slowcar
King
my favorite civ at the moment are the hippus. i play on immortal, standard or huge fractal map.
in the beginning i can play a wonderful mundane game, using CR axemen and catapults.
in the endgame i have one or two heroes who can win the game alone (if they have some protection) as they get 100% against nearly every civ-defense. To get my other troops being useful i need to have some magic-using unit like an archmage or, in case of order/veil, high priest. Without their -40% spells you can't beat all the units the AI tends to have in their cities.
cannons really come late in the game, are not nearly as robust as catapults with their immense retreat-chance and, all in all, don't stand a chance against the strong endgame units fortified in cities. they are also very slow as they can not get mobility1 or be affected by haste.
while in vanilla/warlords bombardment and collateral damage are the most important things in ffh2 you need some magic user.
that's not per se wrong - but: the AI can not do this.
in my opinion the game needs to be playable without offensive magic use as the AI can not do it.
Would be great if the AI could use the magic of course but i don't see this to happen.
any of you ever played a completely mundane endgame on a challenging level (like emperor+)?
in the beginning i can play a wonderful mundane game, using CR axemen and catapults.
in the endgame i have one or two heroes who can win the game alone (if they have some protection) as they get 100% against nearly every civ-defense. To get my other troops being useful i need to have some magic-using unit like an archmage or, in case of order/veil, high priest. Without their -40% spells you can't beat all the units the AI tends to have in their cities.
cannons really come late in the game, are not nearly as robust as catapults with their immense retreat-chance and, all in all, don't stand a chance against the strong endgame units fortified in cities. they are also very slow as they can not get mobility1 or be affected by haste.
while in vanilla/warlords bombardment and collateral damage are the most important things in ffh2 you need some magic user.
that's not per se wrong - but: the AI can not do this.
in my opinion the game needs to be playable without offensive magic use as the AI can not do it.
Would be great if the AI could use the magic of course but i don't see this to happen.
any of you ever played a completely mundane endgame on a challenging level (like emperor+)?