarltfar are migrating to the desert and going for early mining. These can be really fun stories to tell in your head about the game. But I would enjoy being a little better about reading the map and playing to it than I am.
Usually struggle with AI warrior rushes, particularly when multiple AIs attack. But not sure about my early game in general.
Do you ever go worker first in FFH? It seems like there's a greater than 1% chance that you just lose the game if you don't go warrior first. A lair pop of lots of lizardman or barbs winning some lucky battles will get you. On the other hand, river of blood means growing your city early is not always a great idea. I usually go worker first since I don't like falling behind in development, but I also definitely lose games reasonably often on turn 20 to a couple of barbs showing up at once and managing to beat my garrisoned warrior.
Do you pop lairs/dungeons near your capital? I used to avoid this because of the aforementioned barb situation but my experience was that AIs would come through and pop the lairs and I would have to deal with the barbs anyway. Might as well take a chance on a good result.
What's the early tech path like? Early game commerce seems more important in FFH than vanilla BTS so I tend to prioritize education. Tech path often looks something like Agri->AC->Edu. But if you have lots of forests you might need to detour to Mining. Mysticism is also needed for God King and sometimes Calendar and/or Crafting for plantations/agrarianism and wine. After this I usually look at finding something to beat an AI Warrior rush. I don't have actually have a good solution for this though. Fawns seem to do the job if your going straight for FoL but this is rarely a good idea and even then they sometimes come too late without good early commerce. They also don't perform very well if AI decides to wait a little bit and come with Axeman. Bronze Agg warriors do okay but obviously require copper and Agg leader. And they're still not amazing since AI can also get copper and be Agg. What are the other anti-warrior rush options? Of course there are some civ specific ways to deal with this like March of the Trees, Sanctuary, being the Lanun and not worrying about land improvements etc.
Tied very closely into tech path is starting settler strategy. I'm not quite sure what a good capital looks like. I value wine a lot since the commerce can let you maybe skip education and go straight for a mil tech. Or tech education faster. Gold is also obviously good, but a lot less good than in vanilla BTS since mining is so expensive in FFH. Food seems a lot worse without early slavery. I'm not sure how to value calendar resources, particularly if they're in forests and AH food resources. Both of these I often don't end up improving for a while. Is it ever a thing to settle a low food capital by calendar resources and go straight for calendar for an agrarianism capital or is this too slow? How long do you usually explore with a settler before settling down? I try to settle before turn 3 usually due to fear of barbarians.
When do you usually think about a second settler? I tend to grow to size 5 before building one since I figure I need at least 4 warrior for two cities, but what if the happy cap is higher? Is an earlier settler much better?
Less tied to the early game but still important. What are the military breakpoints? In vanilla BTS cannons an cuirassiers are good examples of this. A lot of strategy at higher levels is about hitting cannons or cuirassiers early and either winning the game immediately or taking out enough AIs to put you in a position to win easily later. Trebuchets are another good example. Hitting Engineering early can let you take out a nearby AI. In FFH military breakpoints seem attached to getting heroes but maybe I just don't know what's possible.
One of the things I'm really enjoying about FFH is how variable the early game is. Not only does it change depending on the civ pretty extremely but the map can really shift your game too. Only good food is seafood and you pop fishing from a hut? Time for Octopus Overlord Elohim. Elves find gold by the capitol? Svarltfar are migrating to the desert and going for early mining. These can be really fun stories to tell in your head about the game. But I would enjoy being a little better about reading the map and playing to it than I am.
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