Enlightenment Era

Does the Enlightenment deserves its own status as era?

  • Yes

    Votes: 15 78.9%
  • No

    Votes: 4 21.1%

  • Total voters
    19
I confess that I used to be a great believer in the Enlightenment Era. There was a Mod that added that Era to Civ V that I played to Death years ago, but I have changed my opinion - somewhat. I still believe the Enlightenment Era was a real, and really important. development and period in which massive technological, political, and philosophical changes took place, but there is a Massive Problem with it as a universal game mechanic: most of the world never went through it.

Explanation required:
Everybody got the technological changes, but I submit that they were independent of any Enlightenment. The development of flintlocks started in the early 17th century, the development of trunnioned mobile field artillery in the late 15th century, the development of the steam engine in the late 17th century, and as mentioned, the 'factory system' was already in use (primitively) before the Enlightenment started.
The most important part of the Enlightenment was the philosophy of Humanism, which became virtually a new religion, and the concept of the Sovereign People - the idea that the people not only deserved to be listened to by the government and those governing, but that the government was subordinate to the people' desires - or else the people had a sovereign 'right' to Remove the Governors. Cue king's heads falling into baskets and a band playing "The World Turned Upside Down" - and eventually, "Meadowlands March" (I'll let you look up the significance of that one yourself).
Unfortunately for the idea of the Enlightenment as a Standard Progression in the game, most of Asia, South America, Africa, and Middle East, and parts of Eastern Europe, came to these ideas late or not at all: so those parts of the world to this day have more than their share of totalitarian, authoritarian, 'top-down' models of politics and economics - they adopt the 'democracy' or capitalist economics because they have no choice, but dictators, kings, or any other authoritarian can always find excuses to stay in power and thugs to help them stay there. Oliver Cromwell nailed it when someone asked what he would do if 9 out of 10 men turned against his Rule:
"I'll put a sword in the hands of the 10th man."
But in England, he was replaced by Parliamentary Democracy with Parliament firmly in charge over the king within a generation, and Great Britain never went back to authoritarianism or 'divine right' monarchs.
Cromwell's Rule, unfortunately, still applies in much of the world.

The second objection I have to an Enlightenment Era is more general: Eras are all Eurocentric and Artificial and I detest them as a game mechanic, as useful (but grossly Simplistic) as they have proved to be for Civ. The new historical 4x game Humankind seems to be adopting the Era Model wholesale, so I suppose it has now become a historical 4X Meme, but I don't have to agree with it or support it.

Rather than an Era, I'd rather show the Enlightenment as a Civic that allows or prompts you to develop Sovereign Democracies - parliamentary or republican - and possibly the kind of laissez-faire Capitalist economies associated with them (but not 100%, as witness the Socialist Democracies prevalent in most of Europe's enlightened states today, or the semi-socialist New Deal and Great Society policies in the USA). And that Civic or set of Civics should be on a side track so that no one has to go that way but the alternative leads inexorably to an economy that is less efficient at Wealth Production - the scourge of 'top-down' managed economies of all kinds versus Rampant Capitalism, at least until the mass gets sick of being exploited by the capitalists and Cues the Revolution - again. Note that the politics of that revolution can be either 'Right' or 'Left' - Nazi/Fascist to Socialist/Communist - but they are all Authoritarian and Dictatorial in the end.

So this explains why Firaxis is right about The Enlightenment not being an era on its own right? I'm not sure if Siam ever developed their own Enlightenment? I'd say 1932 Revolution was the closest thing but it never progressed beyond Republicanization, while it created Constitutional Monarchy (One single constitution that remained in use for 15 years until the Reactionary movements (Which shaped Mass Monarchy aspects of the Ninth Reign, pretty much a kind of Bourbon Restorations here that its effects lingers even today though the influences on people's mindset did fade as of now), for many Southeast Asian colonized countries, The Enlightenment (not sure if I could called it such) came along with either Marxism or Fascism (With the influences of Japanese Empire and Chinese Guomindang regime (国民党) ) or even some elements of South African Apartheid was imported to Malaysia.

Onto navy, Did Firaxis got it right about cannon mounted warships since Iberian Caravels (Previous Civ games also included Galleon, it disappears however since Civ5 onwards) that it serves as melee ships and Frigate being bombardment ships (and no Ships of the Line which were much more superior, nor square rigging unlocked two-mast light ships with square rigging and frigate style hulls) I don't think Caravels were still around by the beginning of The Enlightenment, they were pretty much sold to civilian merchants or colonists (AFAIK The Mayflower and other ships that carried The Pilgrims to what's now New England were Caravels I think, small hull and not many guns). Should Caravel exists in the late medieval rather than early renaissance? should there be light assault ships unlocked with Square Rigging tech (serving as Anti-piracy ships or something between Caravel and Ironclad assault ship)?


Not even close. The steamboat is a good example of the old Engineering Maxim:

"When it's time to railroad, everybody is going to railroad."

So, in the case of applying steam power to boats, it started all the way back in 1704, with a Frenchman (Denis Papin) mounting a primitive steam piston engine on a paddle-powered boat. Totally impractical, because the Newcomen-type steam engines were so grossly inefficient.
The first named known steamboat was the Pyroscaphe, built in 1783 by the Marquis de Jouffrey in France, who even 18 years after Watt's efficient steam engine couldn't get his hands on one, so used a Newcomen clunker of an engine, but his boat made several trips up and down the Saone River before The Revolution forced de Jouffrey to abandon the boat and run for his life.
5 years later, in 1788 John Fitch of Philadelphia built a boat that carried passengers and freight up and down the Delaware River using a Watt engine and paddlewheel power. Simultaneously, William Symington in Scotland developed a paddlewheel steamboat and his second 'prototype' went into service in 1803 as the Charlotte Dundas, the world's first commercially successful steam-powered vessel, carrying passengers and freight back and forth across Scottish canals (Fitch's boat lost money because of too much competition from wagon and coach traffic on good roads paralleling the river)

It was 1807 before Fulton, using a slightly modified version of Symington's Dundas with an improved Watt-type engine, started service with his North River Steamboat on the Hudson River (later the boat was renamed Clermont) - so Fulton, despite American Chauvinism, was about 4th or 5th in line for 'first steamboat'.
More importantly (in Game Terms) in that same year (1807) Robert Steven's Phoenix was the first steamboat to travel on the open (coastal) Ocean (New Jersey to Philadelphia) and in 1819 SS Savannah was the first ship with a steam engine to cross an ocean (Atlantic). Caveat: the Savannah was also full-rigged with sails and used them for most of the way, and was converted back into a simple sailing ship a few years later.

For us Gamers, the important dates are:
1830 - world's first passenger and freight-carrying railroad
1838 - first steamships cross the Atlantic under steam power completely.
1839 - screw propeller-driven steamships, start of practical steam-powered ocean shipping of all kinds
1840 - first explosive shell-firing breechloading cannon: the Paixhans elongated shell effectively made all wooden warships suicidally obsolete.
1841 - Dreyse Needlegun adopted by the Prussian Army - the first practical breechloading rifle in general service
1843 - Both England and the USA launch their first screw-propeller driven steam warships
1854 - Britain, USA and France all simultaneously start building warships protected by wrought-iron 'armor' - the first Ironclads (But note, the Steam Frigate predates them by 10 years, and the first Ironclads are Coastal only)

In other words, in less than 25 years we need to be able to add:
Railroads, Steam Shipping (massive increase in Profitability from sea trade routes), Rifle-armed Infantry and Cavalry, Rifled Artillery, Steam Frigates, and Ironclads.

