Narvana
Chieftain
- Joined
- Nov 20, 2016
- Messages
- 62
Important note: I'm not creating mods via Mod Buddy (too frustrated to finally learn how to), I just meddle with the backed up files.
So I wanted to add an ability to Wilhelmina, via her "TRAIT_RADIO_ORANJE".
Expansion1 brings a change to the way mod files work. One group of traits is not held in one file like it used to be with the Base, they're split among numerous ones.
That's why the TraitModifier is in the file "Leaders_Major" but the rest of it is kept in the "Leaders" file.
The problem is, I can't seem to connect the changes I've made in the "Leaders" with the "Leaders_Major".
To my knowledge, "Leaders_Major" requires only one lane of code:
"<Row TraitType="TRAIT_RADIO_ORANJE" ModifierId="TRAIT_NEW_ONE"/>"
But whenever I try to turn the game on with it, I get a log that the "TRAIT_NEW_ONE" couldn't be found, even though I copied exactly how her traits work in the both files.
Does anyone know what I have to do to not receive an error?
So I wanted to add an ability to Wilhelmina, via her "TRAIT_RADIO_ORANJE".
Expansion1 brings a change to the way mod files work. One group of traits is not held in one file like it used to be with the Base, they're split among numerous ones.
That's why the TraitModifier is in the file "Leaders_Major" but the rest of it is kept in the "Leaders" file.
The problem is, I can't seem to connect the changes I've made in the "Leaders" with the "Leaders_Major".
To my knowledge, "Leaders_Major" requires only one lane of code:
"<Row TraitType="TRAIT_RADIO_ORANJE" ModifierId="TRAIT_NEW_ONE"/>"
But whenever I try to turn the game on with it, I get a log that the "TRAIT_NEW_ONE" couldn't be found, even though I copied exactly how her traits work in the both files.
Does anyone know what I have to do to not receive an error?