Today I though Id get better milage from a condensed 2 post paper I wrote last night regarding a huge change thats needed. I think the more facets of conflict to counter in the arms race the better (Navy. air, spy infantry seige, COUNTER SEIGE. Yes we bring the Artillary system up to par and open up ther game to wonders not seen thus far.
*here on copyed from other thread*
Problem: Weak Artilary System
No secret a lot like old arty system best. It wasn't perfect but bring it back improved to handle this idea and we got winner..
One key factor to consider with a good seige was the amount of patience and pain it took during 2 seperate stages of assult. Two units are missing to address this. One is the
Ballista for counter trebs firing at your defences, while the other
Boiling Oil unit, is to counter soldiers! attemping over the top. OK but First lets look at why Civ3's system of chance works best to impliment these missing links.
Its not like every projectile met its mark. It took many days of loaden er up and fireing upon the City or fortress before it was soft enough to attack with the troops.
If they improved the old model with being able change artys hit percentage with combat terrain modifiers not unlike before, but this time implimented to refelct enhanced seige combat. If the seige can be laid on higher ground the attacker should enjoy a higher hit rate and better chance of inflicting colaterial damage! On the opposite end, shooting trebs up hill would have less advantages for the attacker while sharing the same land level t would balance. The citys defensive structures still give a edge to the defenders so numbers would have be on the attackers side to balancer it out. He can place his units standing under cover of forest tiles to recieve a higher defensive bonus from counterseige projectiles like
balistas
Its a bloody breakthrough! quite literally!
This system justifys holding strategic tiles around the proximity of your city for its best defence!. Hills near by fallen in the wrong hands could give deadly advatages during a seige so now its about you setting up expansive fortifications! for the citys protection. Has this ever been taken to this level of stategy before?. They had a chance with the civ3 model but the opted for what? Suicide trebs??
OK, You get the picture This is big.

)
I don't see why artys were done this way we have now. We need seige units progressing with additional possabilties along with natural increases in power. The choice to branch off research somewhere to hunt counter seige possabilties along the lines of "City protection" techs which include buildings and units that act defensivly along the lines of stationary units position in constant fortified positions like balistas, turrets ,boiling oil, even partisants(civillains) Add this with buildings like spiked wooded walls, moats, etc in which a constant pressure is exerted in a race to gain the step up in a new branch of the ongoing worlds arms race.
Cannons should be advanced for shooting through stacks for the 1st time aswell as doing more damage to City defeneces. Early models of seige weapons like trebs and cats should be limited only to city attacks (units buildings, whatever! aslong as their sitting in that city fair game! Its not like a cat trying to hit a moving target in the open feild! lol The unit mybe having a beer in the pub and WHAM-redlined!!!).
It comes down to making AI use em properly, Make them like any other unit and that way they could. What makes me wonder is whats all this Improved AI crap about, you know the AI knowing now how to play rock paper scissors? How come this coudn't be ported over with an artillary mode only using best % rate for hits? and programmed to be accompanyed with a standard stack to guard them with ?
Was that to hard?
PLAN OF ACTION
Mybe with another tech comes castle defence where counter seige units like the the famous pot of oil can be mastered. Think the
Balista was fired from the top of castles and could peirce two men at a time to the side of thier seige engine!. And the
boiling oil, think of this, whenever any unit from an opposing force attacked a city 'close quarters', the entire square they stand on is auto bombardeded like Civ3 where a chance muilti hits could even be succesful.
Really Im surprised counter seige operations wern't adminstered through a tech in "Warlords"!. If it were made like using the earlier model, the Oil would rain down destruction only if another unit is fortified to do this So, Even if you redline all the defenders in the city, for every turn it takes to finish off one redlined unit standing guard, a counter seige unit can deliver massive multi hit damage to th entire "attacking" force! (aka stack situated on the tile in 1 tile distance from city-- upgrade would increase dist to 2 or 3 tile aswell as the amount of explosion that ripple from a succesful hit )
Once the attackers kill that last guy, all the
Pot o oil units are captured as spoils of war.(using Civ3's, "dispand" function to recycle into new improvemnets or units))
You see it works good matched with a
Balista. The defender can fire freely enjoying a higher hit percentage untouched while the attackers below fumble through turns fighting agaist odds to garnish enough hits to soften the defences for a over the top attack.
No one can kill all defenders and take a city with bombardment alone. Its time to get 'dirty' and take more mass damage when they meet the
'Oils Bringers' to finnaly claim the city. (It dosn't have to be
Oil. Oil its like a symbol of the Battle of Stalingrad and what horrific pains goe into taking a city)
See Whats so hard with that? Sure It could be improved somewhere with a lil time but the Civ3 system was the better way to start. Im sure a team of pros could have made better then a bunch of rambo trebs on suicide missions. They got lazy man.
I agree the old engine was heavily patched and fallin apart but they could have build a new chasis. Rebuild the same design that was fit for real stratgy with more room for a host of 'luxery' options. What they did, its like trying to rebuild a Bently on a Lambo frame. It can't maintain or support the essence of ether and Instead, what we got was a suped up two seater blazing fast on the MP highway. Almost arcade but really nether, its always gota stall for another quick "breather" and it sure ain't dispensing any 'champange' from a backseat theater.