The military historians talk about the Military Revolution of the 17th century (general adoption of gunpowder weapons in Europe) and the Revolution of 'Maneuver Warfare' in 1936 - 1945, but I put it to you, nothing changed so many aspects of warfare and the economy supporting the armies and navies so fast and so drastically as the application of Industrial Steam Power between 1830 and 1855 CE.

Which, of course, is almost entirely absent from Civ VI!

And, my apologies to All for rambling on at such length: this is NOT supposed to be some kind of Industrial History Forum!

1. So Savannah was the first 'Steam and sail' ships? and what's the last of this kind and its fate, had it been converted into all steam once superior engines became available?
2. And what is the first ironclad warships being dubbed 'Battleships' and who built it? is it designed to be successor to Ships of the Line?
3. Should (Dreadnough) Battleships be a successor to Frigate? or should there be a new class of warships which made Frigates a light ranged and Ships of the Line being heavyweight and badass but slow (strong ranged attack with melee defenses) and Frigates should be upgraded to Cruisers and Battlecruisers and the linear ended with Missile Cruisers instead?
 
Onto navy, Did Firaxis got it right about cannon mounted warships since Iberian Caravels (Previous Civ games also included Galleon, it disappears however since Civ5 onwards) that it serves as melee ships and Frigate being bombardment ships (and no Ships of the Line which were much more superior, nor square rigging unlocked two-mast light ships with square rigging and frigate style hulls) I don't think Caravels were still around by the beginning of The Enlightenment, they were pretty much sold to civilian merchants or colonists (AFAIK The Mayflower and other ships that carried The Pilgrims to what's now New England were Caravels I think, small hull and not many guns). Should Caravel exists in the late medieval rather than early renaissance? should there be light assault ships unlocked with Square Rigging tech (serving as Anti-piracy ships or something between Caravel and Ironclad assault ship)?

You know, I think I'm going to have to start saving up all these Monster Posts of mine and collect them as a Brief Industrial -Military History For Gamers and publish them as a book, with footnotes.

Meanwhile

Renaissance to early Modern ships and warships are a slippery subject, because the characteristics kept changing, and even the construction of ships with the same name/title changed, so there's quite a bit of slack for the gamer or game designer as to what he wants to use and what he wants a given 'type' of ship to do.

Here's a run-down on the Basics of the Renaissance Ship And Where It Came From:

First, there is an almost Complete Break between the Classical Warship, which were all oared galleys, and the Renaissance Warships, which except for some Mediterranean specialties, were all Sailing Ships.
Those almost all start from the Knorr, the Scandinavia Round Ship that actually did most of the work while the Viking Longships got all the publicity. A Longship was 6 to 8 times longer than it was wide - appropriately named. The Knorr was about 2.5 to 3 times as long as it was wide. It was a trader, not a fighter, with one square sail on one mast, and able to carry up to 30 tons or so with a crew of only 5 - 8 men. Parenthetically, almost exactly the same size crew and cargo as the Bronze Age sailing freighters shown in Minoan frescos and found by underwater archeology in the Black Sea, but dating from over 2000 years earlier.

The Knorr became the Cog, around 1000 CE (first definite mention of a Cog is from 948 CE). The Cog was still a round ship with the same proportions, one mast and square sail, but a deck and a stern-mounted rudder and a capacity of up to 200 tons but still with a crew of only 8 - 10 men. This is still a coastal vessel - although it was Knorrs that made it all the way to North America, so that's more of a Navigation Issue than a Seaworthiness Issue - but the Cog was almost an order of magnitude more economical as a Trade Route vessel: for about the same expenditure in manpower you could move almost 10 times the cargo, a huge difference. It was Cogs that powered the Hanseatic League's trade all over northern Europe.
The Cog could also be a Warship. Temporary 'towers' could be mounted fore and aft to give elevated platforms for archers or crossbowmen to blaze away at attempted boarders or clear the enemy decks for your own melee troops. Medieval Naval Battles, for the most part, were simply Sea Battles fought with Land Weapons and Tactics, with drowning added to the usual combat dangers of being stabbed, shot, trampled, or hacked to pieces.

The Hulk was, after a start as a river boat, an enlarged Cog with the towers now Permanent but still 'added on' after the hull was formed. They start replacing Cogs on city crests about 1240 CE, still firmly in the Middle Ages. As the towers got built up and integrated into the hull and a second mast was added, by the mid-1400s Hulks start to look very similar to Carracks.

The Carrack is the first definitively Renaissance Ship, but it started long before the Renaissance. The Genoese developed Cogs into larger and deeper hulls called Cochas after 1304 CE, which by 1380 CE were referred to as Carracks. The deeper hull meant more than one deck, and the earliest ones had two masts - front mast square rigged, rear mast with a lateen sail. Except for the sails, the hull looked very similar to the Hulk at first. But it kept changing. By 1468 CE they are depicted with large fore and stern 'castles' built as part of the hull, and three masts, the rear one lateen rigged, but the front two with multiple square sails - topsails have been added. By the end of the 15th Century they are up to 1000 tons weight and true Ocean-Going vessels. Versions of the Carrack are also the first sailing warships some of which were designed to carry Cannon.
We have a lot of information about Carracks, because one of them, the Mary Rose from England, sank right off the coast and was raised with most of its armament, and there are also numerous records of her construction in 1510 - 1512 CE. She weighed about 500 tons, carried 5 to 9 large 'anti-ship' cannon firing stone shot and 60 - 70 'anti-personnel' guns, most of them firing 1 - 2 pounds of stone or metal shot at short range. She had two gun decks, 4 masts, and also carried a large complement of longbows, bills, pikes, and other weapons for boarding actions. It required an estimated 40 acres of forest to provide the timber for her: these were NOT cheap ships!

Right after and overlapping with the Carrack came the Caravel. This was originally a Portuguese design, developed from the Balinger of the Mediterranean, a small Medieval coastal sailing fishing vessel around 1450 CE. They were small, 50 - 160 tons, with 1 to 3 masts, all Lateen rigged, very fast and maneuverable - an excellent 'scout' or exploration vessel. These are the ships that started pushing down the African coast and into the Indian Ocean. By the end of the 1400s they started adding low stern and forecastles and square-rigging the foremast, which developed them into the larger Portuguese Nau, which could safely make it all the way to the Pacific and opened up the Spice trade out of Indonesia for the Portuguese. The original Caravel was too small to carry heavy cannon, but they were armed with lots of smaller 'swivel guns' or oversize shotguns, and the Nau could be armed with heavy cannon once the closable Gun Port was invented around 1500 CE.

And right after 1500, in 1517 CE, the first Galleon appears. It was at that date, though, a Spanish copy of the Venetian Galleone, a ship combining oars and sails to chase pirates, and therefore not a true Open Ocean vessel at all. By 1530 CE the Galleon had become a pure sailing ship with a longer, lower, and narrower hull than a Carrack, a high stern castle but low forecastle. It still had the lateen-rigged mizzen mast, but square-rigged main and foremasts. They were much more maneuverable than Carracks, and the sailing Galleons were built sturdy enough to mount cannon from the beginning. By the 1550s Spanish "War Galleons" were carrying up to Demi-Cannon: wrought iron or cast bronze guns firing 32 pound shot.

