EricTheGreat12
King
After listening to all of this info, I have been wondering: Will ideologies have the same diplomatic effects like in G&K or will it be taken more seriously ?
Well, yeah. There's been a bunch of info around concerning ideologies. Like making your ideology so grand that it could force other players to adopt yours or accept the consequences of a rebelling population.
The thing no one seems to have touched on with this is that it seems to promote a playstyle where players actively choose a different ideology from the civs around them, and so gain game benefits, when surely the point of having an ideology mechanic originally was to emphasise similarities between civs that share an ideology.
The thing no one seems to have touched on with this is that it seems to promote a playstyle where players actively choose a different ideology from the civs around them, and so gain game benefits, when surely the point of having an ideology mechanic originally was to emphasise similarities between civs that share an ideology.
Could some one tell me what Mr. Beach actually said the actual name of the wonder, and if it would (to my surprise) be the case that there ever was an "Autocratic Beach Resort- World Wonder" please tell me it´s name so that I can Wikipedia* it.
(*Wikipedia is an actual, existing, non-mad up noun that I'm the first to ever use.)
Prora is easily the least impressive wonder in the game, and it's a real shame that they went with that when there's a truly beautiful achievement of fascist architecture in Spain.
Prora is easily the least impressive wonder in the game, and it's a real shame that they went with that when there's a truly beautiful achievement of fascist architecture in Spain.
Game benefits from 'same ideology'
Freedom tenet: economic union
Knowledge of their votes without a diplomat
They cause you no unhappiness