Editing Starting Location Bias

thinkingnut

Warlord
Joined
Sep 18, 2013
Messages
146
Hi All,

How do you change a custom leader's starting location bias? Do you change the leader's GameDefines.sql file, or do you have to create a separate GameDefines file for the Civilisation in question?

Cheers in advance, people.
 
Edit: I just noticed that you were asking about a leader, rather than a civ. I honestly have no idea if you can set a start bias for a leader rather than a civ, but the same thing kind of applies - it doesn't really matter where the sql goes, as long as it has the right instructions in it.

Stick it in GameDefines, although I don't think it actually matters all that much so long as you write the sql to insert the biases in to the right tables. Bearing in mind that you can use StartBiasTerrains, StartBiasFeatures, StartBiasRivers, or some combination of them, you want something like this:


Code:
INSERT INTO StartBiasTerrains
        (CivilizationType,                    TerrainType,                  Tier)
VALUES  ('CIVILIZATION_SKUA_SCOTLAND',        'TERRAIN_GRASS_HILLS',        3),
        ('CIVILIZATION_SKUA_SCOTLAND',        'TERRAIN_TUNDRA_HILLS',       3);
 
Last edited:
Edit: I just noticed that you were asking about a leader, rather than a civ. I honestly have no idea if you can set a start bias for a leader rather than a civ, but the same thing kind of applies - it doesn't really matter where the sql goes, as long as it has the right instructions in it.

Stick it in GameDefines, although I don't think it actually matters all that much so long as you write the sql to insert the biases in to the right tables. Bearing in mind that you can use StartBiasTerrains, StartBiasFeatures, StartBiasRivers, or some combination of them, you want something like this:


Code:
INSERT INTO StartBiasTerrains
        (CivilizationType,                    TerrainType,                  Tier)
VALUES  ('CIVILIZATION_SKUA_SCOTLAND',        'TERRAIN_GRASS_HILLS',        3),
        ('CIVILIZATION_SKUA_SCOTLAND',        'TERRAIN_TUNDRA_HILLS',       3);

Great, thank you, PurpleSkua. I've tried adding the code and it seems to be working.
 
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