The next development came from one man. In 1570 CE John Hawkins in England launched the Foresight, the first Race-Built Galleon. It weighed in at 300 tons, so about half the size of the big Spanish Treasure Galleons, but had a relatively low superstructure and a single continuous gun deck carrying 28 large cannon. It could sail closer to the wind and was more maneuverable than the older Galleons or Carracks, and by 1588 Hawkins had rebuilt most of England's older Galleons into the 'race-built' form and they shot the Great (Spanish) Armada to pieces. A good example of the difference between the 'old' Galleon and the race-built type is the configuration of the flagships of the two fleets in 1588:

San Martin de Portugal was the Spanish flagship, built in 1577 CE in Portugal, weighing 1000 tons and carrying 24 cannon and 24 smaller 'swivel guns'
Ark Royal was the English flagship, built in 1587 in England, 555 tons, carrying 50 tons of cannon, including 38 large bronze cannon plus 18 'swivel guns'.

In other words, not only was the race-built Ark Royal faster and more maneuverable, she carried 50% more firepower on half the tonnage of the older Galleon.

The culmination of the Renaissance warship was in the early 1600s.
1610 the Prince Royal was launched in England. She weighed 1200 - 1330 tons, had 2 continuous gun decks holding 55 heavy cannon.
In 1637 the Sovereign of the Seas was launched in England, the Ultimate Renaissance "Battleship". She weighed 1522 tons, later increased to 1800 tons, had 3 continues gun decks carrying 90 - 103 cannon, including 28 guns firing 32 to 40 pound shot: "ship killers". It was the first ship to have 3 full gun decks, and the first to carry over 100 cannon. She was so formidable and large, in fact, that no one was entirely sure what to do with her.
Until 1653.
In that year Robert Blake, the English "General-at-Sea" issued his Sailing and Fighting Instructions which specified that naval battles would be fought in a line of ships pounding each other with broadsides of cannon shot. Since the Sovereign of the Seas could throw a half-ton of shot in a single broadside, she became the prototype of the Ship-of-the-Line that dominated naval warfare from the mid-17th to the early 19th centuries.

So (finally!!!) Here's The Gamer's Summary of Ships For 4X Gaming:

Cog - 1000 CE, or middle of the Medieval Era, warship and trading ship, coastal only
Carrack - 1460 CE, or very beginning of the Renaissance Era, primitive cannon-armed warship with Open Ocean capability
Caravel - 1450 CE, beginning of the Renaissance Era, Open Ocean exploration ship, Not cannon-armed. Special or Unique to Portugal, which can develop it into the Nau, an armed trader with cannon, by the mid-Renaissance Era
Galleon - 1530 CE, bigger and better-armed than the Carrack, and by 1620s the 'Flota Galleon' was the standard design for the great Treasure Ships of Spain.
Ship-of-the-Line - 1660 CE, the multi-decked, all big gun ship of the post-Renaissance to early Industrial Era.

This is also the ship that is the ancestor of the Battleship. The term originally was "Line of Battle Ship" a ship with enough weight and firepower to survive in the Line of Battle of the 18th century. In Germany, Battleships in the 20th century were still called Linenschiffe "Line Ships" - another sign of the essential Conservatism of navies.

In Civ VI terms, the Cog, Caravel and Carrack would all be Melee Ships, the Galleon and Ship-of-the-Line would be Ranged.

1. So Savannah was the first 'Steam and sail' ships? and what's the last of this kind and its fate, had it been converted into all steam once superior engines became available?
2. And what is the first ironclad warships being dubbed 'Battleships' and who built it? is it designed to be successor to Ships of the Line?
3. Should (Dreadnough) Battleships be a successor to Frigate? or should there be a new class of warships which made Frigates a light ranged and Ships of the Line being heavyweight and badass but slow (strong ranged attack with melee defenses) and Frigates should be upgraded to Cruisers and Battlecruisers and the linear ended with Missile Cruisers instead?

1. Sailing ships were still used as freight carriers right down to the early twentieth century: here was a shipyard right down the road from me in Tacoma, Washington that was still building sailing freight-carriers in 1910. As long as you had steady winds and not carrying time-sensitive cargo, they were much cheaper to operate than anything with an engine!
2. As mentioned above, the term Battleship was used from the beginning of the 18th century to refer to Ships-of-the-Line. It started to be applied specifically to 'ironclad' ships in the late 1870s, when France, Britain, Italy and other European powers started building Ironclads with central or center-line batteries of big guns that were distinctively different and heavier in armament and weight from the steam frigates or protected cruisers. In 1892 the term was officially adopted by the British Royal Navy to refer to the largest ships with the heaviest guns - the only ships capable of surviving in a gun battle with similar ships. In that respect, they were the direct successors to the Ship-of-the-Line: nothing else but another 'Battleship' could fight them and stay afloat.
3. Frigate originally meant simply a ship that was faster and lighter than other ships, so it does not belong anywhere in any collection of Battleships. The term Frigate was used pretty indiscriminately until 1740, when France built the first 'definitive' Frigate: the Medoc, a 3 masted full-rigged Ship with one continuous gun deck, very low superstructure. They were almost twice as fast as the Galleons of the previous century but only carried about half the guns of the average Ship-of-the-Line and carried lighter guns as well (average Line of Battle ship carried 60 - 100 guns up to 36 - 42 pounders, average Frigate carried 32 - 38 guns up to 18 pounders - huge difference in Firepower)
Sailing Frigates became Steam Frigates starting around 1843 and afterwards, and then started doing away with auxiliary sails and adding armor in the late 1870s as Protected Cruisers. After the 1890s Cruisers got divided formally into Light (almost no armor) and Heavy (or Armored Cruisers).
The Battle Cruiser was a different Fish entirely. They were Battleship-sized hulls or larger, the first launched in 1906 immediately after the first Dreadnaught Battleship, and were classed like Battleships as 'Capital Ships'. The idea was that they would about the same firepower as a Dreadnaught Battleship, but lighter armor so they were faster. The problem was that as a result they could not stand up to Battleship guns: 3 British Battlecruisers were blown to bits at Jutland in 1916, the only 'capital ships' lost in that battle, and the HMS Hood, another Battlecruiser, was sunk by a single salvo from the Bismarck in 1941. They were just too fragile.
On the other hand, Battleships were just as fast as the BattleCruisers by 1915, less than 10 years after they started building them, so after that the best use for BattleCruisers was to take their fast hulls and big engines and convert them into Aircraft Carriers: Japan, Britain, and the USA all did this in the 1920s and 1930s, so that by the time WWII started about 1/3 of all the large aircraft carriers in service were ex-BattleCruiser hulls.

The first Missile Cruisers were regular Heavy Cruisers with some heavy guns replaced by missile batteries - at first antiaircraft missiles, then 'cruise' missile batteries. The modern naval nomenclature gets very sloppy, though. The difference between a Missile Cruiser and a Missile Frigate is negligible, and even small 'Gun Boats' with cruise missiles can have the firepower of a WWI Battleship. The latest Destroyer design from the US Navy weighs more than a WWII Heavy Cruiser and the largest battery of cruise missiles ever mounted on a single ship was the Tomahawk array on the US Battleship Iowa when it was brought back into service after Vietnam.
 
