Gengis Khan
Deity
This will be a 4 person PBEM between myself, Strider, gormdragan, and Sir Bugsy. It will also have 4 AIs and will be played 2vs2.
-------------------------------------------------------------
World- Standard (??)
Barbs- Raging or Random?
All victory conditions ON, except Wonder.
Culturally linked- OFF
Respawn- OFF
Allow cultural conversions- ON
Regicide/Mass Regicide- ??? (my vote is off, but up to you guys)
Difficulty- Emperor, More Aggressive (??)
Everything not mentioned will be random, including the AIs & our Civs.
-------------------------------------------------------------
Now for the important part, I put our 4 names into a hat and randomly pulled two out.
The names I drew were: Strider and................................ Bugs. So the teams will be gorm & I VS Bugsy & Strider!
I also dropped the names back into the hat & picked out the order: I drew myself first, so I'll take the leadoff spot. I then pulled gorms name out so it would go A B A B, and pulled Bugsy. Hence the order will go Me, Bugsy, gorm, Strider. This will prevent a team from launching a simultaneous attack without at least one of the other team getting a chance to counter.
In the interest of keeping it a true alliance once an individual achieves victory it's a team win, they don't have to fight it out amongst themselves. This is because I for one, know that if my team started razing a bunch of cities....... I'd turn on my teamate real quick.
This also allows us to go for UN or Space race if it comes to that, and your P will help you rather then start sabotaging your production. If one team is wiped out- game over.
--------------------------------------------------------------
Now with all bugs/MP problems we have to decide on an exploit list. I'll turn to strider to help out with this one cause he has ALL the MP exp in this group
, but off the top of my head:
*If it's questionable, or you wouldn't do it in a SG game don't do it.
*If it's listed in the Conquests bug forum....... don't do it.(bombard anywhere, veiw whole map, ect ect)
*No trading off workers/artillery.
*Absolutely no contact between partners until actual contact in the
game, no revealing maps to each other unt Nav. (saying after contact "hey. strider is to the north of you."- is ok. Saying "Strider is 18 tiles north of you and you have gems between you two so you better get up there."- is not.)
*Palace jump/Wonder-pre building- Need to be clarified, entirely up to you guys. I'm leaning towards no jumps & prebuilds are ok, but I'll go with whatever. Just as long as we're all on the same page.
*All scroll ahead is obviously out(doesn't even need to be said).
*Recourses denial- (planting a unit on a human opponents resource for denial purposes) I'm not sure about this one. Do to inter- MP diplomacy two human players lack the ability to say "Remove or declare war". This could be a strategy, but the problem arises if there's an ongoing deal between the 2 civs, since you'd be forced to declare war to get him off your resource. I have no idea how the AI reacts to human to human deals getting broken. -- I'd vote no, unless the AI doesn't hold the rep breach against you.
*Ship Chaining- Up to you guys.........??
*Same turn scroll ahead- (Using the Big picture/next city buttons to change to a Wonder/Improvement/Unit and build it on the same turn as the tech was researched instead of the next). ---Again, I'll leave it up to you guys?? But my opinion definitely hangs towards all "Big Pictures/Next City" are out, just pretend those buttons don't exist.
*Fake Peace treaties- Out, you make peace you have to keep it for 20 turns.
That's everything I can come up with off the top of my head. I have no problem with allowing anything & everything or nothing at all, just as long as we all know what's fair game & what's not.
Strider this is definitely your territory cause you know what's game breaking in MP.
----------------------------------------------------------------
Questions? Comments?? I forget anything???
And I'm assuming we'll be using CQC 1.15?
I'd like to agree on parameters, and start the game on Friday. Thursday night would be even nicer, but we'll see how everything goes.
-------------------------------------------------------------
World- Standard (??)
Barbs- Raging or Random?
All victory conditions ON, except Wonder.
Culturally linked- OFF
Respawn- OFF
Allow cultural conversions- ON
Regicide/Mass Regicide- ??? (my vote is off, but up to you guys)
Difficulty- Emperor, More Aggressive (??)
Everything not mentioned will be random, including the AIs & our Civs.
-------------------------------------------------------------
Now for the important part, I put our 4 names into a hat and randomly pulled two out.
The names I drew were: Strider and................................ Bugs. So the teams will be gorm & I VS Bugsy & Strider!
I also dropped the names back into the hat & picked out the order: I drew myself first, so I'll take the leadoff spot. I then pulled gorms name out so it would go A B A B, and pulled Bugsy. Hence the order will go Me, Bugsy, gorm, Strider. This will prevent a team from launching a simultaneous attack without at least one of the other team getting a chance to counter.
In the interest of keeping it a true alliance once an individual achieves victory it's a team win, they don't have to fight it out amongst themselves. This is because I for one, know that if my team started razing a bunch of cities....... I'd turn on my teamate real quick.

--------------------------------------------------------------
Now with all bugs/MP problems we have to decide on an exploit list. I'll turn to strider to help out with this one cause he has ALL the MP exp in this group

*If it's questionable, or you wouldn't do it in a SG game don't do it.
*If it's listed in the Conquests bug forum....... don't do it.(bombard anywhere, veiw whole map, ect ect)
*No trading off workers/artillery.
*Absolutely no contact between partners until actual contact in the
game, no revealing maps to each other unt Nav. (saying after contact "hey. strider is to the north of you."- is ok. Saying "Strider is 18 tiles north of you and you have gems between you two so you better get up there."- is not.)
*Palace jump/Wonder-pre building- Need to be clarified, entirely up to you guys. I'm leaning towards no jumps & prebuilds are ok, but I'll go with whatever. Just as long as we're all on the same page.
*All scroll ahead is obviously out(doesn't even need to be said).
*Recourses denial- (planting a unit on a human opponents resource for denial purposes) I'm not sure about this one. Do to inter- MP diplomacy two human players lack the ability to say "Remove or declare war". This could be a strategy, but the problem arises if there's an ongoing deal between the 2 civs, since you'd be forced to declare war to get him off your resource. I have no idea how the AI reacts to human to human deals getting broken. -- I'd vote no, unless the AI doesn't hold the rep breach against you.
*Ship Chaining- Up to you guys.........??
*Same turn scroll ahead- (Using the Big picture/next city buttons to change to a Wonder/Improvement/Unit and build it on the same turn as the tech was researched instead of the next). ---Again, I'll leave it up to you guys?? But my opinion definitely hangs towards all "Big Pictures/Next City" are out, just pretend those buttons don't exist.
*Fake Peace treaties- Out, you make peace you have to keep it for 20 turns.
That's everything I can come up with off the top of my head. I have no problem with allowing anything & everything or nothing at all, just as long as we all know what's fair game & what's not.
Strider this is definitely your territory cause you know what's game breaking in MP.
----------------------------------------------------------------
Questions? Comments?? I forget anything???
And I'm assuming we'll be using CQC 1.15?
I'd like to agree on parameters, and start the game on Friday. Thursday night would be even nicer, but we'll see how everything goes.