As enthralled as we all are with Civ IV, I'm sure that as we play we can see things that we'd like updated or changed, or some elements that we'd like to see added to the game. I'll start it off with a few thoughts that I had.
Judaism, Christianity, and Islam are overtly militaristic religions. I'd like to see a difference between the militaristic religions and the non-militaristic ones. Some military bonuses for the aforementioned three. World opinion could suffer if a state with a non-militaristic religion is attacked...just a thought. I really love the idea of making distinctions between militaristic and non-militaristic religions, but they'd have to be careful. Looking through history, it is apparent that the cultures with militaristic religions dominated the stage of history in many ways. Maybe it was because of military aggression, or maybe a combination of factors (see "Guns, Germs, and Steel" by Jared Diamond). I'd LIKE to say that having a militaristic religion shouldn't bestow any definite advantage, but in real life, I'm not sure I could say that for certain. Personally, I think that WOULD be an advantage...except for maybe if you're going for a diplomatic victory. Anybody else have any thoughts on this?
I think that maybe Hereditary Rule, Slavery, and Serfdom should cause some unhappiness after the discovery of Liberalism. Some civics are incompatible with the modern political modes of thought. The persistence of said civics certainly caused civil disorder in real life as liberalism spread.
Historically, nationalism caused conflicts along ethnic lines. I think that maybe after nationalism, former barbarian and foreign cities that haven't been part of your civilization for very long should be harder to make happy (at higher difficulty levels) and newly captured ones should be even more difficult to make happy. The longer you keep them, and the more culture and happiness you can create will steadily decrease the tendency toward rebellion, of course. When you look at real life, this is precisely what happens. (look to Austria-Hungary, Czechoslovakia, the Balkans, German Unification, and the extreme difficulty of permanent conquest in modern times.) With the rise of nationalist ideas, every ethnic group wanted their own country...that's the idea I'm feeding on. Any thoughts on this?
As you can see, this would bring in the element of civil war, which is too huge a part of history to ignore. I used to like it in Civ I when the capture of a capital city would sometimes cause the civ to split into two rival factions. I think the prospect of civil war should be included in the game, maybe only at the higher difficulty levels.
What are some elements that you'd like to see added or tinkered with?
Judaism, Christianity, and Islam are overtly militaristic religions. I'd like to see a difference between the militaristic religions and the non-militaristic ones. Some military bonuses for the aforementioned three. World opinion could suffer if a state with a non-militaristic religion is attacked...just a thought. I really love the idea of making distinctions between militaristic and non-militaristic religions, but they'd have to be careful. Looking through history, it is apparent that the cultures with militaristic religions dominated the stage of history in many ways. Maybe it was because of military aggression, or maybe a combination of factors (see "Guns, Germs, and Steel" by Jared Diamond). I'd LIKE to say that having a militaristic religion shouldn't bestow any definite advantage, but in real life, I'm not sure I could say that for certain. Personally, I think that WOULD be an advantage...except for maybe if you're going for a diplomatic victory. Anybody else have any thoughts on this?
I think that maybe Hereditary Rule, Slavery, and Serfdom should cause some unhappiness after the discovery of Liberalism. Some civics are incompatible with the modern political modes of thought. The persistence of said civics certainly caused civil disorder in real life as liberalism spread.
Historically, nationalism caused conflicts along ethnic lines. I think that maybe after nationalism, former barbarian and foreign cities that haven't been part of your civilization for very long should be harder to make happy (at higher difficulty levels) and newly captured ones should be even more difficult to make happy. The longer you keep them, and the more culture and happiness you can create will steadily decrease the tendency toward rebellion, of course. When you look at real life, this is precisely what happens. (look to Austria-Hungary, Czechoslovakia, the Balkans, German Unification, and the extreme difficulty of permanent conquest in modern times.) With the rise of nationalist ideas, every ethnic group wanted their own country...that's the idea I'm feeding on. Any thoughts on this?
As you can see, this would bring in the element of civil war, which is too huge a part of history to ignore. I used to like it in Civ I when the capture of a capital city would sometimes cause the civ to split into two rival factions. I think the prospect of civil war should be included in the game, maybe only at the higher difficulty levels.
What are some elements that you'd like to see added or tinkered with?