So then. more relevant lineage of naval units please. With this it means Frigates are cruisers rather than Battleships?
With this, there will be TWO classes of ranged warships. I don't know what did Firaxis call but what shall lineage be? What should be successor to battleships? (and should there be distinctions between Pre-Dreadnough designs (The last of such specimen survived (or rather restored as one of Japanese Navy Museum) was IJN Mikasa (too bad this ship was not bein as Iconic as the last of IJN warships, Yamato, but Mikasa won their wars against Russia in 1905), and Dreadnough (Is Minas Gerales dreadnough too? it has sponson mounted guns like any Predreads)
So is this a proper warship lineage since Renaissance Onwards
Melee: Caravel, -> Corvette, -> Ironclad, ->,Torpedo Destroyer, -> Destroyer, -> Modern Destroyer
Ranged: Frigate, -> Armored Frigate, -> Protected Cruiser,-> Cruisers,-> Missile Cruisers
Linear Battleships: Galleon, -> Ships of the Line, -> Battleships (with predread design), -> Dreadnough, -> Super Dreadnough, -> Guided Missile Battleship
Naval Raiders: Privateer, -> Torpedo Boat, -> Submarine, -> Nuclear Submarine
Aircraft Carrier: (Actually should became available by the late Modern Era): Carrier, -> Super Carrier (There's a mod that has such upgrade but the complains said that an upgrade will remove aircrafts the ship carries completely and no fixes available)

What category did HTMS Thonburi and HTMS Sri Ayutthaya (Both built in Japan and thus came with their 8 inch guns) belongs to? Monitor? Cruiser? Heavy Cruiser? Battlecruiser? AFAIK by the time the two was delivered to Siam, they were referred to as either Capitol Ship or Battleship though the definition they use is more or less inherited from Ironclad era several decades ago, Definitely they never saw REAL Dreadnoughs before or if some Japanese Dreads were already floating the Gulf of Siam and near Tonkin by 1940 ?
Also why Japs still keeps so many Battlecruisers and called these ships as such even by 30s or 40s. Some like Akagi or Kongou were either called Battleships or Battlecruisers. What should the two be?
 
So then. more relevant lineage of naval units please. With this it means Frigates are cruisers rather than Battleships?
With this, there will be TWO classes of ranged warships. I don't know what did Firaxis call but what shall lineage be?

If you wanted to fill most of the eras but not get too crazy with adding a ton of units, you could have something like
Medieval-Renaissance-Industrial-Modern-atomic/info
Caravel-Galleon-ironclad-destroyer-stealth destroyer (zumwalt etc)
(Some medieval thing)-Ship of the line -Dreadnought-battleship-missile cruiser

the SoL is our current frigate and the Dreadnought is going to fill in as our “armored capital ship before WW2 battleships”
(You need names that are accessible to the masses and easily distinguish a progression)
What gets lost on the civ game is that two units doing the same role - battlecruiser vs battleship for example- tend to result in one straight up being preferred in nearly all cases. See light Vs heavy cav.
 
^ I'm thinking of cheaper alternative ranged naval units most civs that can afford navy did have access to. Only few civs can actually afford REAL battleships IRL (British Empire, France, Germany, Italy, Austria Hungary (Until dissolution), Soviet Union /Russia, and the US of A. These are civs that can build Battleships themselves. The other members of Battleship clubs were Latin America countries like Brazil and their similarly big rivals of the same region, they however imported Battleships (And warships, in genera) mostly from Great Britain, Minas Gerales is amongs such imports )

And 'cheaper variants' requires no strategic resources to build in pre-GS game (Actually this one was a consideration of my mod project but after i've released my first version)

Why you switch Battleship and Dreadnough positions? My idea was that 'Battleship' will now referred to Pre Dreads (Think of Civ5 'Ironclad' graphical representation, it IS in truth the first All Steel Warship and Classified as Battleship) and anything comes since HMS Dreadnough in 1905 will be called Dreadnoughs.
 
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IF I were to develop a Naval Line of Units for Civ VI (or Civ VII, more likely) it would look something like this (with explanations where necessary):

Ancient Era:
Naval Melee: Galley
NOTE: The simple single-bank oared warship, shown on frescos dating back to the beginning of the Bronze Age. In this Era, it is also the ship of Barbarian Raiders as well
Possible Unique Versions:
Greek Pentekonter
Phoenician Bireme

Classical Era:
Naval Melee: Trieres or Trireme
Naval Ranged: Quinquereme
Barbarian Raider: No New Unit

Medieval Era:
Naval Melee: (Cog)
NOTE: The Cog is, technically, not a new naval unit, it is a new naval capability. In early Medieval (perhaps with Tech: Apprenticeship, since the Cog is associated with the Hansa and Hanseatic League) not only do you start getting extra Gold from sea trade routes from the Cog's greater efficiency, but any military unit traveling by sea now gets a Round Ship graphic with 'castles' fore and aft and can use it's Combat Factor to attack enemy naval units as well as defend. This applies to Both Ranged and Melee factors (but only 1/2 of Mounted Unit Factors - you cannot Charge on horseback from deck to deck!)
Naval Ranged: (Cog)
Barbarian Raider: Xebec
NOTE: As with all the Barbarian Raiders, a melee rather than ranged factor, but ability to Pillage coastal Improvements and sea Trade Routes. Also typically, has +1 movement compared to the equivalent 'regular' naval unit, in this case the Cog.

Renaissance Era:
Naval Melee: Carrack (replaces Caravel, available with Tech: Cartography)
Possible Unique Versions:
Portuguese Caravel or Nau
Naval Ranged: Galleon (Replaces Civ VI Frigate at Tech: Square Rigging)
Possible Unique Versions:
English Race-Built Galleon
Spanish Flota Galleon ("Treasure Ship")
Dutch Great Frigate
NOTE: Carracks were designed largely for Boarding tactics with very short-ranged guns, while Galleons were the type that started carrying the Big Guns with longer ranges, but were developed later.
Raider: Privateer (Now used by both Barbarians 'Pirates' and by Civilizations, but cannot be Built, only Bought with Gold and only available based on number of Sea Trade Routes you have. Melee, not Ranged)

Industrial Era:
Naval Melee: Frigate
Possible Unique Versions:
American Heavy Frigate (USS Constitution and her mates)
American Monitor (coastal Ironclad, but very powerful)
British Protected Cruiser (late Industrial, Steam and Steel required)
Naval Ranged: Ship-of-the-Line
Possible Unique Versions:
British 'Seventy Four' (cheaper, faster - the most ubiquitous Ship of the Line type)
French Le Napoleon (Ship of the Line with shell-firing cannon and auxiliary Steam Engine)
Barbarian Raider: No New Unit

Modern Era:
Naval Melee: Torpedo Boat Destroyer or Destroyer
Possible Unique Versions:'
Japanese Kagero Class (more powerful torpedo armament)
American Fletcher Class (each build yields 2 for the price of 1, better Antiaircraft defense)
French Mogador Class (faster, more powerful: officially known as "Anti-Torpedo Boats")
NOTE: Original ships were known before and during WWI as Torpedo Boat Destroyers, later shortened to Destroyers. The even earlier Torpedo Boats were not really very capable in the open ocean and quickly got as big as the Destroyers.
Naval Ranged: Dreadnaught
Possible Unique Versions:
British Battle Cruiser (several different classes and not unique to British, but the Royal Navy built them first and built more of them than everybody else combined - faster than a Battleship, but not as powerful, BUT can be converted into an Aircraft Carrier)
NOTE: 'Battleship' development took place so rapidly between the first Dreadnaught in 1906 and the Washington Naval Limitation conferences of 1921 (15 years!) that differentiating between Dreadnaught, Super-Dreadnaught, Battleships, Fast Battleships, Battle Cruisers, etc is pointless in a game at Civ VI scale within a single Era)
Raider: Submarine
Possible Unique Versions:
German U-Boat

Atomic Era:
Naval Melee: No New Unit
Naval Ranged: Battleship
Possible Unique Versions:
Japanese Yamato Class (the largest Battleships ever built
American Iowa Class (heaviest Antiaircraft defenses of any Battleships ever built)
Naval Raider: Aircraft Carrier
Possible Unique Versions:
British Ark Royal Class (had first armored Flight Decks, so stronger melee/AA defense)
American Essex Class (can carry 1 extra Aircraft, better defense against air attack, stronger Antiaircraft factor)

I don't see the point of Information Era units, since I've never had a game that was playable in that Era: it's all decided long before, and I've never built an air or naval unit from that Era. If they ever get the design of the late-game right, I'll think about it.

