Enforcing Peace

DWilson

Where am I? What turn is it?
Joined
Jun 7, 2012
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Hey all, I was wondering what you all think about the feasibility and value of Firaxis adding a trade mechanism relating to peace (ala V's). This would be a useful mechanism, I would think, as currently there is no method of enforcing peace in a trade deal or peace treaty.

To clarify, here's an example. Let's say you have a city state you're fond of (suzerain or not) or a small civ that you're friendly with or allied to. For whatever reason, you want them to survive (anything from them benefitting you to you being a filthy peacemonger). Next thing you know, a rival civ declared war on them.

At that point your options are fairly limited. You can move units in, to protect their cities. That requires access from the invaded, and the ability to get into position despite not being able to move the aggressors units around.

You can declare war, and fight off their forces, but then what? At some point, you'll want peace, but there is nothing stopping the invader from then continuing their invasion (even if they have to rebuild their military force). I consider this the Vietnam War scenario- you're going to generate grievances, have to fight in a foreign war, and ultimately may not accomplish anything, as after you leave nothing will ensure the peace holds.

Alternatively, you can push into the attacking civ, and destroy their infrastructure or capture territory but that only leaves two main militaristic options: destroy them so significantly they will no longer be a threat to anyone (which is terribly aggressive and IRL would be overkill, and may lead to someone else invading them), or destroy them completely (taking their territory and either keeping it or distributing it to surrounding civs). If you do neither, then there is nothing stopping them from again rebuilding and attacking further.

What's missing is something in a trade along the lines of "make peace with X for X turns". With this, you could break down their military, maybe even damage some of their military infrastructure (e.g. encampments and harbors), and then sue for a peace that doesn't necessarily ruin them economically, but does keep them out of their invasion. Alternatively, you can just bribe them out of war (think offering economic incentives for peace in real world terms).

Do you think there is value there- ie, would you want this in the game? Is there something in the code that makes this more difficult or not worth it compared to in Civ V?

I'm not even asking for the ability to bribe into a war without you (which I am sure did occur often throughout history, but has clear gameplay abuse potential- see V), just peace.
 
I'm not even asking for the ability to bribe into a war without you (which I am sure did occur often throughout history, but has clear gameplay abuse potential- see V), just peace.

Yeah. That's why i find your topic kinda fun. Because first before reading i didn't understand, and after I was like... "dude, the thing that really itches everybody is : asking another civ to go to WAR !" lol
I don't think it was THAT abusive in Deity. It was kinda integrated to the gameplay. Plus there were many other things that could cost you victory, like a trade ban. Is there such a thing in VI ? Not sure... BUT i would say that it's unfair to implement every single thing of V but war bribering... makes Deity kinda too hard except with cheesy gameplay. (WARRIOR-WARRIOR-WARRIOR-SLINGER-WARRIOR-WARRIOR etc. Tryed it once but as I'm always lucky was kinda hard against Moctezuma "warriors")
 
3rd party Diplomacy has been desperately needed for a while IMHO.
 
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