Editing Existing Mods

Kishmas

Chieftain
Joined
Dec 2, 2013
Messages
15
Location
Etna
I want to edit the RED WW2 Modpack, basically because i think it is not what i hoped for a WW2 mod to be, but thats just me. All i need to know is how to actually have Modbuddy recongnize it so i can begin editing, any ideas?



EDIT: Editing it JUSTfor me, not the public to get that clear :P
 
You can just edit the files with any text editor, you don't need ModBuddy.
 
You can find the SDK under tools in steam and install and download it there. It contains the modbuddy, worldbuilder and some other good tools.
 
All i need to know is how to actually have Modbuddy recongnize it so i can begin editing,

ModBuddy works with a ModBuddy Project that contains all the files, metadata, etc for the mod - these are typically NOT distributed.

From a project, ModBuddy "builds" a mod (.civ5mod file) - this is what is distributed. The build process is one-way, that is ModBuddy cannot edit a .civ5mod file

However, as PawelS says, you don't need ModBuddy to edit a mod, as that .civ5mod file is just a compressed file (that Civ5 will automatically decompress) containing the XML/SQL/Lua files that make up the mod, and these can be edited with a plain text editor.
 
I do this all the time with the built versions of mods where I have goofed somewhere. I edit the XML, lua, or SQL files in the built versions of the mod using notepad, and then copy those edited files back in to the versions of them in the Modbuddy project once I have everything working correctly. Saves a lot of time with going back into modbuddy, editing there, re-building the mod, etc.

I also do this a lot with mods from the steam workshop (er...and some I get from the forum) where someone has an oops or goof uncaught in testing.
 
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