Enemy settler blocking

BK*

Chieftain
Joined
Feb 3, 2019
Messages
55
Can you do this I have had some games where the ai just runs right through my warrior is it because is it because Early empire isn't in play yet or is there a setting im not seeing? IDK been gone a long time so maby I am just dreaming but I could have sworn you can block ai from forward settling you early.
 
AFAIK, you cannot block them passing, but you can block the likely tiles they want to settle. I just did that in my latest game.
 
they can run through you if they have enough movement point to enter a tile on the other side of you. if you are on hills or woods or rainforest they cannot move through you (unless they have the golden age thing .. maybe).

ive had games where ive had a settler trapped for many many turns in a spot he could not move out of. quiet satisfying.
 
I've got an AI Settler stuck for nearly 200 turns in my current game lol. We were both heading for the same NW so I changed direction slightly and also parked a scout on a hill at a choke point. As he doesn't have any movement points to pass through he's just patiently waiting for my scout to move out the way lol
 
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Ahh thanks for the replies all, I guess I just wasn't really noticing these things as I try and play peacefully as much as I can.
 
AFAIK, you cannot block them passing, but you can block the likely tiles they want to settle. I just did that in my latest game.
I do this all the time. If you work out the tile they want to settle and park a unit there, it just completely foxes them. Sometimes they'll wander off somewhere else after a few turns but more often than not they'll just sit there for centuries. It's very funny, in a tragic sort of way :lol:
 
The best way I find to block enemy settlers in the early game is by just stealing them. Especially if they're unescorted. (Being escorted by a slinger counts as unescorted, in my opinion.)

That's where 1UPT is really stupid. As long as you are not at war, you should be able to occupy the same tile as other civilizations' units.
...but think of all the awkward social interactions those poor units would have until the turn rolls over.
 
I've got an AI Settler stuck for nearly 200 turns in my current game lol. We were both heading for the same NW so I changed direction slightly and also parked a scout on a hill at a choke point. As he doesn't have any movement points to pass through he's just patiently waiting for my scout to move out the way lol

You don't understand. That is an illegal border crosser, you should have assimilated him already. :D
 
I've got an AI Settler stuck for nearly 200 turns in my current game lol. We were both heading for the same NW so I changed direction slightly and also parked a scout on a hill at a choke point. As he doesn't have any movement points to pass through he's just patiently waiting for my scout to move out the way lol
That's just revenge for all of those times I've had a city-state warrior parked on top of a goodie hut for absolutely no reason
 
I do this all the time. If you work out the tile they want to settle and park a unit there, it just completely foxes them. Sometimes they'll wander off somewhere else after a few turns but more often than not they'll just sit there for centuries. It's very funny, in a tragic sort of way :lol:
Permanent refugee camps . . . hmm, I can think of some examples.
 
AFAIK, you cannot block them passing, but you can block the likely tiles they want to settle. I just did that in my latest game.

I had the AI actually do that to ME, planting a warrior on a tile I wanted to settle. And would not move it. I had to go to war with him just to settle that spot.
 
I had the AI actually do that to ME, planting a warrior on a tile I wanted to settle. And would not move it. I had to go to war with him just to settle that spot.

I have seen this pattern enough to speculate that the AI is programmed to do so, in the sense that they plant a unit in a "contested" settlement location, as if they are reserving the plot for a settler that is coming (and have seen that settler arriving a little later). We will only know for sure if that is indeed the coding case when/if they release the dll source.
 
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