What category did HTMS Thonburi and HTMS Sri Ayutthaya (Both built in Japan and thus came with their 8 inch guns) belongs to? Monitor? Cruiser? Heavy Cruiser? Battlecruiser? AFAIK by the time the two was delivered to Siam, they were referred to as either Capitol Ship or Battleship though the definition they use is more or less inherited from Ironclad era several decades ago, Definitely they never saw REAL Dreadnoughs before or if some Japanese Dreads were already floating the Gulf of Siam and near Tonkin by 1940 ?
Also why Japs still keeps so many Battlecruisers and called these ships as such even by 30s or 40s. Some like Akagi or Kongou were either called Battleships or Battlecruisers. What should the two be?

According to the Bible of All Things Naval and Militant, Jane's Fighting Ships (1939 - 1945 editions), the 'Dhonburi' and the 'Ayuthia' were 2265 tons, 4 x 8 inch guns, 155 crew, top speed 15.5 knots. By weight they were Destroyers or very Light Cruisers, by speed they were Monitors, by firepower they were medium Cruisers. Since they had no torpedo tubes, only 4 antiaircraft guns, and such slow speed I would classify them in game terms as Ironclads with a Ranged instead of Melee factor, but not available until the Atomic Era (launched 1938). In a game of Civ's scope, they are really not relevant, being at best obsolescent as soon as they were launched.

The entire Kongo class (Kongo, Hiei, Haruna, Kirishima were originally built as Battle Cruisers to a British design, all but the first built in Japan but with (originally) British machinery, guns and engines. They were later reclassified as battleships and rebuilt with (mostly) Japanese guns and engines, but had much lighter armor than regular Battleships (50 - 100mm thinner belts and decks). The Akagi was being built in 1920 as a 42,000 ton very large Battle Cruiser, but was converted to an aircraft carrier to conform with the limitations of the Washington Naval Treaty of 1922. As an aircraft carrier, she could only carry 30 - 50 aircraft, or about half what the equivalent American Lexington and Saratoga (also converted Battle Cruisers) could carry.
The Japanese got Battle Cruisers because they could get them fast and cheaper than Battleships. The Kongo class were the first modern Capital Ships built in Japan (and the first, the Kongo, was actually built by Vickers in Britain), starting in 1911 and mostly completed just before WWI started. It took another 2 - 4 years to finish 4 Battleships built in Japan, and nothing else was finished before the end of WWI. Building Battleships was expensive in resources, money, and time when you were starting with a very low Industrial Base.
 
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^ So why Ships of the Line became British unique choices just like in previous civ games?
And why there were no alternative 'cheap ranged' class i've proposed? Why 'Battleships' came AFTER dreadnough rather than before? did 'Pre dreads' counts amongs the 'dreads' too? or did you consider 1920s conversions of several pre dreads too? is it better to incite resource competitions to build proper dreadnoughs? and in game terms 'Battleships' includes Cruisers and (maybe) the likes of Thonburi and Swedish 'Panzerschiffs' (their 'cheap' battleship alternatives) as well? (About Thonburi, these were overdue projects proposed since the days of Prince Aparkorn (? i don't know how to romanize his name) and remember that since he ran the Royal Siamese Navy since very beginning (and did experiences French 'gunboat diplomacy' that forced Siam to cede the claims over What's now Laos and Cambodia to them) before, of course he wants a real battleship for Siamese, but since he's the man of the Ironclad Era (or pre dreads) his definitions of 'Battleships' had always been anything around the size of Ding Yuan, Zhi Yuan, Borodino or Mikasa rather than HMS Dreadnough)
And why Frigate appears in Industrial Era rather than late renaissance? is it also to balance the gaming too? did the 'Armored Frigates' appeared in ACW irrelevant? (Well steam powered frigates were short lived just after Paixhains shell came to use)
 
^ So why Ships of the Line became British unique choices just like in previous civ games?
And why there were no alternative 'cheap ranged' class i've proposed? Why 'Battleships' came AFTER dreadnough rather than before? did 'Pre dreads' counts amongs the 'dreads' too? or did you consider 1920s conversions of several pre dreads too? is it better to incite resource competitions to build proper dreadnoughs? and in game terms 'Battleships' includes Cruisers and (maybe) the likes of Thonburi and Swedish 'Panzerschiffs' (their 'cheap' battleship alternatives) as well? (About Thonburi, these were overdue projects proposed since the days of Prince Aparkorn (? i don't know how to romanize his name) and remember that since he ran the Royal Siamese Navy since very beginning (and did experiences French 'gunboat diplomacy' that forced Siam to cede the claims over What's now Laos and Cambodia to them) before, of course he wants a real battleship for Siamese, but since he's the man of the Ironclad Era (or pre dreads) his definitions of 'Battleships' had always been anything around the size of Ding Yuan, Zhi Yuan, Borodino or Mikasa rather than HMS Dreadnough)
And why Frigate appears in Industrial Era rather than late renaissance? is it also to balance the gaming too? did the 'Armored Frigates' appeared in ACW irrelevant? (Well steam powered frigates were short lived just after Paixhains shell came to use)

In order:
1. Ships of the Line are not British Uniques: please read thePost: a specific Type of Ship of the Line, the 74-gun Ship, is a possible British Unique, in that the Royal Navy considered it to be the perfect balance of speed, maneuverability and firepower for the time.
2. Battleships come after Dreadnaught because the term 'Dreadnaught', after the first such ship built, was only used by the British and English naval historians afterwards, while the rest of the world, and after 1918 the British, referred to them as Battleships.
3. The Dreadnaught and the Battleship were by definition "All Big Gun" ships. The Pre-Dreadnaught Battleships all had no more than 4 'big guns' compared to the true Dreadnaught/Battleships' 8 to 12 (and HMS Agincourt's 14, but that was the only such ship built).
4. No Pre-Dreadnaught was ever 'converted' into a Dreadnaught: it simply wasn't physically possible. The few Pre-Dreadnaughts that survived WWI were mostly scrapped or converted into Gunnery Training or other School ships, not combat vessels. I believe the French Navy took a Pre-Dreadnaught Hull and started converting it into an Aircraft Carrier just before WWII, but it was never completed.
5. The 'cheap alternatives' to the Battleship/Dreadnaught were various Coast Defense Ships or Monitors built by smaller navies. By comparison, most of them had less than half the firepower of a Battleship, and many of them (especially the coast defense types) were much slower as well.
6. Frigate appears in the Industrial Era because Civ VI puts the Industrial Era starting (based on the Tech Tree) around 1700 CE, and first 'true' Frigate was the French Medee, launched in 1740 CE. Earlier ships called Frigates were simply lighter and faster Galleons built by the Dutch.
7. Armored Frigates and Steam Frigates were one and the same: the USS Kearsarge, for instance, was a Frigate carrying shell-firing Rodman and Dahlgren cannon with a full set of sails and auxiliary screw-propeller steam engines, and wrought iron armor protecting her boilers and engines. She was typical of the ships built between 1843 and about 1870, after which the steel-hulled armored ship, the Armored or Protected Cruiser, took their place. I prefer Protected Cruiser for them because later, just before WWI and therefore at the beginning of the Modern Era, there were Armored Cruisers built that were complete Failures: they were no faster than a Dreadnaught, slower than a Battle Cruiser, and completely outgunned by both classes of ships. They disappeared by 1918.
 
