GAGA Extrem
Emperor
- Joined
- Dec 24, 2008
- Messages
- 1,589
I think we can all agree that most wonders are not particulary powerful in CIV:BE. Considering that many of them are placed in dead-end Leaf Techs that offer nothing else, I have increased the overall power level of wonders quite a bit. In return, all mid and late tier game wonders now require Geothermal ressources.
Download: steamcommunity.com/sharedfiles/filedetails/?id=333340837
Changelog:
Version 1.0:
- BUILDING_GENE_VAULT: Added 2 Health (new).
- BUILDING_STELLAR_CODEX: Increased YIELD_SCIENCE to 5 (up from 3) and increased OrbitalProductionModifier to 20 (up from 10).
- BUILDING_MASTER_CONTROL: Added 25% WorkerSpeedModifier (new).
- BUILDING_PANOPTICON: Added 15% MilitaryProductionModifier (new).
- BUILDING_ECTOGENESIS_POD: Replaced YIELD_PRODUCTION with 1 YIELD_CULTURE.
- BUILDING_PRECOG_PROJECT: Replaced Health bonus with 1 YIELD_SCIENCE for IMPROVEMENT_ACADEMY.
- BUILDING_DRONE_SPHERE: Added 2 YIELD_FOOD, YIELD_CULTURE, YIELD_PRODUCTION, YIELD_ENERGY and Health (new). Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_MASS_DRIVER: Added 20 OrbitalCoverageChange (new), increased OrbitalStrikeRangeChange to 10 (up from 5) and added 10 OrbitalProductionModifier. Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_HUMAN_HIVE: Added 1 NumFreeCovertAgents and 6 Health (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_XENODROME: Added 100% AlienOpinionRecoveryMod (new) and 4 YIELD_SCIENCE. Reduced RESOURCE_GEOTHERMAL_ENERGY to 1 (down from 3).
- BUILDING_HOLON_CHAMBER: Added 25% YIELD_SCIENCE (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_ARCHIMEDES_LEVER: Increased YIELD_PRODUCTION to 5 (up from 4), added 1 YIELD_PRODUCTION and 1 YIELD_SCIENCE for IMPROVEMENT_MINE and now provides 6 Petrolium (new). Reduced RESOURCE_GEOTHERMAL_ENERGY to 2 (down from 5).
- BUILDING_MEMETWORK: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_NEW_TERRAN_MYTH: Added 1 FreePopulation and +1 specific yield for each SpecialistType (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_MARKOV_ECLIPSE: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_PROMETHEAN: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_QUANTUM_COMPUTER: Added free BUILDINGCLASS_MANTLE (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_NANOTHERMITE: Added -100% PLAYERPERK_ROUTE_MAINTENANCE_MOD and 1 NumTradeRoutes (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_XENOMALLEUM: Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_XENONOVA: Reduced YIELD_FOOD to 5 (down from 7), but added 25% YIELD_FOOD and 15% GlobalCityGrowthRateModifier (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_BYTEGEIST: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_CYNOSURE: Increased YIELD_SCIENCE to 10 (up from 7). Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_ARMASAIL: Added free BUILDINGCLASS_BIOGLASS_FURNACE, added 3 YIELD_CULTURE for IMPROVEMENT_DOME and now provides 6 Titanium (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_DEEP_MEMORY: Reduced YIELD_CULTURE to 1 (down from 7). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_ANSIBLE: Increased YIELD_ENERGY and YIELD_SCIENCE to 5 (up from 4), added 5 YIELD_CULTURE and added 1 YIELD_SCIENCE and 2 YIELD_CULTURE for IMPROVEMENT_ARRAY (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_TECTONIC_ANVIL: Added free BUILDINGCLASS_BOREHOLE, added 5 YIELD_ENERGY for TERRAIN_CANYON and increased YIELD_PRODUCTION to 10 (up from 9) (new). Reduced RESOURCE_GEOTHERMAL_ENERGY to 2 (down from 5).
- BUILDING_CRAWLER: Now provides 4 RESOURCE_GEOTHERMAL_ENERGY (new). Does NOT require any RESOURCE_GEOTHERMAL_ENERGY.
- BUILDING_DAEDALUS_LADDER: Added free BUILDINGCLASS_BUILDING_AUGMENTERY and removed YIELD_FOOD, but increased Health to 5 and added 1 YIELD_SCIENCE and YIELD_FOOD for IMPROVEMENT_BIOWELL (new). Still requires 2 RESOURCE_GEOTHERMAL_ENERGY.
