Sizzled Chicken
Chieftain
- Joined
- Nov 18, 2007
- Messages
- 61
I'm a big fan of both series, and I think it might be kinda neat for a Halo mod in this.
*puts up anticipatory flame shield*
*puts up anticipatory flame shield*
I. Humans:
A. Infantry:
1. Militia
a) Low production cost
Low offense
Low defense
Cannot attack cities (Support role)
b) Promotions: Ambush, etc.
2. Army Troopers
a) Medium offense
Medium defense
Defensive bonus on flat terrain
Defensive bonus garrisoned in cities
Can attack cities
b) Promotions: Private: Assault Rifle -> Corporal: DMR -> Sergeant: Shotgun
OR Private: Assault Rifle -> Corporal: DMR -> Sniper: Sniper Rifle
3. Marines
a) Medium offense
Medium defense
Offensive bonus on rough terrain
Offensive bonus against cities
Can attack cities
b) Promotions: Private: Assault Rifle -> Corporal: DMR -> Sergeant: Rocket Launcher
OR Private: Assault Rifle -> Corporal: DMR -> Sniper: Sniper Rifle
4. ODSTs
a) High production cost
High offense
Low defense
Offensive bonus against Grunts and Jackals
Can attack cities
Paratrooper
b) Promotions: Private: DMR -> Corporal: Shotgun -> Sergeant: Rocket Launcher
OR Private: Assault Rifle -> Corporal: DMR -> Sniper: Sniper Rifle
5. Spartan II’s
a) National unit, only 3 allowed
Have shielding, increased defense (MJOLNIR Armor)
High offense
High defense
Can attack cities
DMR gives city attack bonus
Sniper Rifle allows ranged attacks
Shotgun gives attack bonus against Infantry
Rocket Launcher gives attack bonus against Vehicles
Fights at full strength even when injured (Determination)
b) Promotions: Soldier: DMR <-> Sniper: Sniper Rifle <-> Assault: Shotgun <-> Heavy: Rocket Launcher
6. Spartan III’s
a) National unit, only 3 allowed
Can attack cities
Can see invisible units (VISR)
Infiltrator makes unit invisible to other units (SPI Armor)
Soldier gives Shielding, increased defense (MJOLNIR Armor)
Fights at full strength even when injured
b) Promotions: Soldier: MJOLNIR <-> Infiltrator
7. Admiral
a) Great General
Provides offense and defense bonus for near units
Can nuke tiles (this consumes the unit)
II. Covenant:
A. Infantry:
1. Grunts
a) Boost when in a tile near Elites (Leadership)
Decrease in defense and offense near Brutes (Intimidation)
Low offense
Low Defense
Low Production costs
Cannot attack cities (Support Role)
Specialist has an attack boost on vehicles
Heavy has an attack boost on infantry
b) Promotions: Minor: Plasma Pistol -> upgrade to Major: Needler -> Upgrade to Specialist: Plasma Launcher OR Upgrade to Heavy: Fuel Rod Cannon
2. Jackals
a) Cannot attack cities (Support Role)
Minor and Major are Shielded, gives defense boost (Hand Shield)
Snipers and Heroes have a defense bonus in forests and jungles
High offense
Low defense
Heroes can range attack (Sniper)
b) Promotions: Minor: Plasma Pistol -> upgrades to Major: Needler OR Sniper: Needle Rifle
Sniper upgrades to Hero: Focus Rifle
3. Elites
a) Boost when in a tile near Elites (Morale)
Boost to Grunts in near tiles (Leadership)
Decrease in offense and defense when nearby Brute units (Rivalry)
Can attack cities
Are Shielded, gives defense boost (Energy Shielding)
b) Promotions: Minor Domo: Plasma Rifle -> upgrades to Major Domo: Needle Rifle -> upgrades to Ultra: Concussion Rifle -> Upgrades to Zealot: Energy Sword OR General: Fuel Rod Cannon
4. Special Ops
a) Have cloaking, invisible to units (Active Camo)
Can see other cloaked units (VISR)
Cannot attack cities (Support Role)
National Unit: Only 3 allowed
b) Promotions: None
5. Brutes
a) Boost when in a tile near Brutes (Pack Hunters)
Can see cloaked units (Keen Sense of Smell)
High defense
High offense
Decrease in offense and defense when near Elites (Rivalry)
Chieftains and War Chieftains have Shielding, increased defense (Energy Shielding)
Can attack cities
b) Promotions: Minor: Spiker -> Upgrades to Captain: Brute Shot -> Upgrades to Chieftain: Gravity Hammer OR War Chieftain: Plasma Launcher
6. Hunters
a) National Unit: Only 2 allowed
Cannot attack cities (Support Role)
b) Promotions: Ambush, Medic, etc.
7. Drones
a) Low offense
Low defense
Cannot attack cities (Support Role)
b) Promotions: Minor: Plasma Pistol -> upgrades to Major: Needler
8. Skirmishers
9. Engineers
10. Arbiter
a) Great General
Provides offense and defense bonus for near units
Can glass tiles (this consumes the unit)
I don't have much modding skill though. >_>
I could be like... Someone who gives the ideas and all, and a tester, but as far as coding and all that goes I'm in way, WAY over my head. I'd need some people with a lot more skill than me to help so I can ride on their coattails. >_>