[Civ2] enhanced interface mods?

tramwajg

Prince
Joined
May 9, 2014
Messages
303
Location
Poland
hey, I was playing civilization 4 caveman 2 cosmos mod, there was greatly improved user interface which allowed to make production queue in cities, or even save these queues and use in new built cities. There was also possible to check which building is already built in which city in a table which consisted all cities in one place. Is it possible to do same in civilization 2, or maybe mod such this exists?
 
It's not really possible to do something like that in Civilization II without essentially hacking the executable, though it may one day be a feature of the Test of Time Patch Project or the MGE UI Extension.

Checking what each city is building, its progress on that task, the turn to turn production, and the total number (and maintenance cost) of each improvement you've built across your civilization can be achieved by consulting the Trade Advisor screen; you can also do it a bit slower by using the arrows to cycle through all your cities one by one.
 
For city production queues, you might find this post interesting: https://forums.civfanatics.com/threads/please-help-editing-auto-production-of-your-city.109208/
I've run across a couple of scenarios that include a "citypref.txt" file, but I can't say I've tested this personally. Perhaps someone else here is more familiar with this?

Also, if you're running the Test of Time Patch Project, it would definitely be possible to create a Lua event which would display a list of cities that are missing particular improvements, or other similar events along those lines. But a full table (grid) showing every improvement for every city seems very difficult to display due to UI limitations -- a Lua event could certainly calculate this, but I think you'd be limited in how to show this to the player.
 
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