Has anyone chosen a Dark Age legacy yet?

I saw a recording of a multiplayer game in which a player was mostly conquered by another right at the end of Antiquity and so they ended up being able to pick the Militaristic Dark Age. They ended up bowing out early just a couple turns into the next Age, but it looked like they had a decent shot at taking back a good amount of territory, even more so if they had had access to Mongolia or another Civ that synergizes with the free Commanders.
 
I chose a Dark Age bonus once to get a huge leg-up into Exploration Religion, and hopefully scare my (human) opponents away from investing in it. I still had the best religious game, but I'm not sure that was due to the Dark Age. And no, none of them cared that I had a 'big' bonus to it.

I think these either need to not take away all your other Legacy Points or they need to not come with a Penalty. I prefer the former, as then it becomes a possible strategy to play well in 3 categories and purposely tank 1 (and use the effort to go harder in the 3), and then pivot to focus on the thing you now have a large bonus in.
 
I chose a Modern Military Dark Age coming out of the Exploration - I ignored the Distant Lands completely. That gave all my commanders (4 or 5?) 2 free promotions, which meant I was prepped for conquest with several level 10+ commanders. Ridiculously good.
 
I didn't build any Wonders in my most recent Antiquity Age and so got a look at a Dark Age trait for the first time.

If you select the Dark Age trait then all the other traits disappear, so choosing the Dark Age trait means forgoing all the legacy points you've earned. That just makes it a no-brainer decision... since it includes a malus it would be of questionable value by itself, but paired with the opportunity cost of all the other traits, that's just not even a question.

I honestly don't even know what these are even in the game for. Maybe as a consolation prize if you failed an Age so hard that you basically got no legacy points at all... but it's kind of hard to imagine that happening.
They're in there to try creative strategies and to give a catch-up mechanism for a specific category. Seems obvious to me? Several of them are really interesting.
 
They're in there to try creative strategies and to give a catch-up mechanism for a specific category. Seems obvious to me? Several of them are really interesting.
They may need to be adjusted a bit if they're going to be viable for more than just fun. It's a cool idea, but at the moment they definitely feel a bit weak - more a sort of "challenge" for skilled players to try, and nothing wrong with that either to be honest.
 
They're in there to try creative strategies and to give a catch-up mechanism for a specific category. Seems obvious to me? Several of them are really interesting.
Throwing away all of the legacy points you earned doesn't seem like a very effective catch-up strategy.

Granted that legacy points aren't terribly impactful... but neither are the Dark Age legacies.
 
I had a specialist dark age for never building a specialist...but no reason to pick it since I had other good options.
 
In Exploration the Military Dark Age is mainly for when your Antiquity went really badly. The others don't seem very good even then.

Modern ones are worth considering since anything other than reaching your victory condition as fast as possible is not very important anyway.
 
We all play the same game for fun. What are you talking about?
He means being effective/efficient/the right choice rather than something you choose because you want to play about with it.
 
He means being effective/efficient/the right choice rather than something you choose because you want to play about with it.
That's my point. Not everything has to be viable beyond just being fun. Some can be "for fun." It doesn't need to be adjusted
 
And wouldn't it be more fun if you kept (some of) your legacy points and they'd make positive and negative effects more impactful?
It does feel like a great idea discrediting itself by being half-assed in execution.
 
And wouldn't it be more fun if you kept (some of) your legacy points and they'd make positive and negative effects more impactful?
It does feel like a great idea discrediting itself by being half-assed in execution.
I think the idea is they are only worthwhile if you did poorly in the previous age.

If you got 0 in one path and only 1 all the others, then it should be potentially worth choosing (instead of the 2 or 3 attribute bumps you could get)

If you got only one point in one Legacy and 0 in all the others…. then choosing one of those 3 Dark Legacies should easily be better than one attribute bonus.
 
I had an exploration age where I got embroiled into a chain of wars on the home continent. Settled the distant lands very late and all but ignored religion, so I had a triple dark age, with one science legacy point. I took the economic dark age and cruised to world bank nicely. Basically, had an ok first age, spent the second age consolidating the home continent and ignoring legacy, and slingshot with a strong set of cities into the third age. I don't think the dark age legacy made a huge difference, but it was better than nothing.
 
And wouldn't it be more fun if you kept (some of) your legacy points and they'd make positive and negative effects more impactful?
It does feel like a great idea discrediting itself by being half-assed in execution.
You say that but; everyone in this thread that says they tried a Dark Age policy says they had a positive experience with it.
 
I had an exploration age where I got embroiled into a chain of wars on the home continent. Settled the distant lands very late and all but ignored religion, so I had a triple dark age, with one science legacy point. I took the economic dark age and cruised to world bank nicely. Basically, had an ok first age, spent the second age consolidating the home continent and ignoring legacy, and slingshot with a strong set of cities into the third age. I don't think the dark age legacy made a huge difference, but it was better than nothing.
Sounds very similar to my most recent game on Deity. I had 4 dark age options coming out of Exploration - I was Mongolia and consolidated my continent, finishing the Military path, but apparently you get a dark age option if you have 0 specialists haha.

Amina was so far ahead of me in every respect except settlement count that the economic dark age was actually a huge boost. With 18 settlements having an extra resource slot on every town was incredibly useful, and the cheap Rail/Factory purchases meant I could rush buy over a dozen of them within a couple of turns. With all my factory resources I was getting 40+ progress per turn. Ended up with a T67 economic victory...close thing too because Amina was 2/3 of the way to a science win.
 
I have not yet chosen a dark age legacy but I look forward to trying that out and pursuing custom objectives over an age perhaps, circumstancially. I think they are a great idea.
 
Sounds very similar to my most recent game on Deity. I had 4 dark age options coming out of Exploration - I was Mongolia and consolidated my continent, finishing the Military path, but apparently you get a dark age option if you have 0 specialists haha.

Amina was so far ahead of me in every respect except settlement count that the economic dark age was actually a huge boost. With 18 settlements having an extra resource slot on every town was incredibly useful, and the cheap Rail/Factory purchases meant I could rush buy over a dozen of them within a couple of turns. With all my factory resources I was getting 40+ progress per turn. Ended up with a T67 economic victory...close thing too because Amina was 2/3 of the way to a science win.
Sounds great. (if maybe a bit fast victory, don't want too easy or simple ofc^^)
 
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