raystuttgart
Civ4Col Modder
Hi guys,
I know we have a lot of topics on the list already.
But I thought I could suggest another one of my old concepts.
Currently the Achievement System is quite boring.
Yes, it triggers beautiful immersive images with nice flavour texts, but that is it.
(There is absolutely no gameplay effect.)
It could however become much more:
"Enhanced Achievement System that triggers Golden Years"
Game Concept:
Achievements could grant "Achievement Points", the player can collect.
If you have assembled enough "Achievement Points", then "Golden Years" could be triggered.
The "Golden Years" could e.g. last 5 just turns and give additional +10% Production Bonus.
It could e.g. also cause a flat +2 for "Happiness" while the "Golden Years" last.
Every "Golden Years" would of course also require increasing "Achievement Points".
(1st "Golden Years": 50 "Achievement Points"; 2nd "Golden Years": 75 "Achievement Points"; ... )
And of course every time "Golden Years" trigger, the required "Achievement Points" are substracted.
(Displaying the current amount of "Achievement Points" on Main Screen would be a piece of cake.)
To spice this up, we could make "Achievements" a small competition.
(e.g. only the first Nation to get it, would get 100% "Achievement Points", the others only 50% "Achievement Points".)
Other Aspects:
Implementing the base functionality for this is relatively easy.
Creating graphics, configuring and balancing Achievement is effort though.
The "Achievement Screen" (not the one ingame we already have but for listing all of the possible ones in Colopedia) would also require additional effort.
Summary:
We could get a new small strategical component for "Achievement Hunting" to trigger Golden Years.
Since it would only last 5 turns and only give 10% Production Bonus, it would not break balance though.
------
Feedback?
By the way, this is definitely not "high priority". This is just a "nice to have".
But if team and community like it, I would implement it - once the more important stuff is done.
(But of course I would need help creating "Achievemet Graphics".)
I know we have a lot of topics on the list already.

But I thought I could suggest another one of my old concepts.
Currently the Achievement System is quite boring.

Yes, it triggers beautiful immersive images with nice flavour texts, but that is it.
(There is absolutely no gameplay effect.)
It could however become much more:
"Enhanced Achievement System that triggers Golden Years"
Game Concept:
Achievements could grant "Achievement Points", the player can collect.
If you have assembled enough "Achievement Points", then "Golden Years" could be triggered.
The "Golden Years" could e.g. last 5 just turns and give additional +10% Production Bonus.
It could e.g. also cause a flat +2 for "Happiness" while the "Golden Years" last.
Every "Golden Years" would of course also require increasing "Achievement Points".
(1st "Golden Years": 50 "Achievement Points"; 2nd "Golden Years": 75 "Achievement Points"; ... )
And of course every time "Golden Years" trigger, the required "Achievement Points" are substracted.
(Displaying the current amount of "Achievement Points" on Main Screen would be a piece of cake.)
To spice this up, we could make "Achievements" a small competition.
(e.g. only the first Nation to get it, would get 100% "Achievement Points", the others only 50% "Achievement Points".)
Other Aspects:
- Of course balancing values in GameSpeedInfos.xml and HandicapInfos.xml.
- Achievement Points of each Achievement in AchievementInfos.xml
- Entries in GlobalDefinesAlt.xml for balancing the configuration (base value and) increase for each "Golden Years".
- Maybe a new "Achievement Screen" in Colopedia to list all possible Achievements
Implementing the base functionality for this is relatively easy.
Creating graphics, configuring and balancing Achievement is effort though.
The "Achievement Screen" (not the one ingame we already have but for listing all of the possible ones in Colopedia) would also require additional effort.
Summary:
We could get a new small strategical component for "Achievement Hunting" to trigger Golden Years.
Since it would only last 5 turns and only give 10% Production Bonus, it would not break balance though.
------
Feedback?

By the way, this is definitely not "high priority". This is just a "nice to have".
But if team and community like it, I would implement it - once the more important stuff is done.
(But of course I would need help creating "Achievemet Graphics".)
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