In order:
1. Ships of the Line are not British Uniques: please read thePost: a specific Type of Ship of the Line, the 74-gun Ship, is a possible British Unique, in that the Royal Navy considered it to be the perfect balance of speed, maneuverability and firepower for the time.
2. Battleships come after Dreadnaught because the term 'Dreadnaught', after the first such ship built, was only used by the British and English naval historians afterwards, while the rest of the world, and after 1918 the British, referred to them as Battleships.
3. The Dreadnaught and the Battleship were by definition "All Big Gun" ships. The Pre-Dreadnaught Battleships all had no more than 4 'big guns' compared to the true Dreadnaught/Battleships' 8 to 12 (and HMS Agincourt's 14, but that was the only such ship built).
4. No Pre-Dreadnaught was ever 'converted' into a Dreadnaught: it simply wasn't physically possible. The few Pre-Dreadnaughts that survived WWI were mostly scrapped or converted into Gunnery Training or other School ships, not combat vessels. I believe the French Navy took a Pre-Dreadnaught Hull and started converting it into an Aircraft Carrier just before WWII, but it was never completed.
5. The 'cheap alternatives' to the Battleship/Dreadnaught were various Coast Defense Ships or Monitors built by smaller navies. By comparison, most of them had less than half the firepower of a Battleship, and many of them (especially the coast defense types) were much slower as well.
6. Frigate appears in the Industrial Era because Civ VI puts the Industrial Era starting (based on the Tech Tree) around 1700 CE, and first 'true' Frigate was the French Medee, launched in 1740 CE. Earlier ships called Frigates were simply lighter and faster Galleons built by the Dutch.
7. Armored Frigates and Steam Frigates were one and the same: the USS Kearsarge, for instance, was a Frigate carrying shell-firing Rodman and Dahlgren cannon with a full set of sails and auxiliary screw-propeller steam engines, and wrought iron armor protecting her boilers and engines. She was typical of the ships built between 1843 and about 1870, after which the steel-hulled armored ship, the Armored or Protected Cruiser, took their place. I prefer Protected Cruiser for them because later, just before WWI and therefore at the beginning of the Modern Era, there were Armored Cruisers built that were complete Failures: they were no faster than a Dreadnaught, slower than a Battle Cruiser, and completely outgunned by both classes of ships. They disappeared by 1918.

1. With Frigates and Ships of the Line are different classes, why in game terms they still not deserves separate classes? (The lighter 'cruiser' (such as wooden frigate) is 'Naval Ranged' and the heavier is 'Capitol Ship')
2. And this means ACW era frigates deserved no place as separate units? or are they actually protected cruisers? (just like why Riflemen shouldn't appear in Civ6 games as separate units but should be repesented as tech upgrades to the existing gunpowder units, i think you've said this before)
3. What should pre-dreadnoughs be in game terms? did they deserves any place to be in Civ6 to represent naval evolutions towards Dreadnoughs? if no Pre-dreads that survived theconverted to anything worth of combat values and used in battles (and never sold to smaller countries who desperately wants a proper battleships to ensure they will not be bullied with the same ol' Gunboat Diplomacy), what shall be the name given to them?
Don't say Ironclads because their in game successors are destroyers (and which era did in game representations of destroyer used. is it actually the days the likes of IJN Yukikaze roames the Pacific?)

https://the-blueprints.com/blueprints/ships/destroyers/26415/view/ijn_yukikaze_(destroyer)

4. If Ships of the Line will be included in the game as generic unit. When should it appears? Late Renaissance with Square Rigging? or Early Industry (same tech or civic with Frigate and which?)
5. Should the 'Coast Defense Ship' or 'Monitors' appear in game too? (as ranged choices availabe separately but can upgrade to Missile Cruisers in the end providing that they survived through), if so
5.1 Unit names (should it be 'Coastal Defense' or 'Monitors' ? well Monitors are named after the first turret ship (also an ironclad) designed by John Ericson and also the first to engage in iron ship VS iron ship combat (against CSS Virginia))
5.2 Characteristics (speed, seaworthyness AKA ability to enter deep sea tiles, price, tech required or eras available)
 
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Please don't try to get me to defend Civ's 'Classes' and Upgrade system, because from a historical and especially from a Military History point of view they are utterly arbitrary and senseless. This is especially true once all ships are armed with artillery of various sizes. While ships occasionally rammed each other, the fact is that after the mid-17th century (late Renaissance, sort of) ALL ships are Ranged in Civ terms - they all fight from a distance ranging from a few hundred meters to ten of kilometers - "Melee" has to take on a whole new definition.
Ironclads are a good example. The term actually refers to ships as different as the USS Monitor, which was strictly a coastal craft (it, like many of its sister ships, was sunk trying to move from one part of the coast to the other through the open ocean - crossing an ocean was utterly impossible for it) to the USS Ironsides which was a fully ocean capable vessel, both armed with heavy smoothbore muzzle-loading guns, to the HMS Barfleuer of the end of the 19th century, made of steel with alloy steel armor and armed with 4 12" rifled breechloading cannon.
You could legitimately have a half-dozen 'Classes' of Ironclad between 1840 and 1910, but while that would be historically and technically accurate, it would be an In-Game Nightmare: no gamer would have time to produce a warship before it was superseded by another. That would not be inaccurate, because in fact European navies were building and replacing ships constantly during this 70 - 75 year period because the technology was changing so fast. But it would be immensely frustrating for the gamers, and you don't make a successful game out of frustrating the people who are supposed to pay good money for the privilege.

In reality, the Torpedo Boat and Torpedo-Boat Destroyer that became the destroyer had no 'Ancestor' ship. They all were built around the self-propelled 'Whitehead' torpedo and the Quick-Firing Gun, which had both just been invented/perfected in the late 19th century. Nothing got 'converted' or Upgraded into a Destroyer. Nor did anything get Upgraded into a Dreadnaught or Battleship: they had to be built from the keel up because nothing before them had combined the size of hull, size and power of engines, and Big Gun armament that they carried. Between them, Britain, France and Germany basically scrapped or otherwise 'wrote off' over 100 Pre-Dreadnaught 'Battleships' between 1906 and 1918 because they were obsolete compared to the new Dreadnaught, and there was no way to Upgrade them to match the new ships. That, by the way, is how the old term Battleship became available for the post-WWI 'Dreadnaughts'.

That is true all the way back through Naval History. Nobody rebuilt a simple Galley - or even a less simple Trireme - into a polyreme like a Quinquereme or Quadrireme: the hulls were completely different in size and strength. Even more ridiculous, no Privateer ever got rebuilt or Upgraded into a Submarine, nor would it have done any good to take an experienced Privateer crew and put them into a Submarine - they would have to start all over learning how the new boat worked and how to fight with it.
The Upgrades and rigid Classes of naval units are Game Mechanics, they are Artificial, and they are inherently completely Unrealistic. We use them in order to play the game, but I won't waste my time trying to make historical sense out of them.
 