- BUILDING_RESURRECTION_DEVICE: Increased Health to 12 (up from 8). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
Download: steamcommunity.com/sharedfiles/filedetails/?id=333340837
Changelog:
Version 1.0:
- BUILDING_GENE_VAULT: Added 2 Health (new).
- BUILDING_STELLAR_CODEX: Increased YIELD_SCIENCE to 5 (up from 3) and increased OrbitalProductionModifier to 20 (up from 10).
- BUILDING_MASTER_CONTROL: Added 25% WorkerSpeedModifier (new).
- BUILDING_PANOPTICON: Added 15% MilitaryProductionModifier (new).
- BUILDING_ECTOGENESIS_POD: Replaced YIELD_PRODUCTION with 1 YIELD_CULTURE.
- BUILDING_PRECOG_PROJECT: Replaced Health bonus with 1 YIELD_SCIENCE for IMPROVEMENT_ACADEMY.
- BUILDING_DRONE_SPHERE: Added 2 YIELD_FOOD, YIELD_CULTURE, YIELD_PRODUCTION, YIELD_ENERGY and Health (new). Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_MASS_DRIVER: Added 20 OrbitalCoverageChange (new), increased OrbitalStrikeRangeChange to 10 (up from 5) and added 10 OrbitalProductionModifier. Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_HUMAN_HIVE: Added 1 NumFreeCovertAgents and 6 Health (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_XENODROME: Added 100% AlienOpinionRecoveryMod (new) and 4 YIELD_SCIENCE. Reduced RESOURCE_GEOTHERMAL_ENERGY to 1 (down from 3).
- BUILDING_HOLON_CHAMBER: Added 25% YIELD_SCIENCE (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_ARCHIMEDES_LEVER: Increased YIELD_PRODUCTION to 5 (up from 4), added 1 YIELD_PRODUCTION and 1 YIELD_SCIENCE for IMPROVEMENT_MINE and now provides 6 Petrolium (new). Reduced RESOURCE_GEOTHERMAL_ENERGY to 2 (down from 5).
- BUILDING_MEMETWORK: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_NEW_TERRAN_MYTH: Added 1 FreePopulation and +1 specific yield for each SpecialistType (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_MARKOV_ECLIPSE: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_PROMETHEAN: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_QUANTUM_COMPUTER: Added free BUILDINGCLASS_MANTLE (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_NANOTHERMITE: Added -100% PLAYERPERK_ROUTE_MAINTENANCE_MOD and 1 NumTradeRoutes (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_XENOMALLEUM: Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_XENONOVA: Reduced YIELD_FOOD to 5 (down from 7), but added 25% YIELD_FOOD and 15% GlobalCityGrowthRateModifier (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_BYTEGEIST: Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_CYNOSURE: Increased YIELD_SCIENCE to 10 (up from 7). Now requires 1 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_ARMASAIL: Added free BUILDINGCLASS_BIOGLASS_FURNACE, added 3 YIELD_CULTURE for IMPROVEMENT_DOME and now provides 6 Titanium (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_DEEP_MEMORY: Reduced YIELD_CULTURE to 1 (down from 7). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_ANSIBLE: Increased YIELD_ENERGY and YIELD_SCIENCE to 5 (up from 4), added 5 YIELD_CULTURE and added 1 YIELD_SCIENCE and 2 YIELD_CULTURE for IMPROVEMENT_ARRAY (new). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).
- BUILDING_TECTONIC_ANVIL: Added free BUILDINGCLASS_BOREHOLE, added 5 YIELD_ENERGY for TERRAIN_CANYON and increased YIELD_PRODUCTION to 10 (up from 9) (new). Reduced RESOURCE_GEOTHERMAL_ENERGY to 2 (down from 5).
- BUILDING_CRAWLER: Now provides 4 RESOURCE_GEOTHERMAL_ENERGY (new). Does NOT require any RESOURCE_GEOTHERMAL_ENERGY.
- BUILDING_DAEDALUS_LADDER: Added free BUILDINGCLASS_BUILDING_AUGMENTERY and removed YIELD_FOOD, but increased Health to 5 and added 1 YIELD_SCIENCE and YIELD_FOOD for IMPROVEMENT_BIOWELL (new). Still requires 2 RESOURCE_GEOTHERMAL_ENERGY.
- BUILDING_RESURRECTION_DEVICE: Increased Health to 12 (up from 8). Now requires 2 RESOURCE_GEOTHERMAL_ENERGY (new).