kawaiicakes
Chieftain
- Joined
- Nov 2, 2024
- Messages
- 3
Genuinely pleased to see that this forum is still kicking even in this year.
How would I go about disabling a unit for a Civ; specifically the one I'm making right now?
Context:
How would I go about disabling a unit for a Civ; specifically the one I'm making right now?
Context:
- The Republican Guard replaces the Musketman but should not be rendered obsolete until Replaceable Parts is discovered.
- I want to prevent the players of this Civ from being able to construct the Rifleman.
- Not sure if this actually makes any difference since the bulk of this work would probably be taking place inside of XML files, but I am not working in Modbuddy. I have resorted to using source control and manually creating/editing XML files in VSCode and will not be downloading copies of the Visual Studio 2010 Isolated Shell Redistributable given how the copies are distributed by admittedly suspicious third-party vendors. I do not have the time to check the binaries of those downloads myself.