Efficiency Rating

Robo-Star

Prince
Joined
Jan 12, 2008
Messages
574
Hi everyone.
- :)

Could someone please tell me what the Efficiency rating in Social Engineering does? I mean, I know it's linked to how much energy is lost when allocating between Labs/Economy/Psych, but how is this quantified? All in all, I'm looking for something more meaningful than "+2 Efficiency = Commendable efficiency"!

Thanks for your time.
 
Efficiency does much more than reduce the penalties from different econ/research sliders

from the datalinks:
(Excuse the formatting, i've just copied/pasted direct from the datalinks:)

As your colony grows and you claim more territory and build more
bases, this growth will put a strain on your economy. This strain
shows up as {inefficiency}, which can cause you to lose some of your
$LINK<energy=43> production each turn.
^
The farther a base is away from your $LINK<Headquarters=100001> base, the more
inefficiency it will experience.
^
Inefficiency can be mitigated at all of your bases by making
social engineering choices
which increase your $LINK<EFFICIENCY=130001> value.
$LINK<Democratic=120003> politics and $LINK<Green=120009> economics each increase efficiency.
^
Inefficiency can be mitigated at a particular base by building a
$LINK<Children's Creche=100002> there.


The formula used to compute the energy lost to {Inefficiency} by
a base is:
^
^Inefficiency = (Energy * Distance / (64 - ((4 - Efficiency) * 8))
^
^Energy | Amount of energy produced by base this turn.
^Distance | Distance from $LINK<Headquarters=100001> base (16 if no HQ).
^Efficiency | Social Engineering $LINK<EFFICIENCY=130001> (+2 if
$LINK<Children's Creche=100002>)
^
^* If denominator reaches zero, ALL energy is lost to inefficiency.

{Bureaucracy} is the addition of extra Drones because a faction has
exceeded a certain number of bases. The bureaucracy formula works
as follows:
^
BaseLimit = (8 - Difficulty) * (4 + Efficiency) * MapRoot / 2
^
Where:
^Difficulty = Player's difficulty level (0 - 5)
^Efficiency = Social Engineering $LINK<Efficiency=130001> rating.
^(Negative efficiency ratings are treated as 0 for bureaucracy purposes)
^
^MapRoot = Sq. Root of # Map Squares / Sq. Root of 3200.
^
^Note: BaseLimit is unaffected by $LINK<Children's Creche=100002>.


All I know about the allocation sliders efficiency, is that at paradigm efficiency, you can set them to whatever you want without penalty, anything above paradigm has no effect on the slider
 
Thanks, Googly!
- :)

So Efficiency affects three things:

1) Amount of energy lost due to distance from HQ
2) Number of bases that can be controlled before creating bureaucracy drones
3) Amount of energy lost due to unequal allocation of energy

Cheers!
 
Back
Top Bottom