.. Nobody rebuilt a simple Galley - or even a less simple Trireme - into a polyreme like a Quinquereme or Quadrireme: the hulls were completely different in size and strength. Even more ridiculous, no Privateer ever got rebuilt or Upgraded into a Submarine, nor would it have done any good to take an experienced Privateer crew and put them into a Submarine - they would have to start all over learning how the new boat worked and how to fight with it.
The Upgrades and rigid Classes of naval units are Game Mechanics, they are Artificial, and they are inherently completely Unrealistic. We use them in order to play the game, but I won't waste my time trying to make historical sense out of them.
I think we pay some wise men to make the upgrades happen. You know what they say: "Don't think about it.."
 
Please don't try to get me to defend Civ's 'Classes' and Upgrade system, because from a historical and especially from a Military History point of view they are utterly arbitrary and senseless. This is especially true once all ships are armed with artillery of various sizes. While ships occasionally rammed each other, the fact is that after the mid-17th century (late Renaissance, sort of) ALL ships are Ranged in Civ terms - they all fight from a distance ranging from a few hundred meters to ten of kilometers - "Melee" has to take on a whole new definition.
Ironclads are a good example. The term actually refers to ships as different as the USS Monitor, which was strictly a coastal craft (it, like many of its sister ships, was sunk trying to move from one part of the coast to the other through the open ocean - crossing an ocean was utterly impossible for it) to the USS Ironsides which was a fully ocean capable vessel, both armed with heavy smoothbore muzzle-loading guns, to the HMS Barfleuer of the end of the 19th century, made of steel with alloy steel armor and armed with 4 12" rifled breechloading cannon.
You could legitimately have a half-dozen 'Classes' of Ironclad between 1840 and 1910, but while that would be historically and technically accurate, it would be an In-Game Nightmare: no gamer would have time to produce a warship before it was superseded by another. That would not be inaccurate, because in fact European navies were building and replacing ships constantly during this 70 - 75 year period because the technology was changing so fast. But it would be immensely frustrating for the gamers, and you don't make a successful game out of frustrating the people who are supposed to pay good money for the privilege.

The Upgrades and rigid Classes of naval units are Game Mechanics, they are Artificial, and they are inherently completely Unrealistic. We use them in order to play the game, but I won't waste my time trying to make historical sense out of them.
The upgrades and class system this game uses permits players to save time (or gold and 'faiths' as in case of later games in civ series) and experience points earned by these units instead of just deleting the outdated units and build new ones entirely. it doesn't refex 'actual experiences' earned by a person since until modern era onwards, memberships of these units had actually died by the onset of the next turn and by then units were manned by his offsprings, how advanced conbat skills are transmitted from generations to generations?)
So the fast pacing tech since the 1850s onwards did make 'pre dreadnoughs' as a different class or even different units of the same class irrelevant as it is better to represent them as Ironclads? (in Civ3 and 5vanilla, all warships (AFAIK) are ranged, and two expansions had some becomes melee) is it because pre dreads have much shorter range or how they fight as in Yellow River, Liaodong peninsula, and Tsushima Straits? (in game, Frigates have a standard range of TWO while Battleships have THREE (and I'm not sure about Missile Cruisers, did they have FOUR?)

seires of different warships in the Age of Gunpowders (Renaissance and 'european Enlightenments') is one of many reasons that I support The Enlightenment Era. even if it didn't represents world history as a whole.
another proposals suggested Caravels and Galleons should be at the closing stage of Middle Ages even, this is not mine but I might consider in my next version of mod, your call.
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In reality, the Torpedo Boat and Torpedo-Boat Destroyer that became the destroyer had no 'Ancestor' ship. They all were built around the self-propelled 'Whitehead' torpedo and the Quick-Firing Gun, which had both just been invented/perfected in the late 19th century. Nothing got 'converted' or Upgraded into a Destroyer. Nor did anything get Upgraded into a Dreadnaught or Battleship: they had to be built from the keel up because nothing before them had combined the size of hull, size and power of engines, and Big Gun armament that they carried. Between them, Britain, France and Germany basically scrapped or otherwise 'wrote off' over 100 Pre-Dreadnaught 'Battleships' between 1906 and 1918 because they were obsolete compared to the new Dreadnaught, and there was no way to Upgrade them to match the new ships. That, by the way, is how the old term Battleship became available for the post-WWI 'Dreadnaughts'.

That is true all the way back through Naval History. Nobody rebuilt a simple Galley - or even a less simple Trireme - into a polyreme like a Quinquereme or Quadrireme: the hulls were completely different in size and strength. Even more ridiculous, no Privateer ever got rebuilt or Upgraded into a Submarine, nor would it have done any good to take an experienced Privateer crew and put them into a Submarine - they would have to start all over learning how the new boat worked and how to fight with it.

Privateers representations in this game is quite disappointing to me, in previous games they can capture enemy ships, and they became Destroyers. With pirates fought deep in land as well as at sea, I think they should be Marines predecessors instead. but with ability to capture ships they were outclassed in the 1880s with QF rifled guns (particularly lightweight ones) but i'm not sure if CSA Blockade Runners are worthy successors? since The Confederacy relies alot on privateerings (and possibly the last 'country' to use them). Subs were different vessels entirely and fight differently. (they never attack land targets except with cruise missile capability, which it came much later), and training submarine crews were different to any littoral ships, but by the time Ironclads came to exists, sailing ship crews can be easily retrained to work on ironclads however.

So one of the reasons Battleships being Frigate successors in standard game was due to the relative matching speeds and ranged combat capabilities right? and with this there's no place of cruisers in this game until much later, right?
 
So the fast pacing tech since the 1850s onwards did make 'pre dreadnoughs' as a different class or even different units of the same class irrelevant as it is better to represent them as Ironclads? (in Civ3 and 5vanilla, all warships (AFAIK) are ranged, and two expansions had some becomes melee) is it because pre dreads have much shorter range or how they fight as in Yellow River, Liaodong peninsula, and Tsushima Straits? (in game, Frigates have a standard range of TWO while Battleships have THREE (and I'm not sure about Missile Cruisers, did they have FOUR?)
If we ask ourselves just why navies were constantly updating their ships during this time, it's because new classes were constantly obsoleting old ones, but the jump from the pre-dreads to dreadnought "All-big-gun" ships was just such a leap in capability as a ship it's outrageous. It's not just the gun scheme; it's a combination of a bunch of new innovations being placed into a ship designed around them.
For example, the flagship in the Battle of Tsushima, Mikasa, was launched in ~1900. The HMS Dreadnought was heavier, had thicker armor (7-11inch belt vs 4-9in), was faster, had electronic fire control; and she had 10x12 inch guns to Mikasa's 4.

It's hard to overstate how big a deal that is, because even where both had 12in guns, I would imagine Dreadnought's design and advancements (the big gun approach itself helped shell spotting) meant that not only could it put more guns on any target due to its turret layout, but it could hit much further out- the max range was ~15,000 yards. Tsushima was mostly fought around 4-5,000 yards. The ranges just massively increased in a short period of time (pre 1890 these numbers would be insane) - as did firepower. The big 12 inch guns were firing shells that weighed nearly double what 10 inch guns fired, as 14 inch guns that came online a few years later doubled the shell size again. So again, not only did the equipment get a lot better, but the integration of all the new systems on a hull designed around it meant you had a ship that was potentially several times as effective as a pre dreadnought. In game terms things almost evolved from ironclad ships to much better ironclad ships to suddenly battleships. Look at the ships in the US' Great White Fleet that were built after the spanish american war. It looks a lot more like a civ5 ironclad than a civ5 battleship in terms of gun placement, etc.
 
If we ask ourselves just why navies were constantly updating their ships during this time, it's because new classes were constantly obsoleting old ones, but the jump from the pre-dreads to dreadnought "All-big-gun" ships was just such a leap in capability as a ship it's outrageous. It's not just the gun scheme; it's a combination of a bunch of new innovations being placed into a ship designed around them.
For example, the flagship in the Battle of Tsushima, Mikasa, was launched in ~1900. The HMS Dreadnought was heavier, had thicker armor (7-11inch belt vs 4-9in), was faster, had electronic fire control; and she had 10x12 inch guns to Mikasa's 4.

It's hard to overstate how big a deal that is, because even where both had 12in guns, I would imagine Dreadnought's design and advancements (the big gun approach itself helped shell spotting) meant that not only could it put more guns on any target due to its turret layout, but it could hit much further out- the max range was ~15,000 yards. Tsushima was mostly fought around 4-5,000 yards. The ranges just massively increased in a short period of time (pre 1890 these numbers would be insane) - as did firepower. The big 12 inch guns were firing shells that weighed nearly double what 10 inch guns fired, as 14 inch guns that came online a few years later doubled the shell size again. So again, not only did the equipment get a lot better, but the integration of all the new systems on a hull designed around it meant you had a ship that was potentially several times as effective as a pre dreadnought. In game terms things almost evolved from ironclad ships to much better ironclad ships to suddenly battleships. Look at the ships in the US' Great White Fleet that were built after the spanish american war. It looks a lot more like a civ5 ironclad than a civ5 battleship in terms of gun placement, etc.

The change from Pre- to post-Dreadnaught, combining increases in battery size, gun size, fire control, and power plants, resulted, between 1905 and 1915, in a tripling of the firepower, tripling of the range (4000 meters average to 12,000 meters plus at Jutland) and an average increase in Capital Ship speed of 20%.
More specifically, no Pre-Dreadnaught 'Battleship' could survive a fight against Dreadnaught: the Germans tried bringing a few pre-dreadnaughts to Jutland, and the British brought some of the older Armored Cruisers along, and as a result three of the armored cruisers and the SMS Pommern were sunk without any of them doing any damage to the enemy. Four Battle Cruisers were also sunk (three of them due to faulty ammunition handling systems as much as enemy fire) but no Dreadnaught was sunk in the largest Battleship battle in history. That says it all.

On a wider note, though, whenever Combat Power, as measured in casualty-inflicting ability, firepower, range doubles or triples, that's a sure sign that it's time to provide a change or Upgrade in the Unit Types.
That's why, when the older Carracks firing stone shot at ranges no more than 2 - 300 meters and taking hours to reload were replaced by Race-Built Galleons firing iron shot to ranges of 600 - 800 meters and reloading in minutes, that means its time for a New (Ranged Naval) Unit. When the best of all the ironclad types designed and built since 1841 CE is suddenly eclipsed in speed, survivability, and firepower by the Dreadnaught in 1906, that requires Another New Unit, and the only question left is what to call the previous pre-Dreadnaught unit and how many different Units do we need between the Galleon/Ship of the Line of 1650 and the Dreadnaught of 1906.
 
On a wider note, though, whenever Combat Power, as measured in casualty-inflicting ability, firepower, range doubles or triples, that's a sure sign that it's time to provide a change or Upgrade in the Unit Types.
That's why, when the older Carracks firing stone shot at ranges no more than 2 - 300 meters and taking hours to reload were replaced by Race-Built Galleons firing iron shot to ranges of 600 - 800 meters and reloading in minutes, that means its time for a New (Ranged Naval) Unit. When the best of all the ironclad types designed and built since 1841 CE is suddenly eclipsed in speed, survivability, and firepower by the Dreadnaught in 1906, that requires Another New Unit, and the only question left is what to call the previous pre-Dreadnaught unit and how many different Units do we need between the Galleon/Ship of the Line of 1650 and the Dreadnaught of 1906.

There's a mod (and their finished made assets) Which I liked ALOT (but never try the actual mod YET), which divided ranged naval units into two classes, one was what Frigate belonged to (And there exists 'protected cruisers' unit which AFAIK belonged to this class), and the other they called 'Heavy Ranged or Bombard Ship or something along the line' which exists Pre-Dreadnoughs (and called as such) and battleships.

Personally i put 'Battleship' as a pre dread names because that's how the pre dreads wre called in 1870s. And I prefer to call WW1 Dreadnough Battleships and 'Dreadnoughs' and, the WW2 BB as 'Super Dreadnoughs' (the likes of Yamato (大和) or Iowa) even with all pre dreadnoughs were no longer in uses and were either scrapped, sunk as naval targets for Navy Schools (Like what happened to Borodino which Russia had to cede it to Japan as per peace deal that ended Russo Japanese War) and thus the term 'Dreadnoughs disappeared.

In addition of number of guns and battery turrets, armor platings, and the uses of turbines VS reciprocated steamers. (And even fuel choices, Pre dreads run on coal and Dreads burns sticky No. 6 Fuel Oil,) Did the existence of sponson/ broadside mounted smaller cannons also a criterion? Is it neccessary that every dreads came without ones? or why USS Texas (which is now a museum ship) is called Dreadnoughs even it has been built with sponsons and broadside cannon mounts?



In addition to the Destroyers originated from Topedo Boats (both as countermeasures and superior iterations of the former), it was once classified as a kind of cruisers, and early Anti sub ships were cruisers and then Destroyer became a class of its own and came with anti-sub weaponry. As i've Played 'Commander: The Great War' before, in that game, naval units were: Cruisers (Can fight ships and subs but can't bombard), Battleships (Can easily whack cruisers and 'Pre Dreadnoughs' (which many countries began with but can't be built, yet it follows morale impact rules of Battleships if disbanded or destroyed) also can bombard shores, but vulnerable to submarines, and the Submarines themselves (can hit battleships with great effect but sucks against cruisers and bombers (aircraft)). Whatchu think of Cruisers being predecessorto Destroyers in game terms?
 
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Allow me to divert from the "world of warships" discussion, back to original: Yes, I think Enlightenment era deserves its own status.

Time-wise renaissance started in 15th century, but overlapped later with other major movement in Europe, reformation. Often they are simply melted together as in German history as one big happening, which brought both cultural and scientific changes. Gunpowder, printing press, colonies and revolts... But there is no point at which one could say the renaissance ended and a new era began. Firaxis (as American developer) thought, industrialization is next big thing, except it isn't in the cultural sphere. Industrialization didn't bring about opera and ballet and nationalism, enlightenment did. But on the other hand civil engineering and urbanization... These are names for the civics in industrial era in-game.
In science tree the "industrial" era has some pieces which are mere continuation of the renaissance inventions - rifling, military science, ballistics, and scientific theory, which could be seen as enlightenment related. The real industrial contribution here is only industrialization, steam power and perhaps sanitation.

Long story short, they made a decision to name the era "industrial" due to lack of other binding idea. I personally think industrialization should be in modern era and current industrial era be replaced with enlightenment. That may be cultural bias, just as it is biased right now in Anglo-American way.
 
^ This 'World of Warship' discussion is actually Civ6 modding research regarding what to do with with existing units and what to add, and saying 'World of Warship' is not entirely accurate because it covers Age of Sail warship lists and in game appearances (Techs or Civics that enabled the unit and made it obsolete). Modders here often browse this forum as a kind of (digested) history research if raw histories and other useful facts are either too hard to come by, or dispuited credibility if searched via Googling alone.
 
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Currently playing the game with mods like extended techtree and warfare expanded. There you get a "pre-dreadnought battleship" in industrial, the dreadnought itself in modern, while the battleship was moved to atomic.
 
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